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NBA 2K17 Dynamic Commentary Trailer

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Old 09-08-2016, 04:10 PM   #153
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Quote:
Originally Posted by BQ32
I know this is a hype vid and all the fanboys in here going crazy but this trailer has me concerned. The extra commentary is def a nice touch and the pre/after game shows are great for immersion but those get tired and skipped through after a month or so. I am worried about some gameplay I saw in the trailer. The contact dunk by Butler is an old animation that the user gets sucked into and is completely non-organic. The and 1 layups made in the paint were weak fouls and a couple looked like last year when the game just decided what was happening after a button press. I hated how the game would give you or your opponent so many free points by auto triggering fouls and contact animations. Also the on the Bledsoe drive and dunk, the user sprints straight up the sideline as far as he can go then takes almost a 90 degree turn to get a free dunk. This is an old tactic from past years because it is hard to user control the defender opening up properly and cutting off the lane. So is defense better/different, or more of the same? This year the motto is skills matter and that is what I am craving for. This trailer's gameplay looked like a lot of the same from years past. Great looking animations and moments but animations taking the control from the players and helping dictate circumstances. 2k16 played at the highest level really is not basketball, it is more about how to trigger certain animations and events that will get your players open or force fouls.
I don't think canned animations will be completely eliminated until 2k decides to go with a full blown physics based engine which might require them to rebuild the game from the bottom up.

There's a give and take with these types of animations. It does suck that they take control away from the user but without them we would probably have very limited two man interactions. And if they decided to go with a more physics based system we could have situations like when madden switched to the ignite engine. The game was more physics based but there was a lot of awkward and weird interactions that were unrealistic and took multiple years to polish and clean up.

To me it seems like 2k has been gradually moving away from the canned animations and moving towards keeping control in the users hands. Who knows if or when we will truly have full control but any and every step in the direction is welcomed.
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Old 09-08-2016, 04:10 PM   #154
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Re: NBA 2K17 Dynamic Commentary Trailer

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Originally Posted by scottyp180
I doubt it's intentionally but I imagine the 2k team seeing the too light comments and spitefully saying "oh we're sorry that blue was too light for you? Ok let's make it darker for you. How do you like it now?" Its kind of similar to the stadium lighting. People complained that 15 was too dark and now arenas that should be darker are too bright. It's like they go from one extreme to the other without finding an appropriate middle ground. Not complaining just an observation.
I wouldnt doubt it.
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Old 09-08-2016, 04:15 PM   #155
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Re: NBA 2K17 Dynamic Commentary Trailer

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Originally Posted by El_Poopador
Am I the only one that doesn't like 2k's commentary?

I love that they are adding multiple broadcast "teams" (even though they will all feature Kevin Harlan), but the play-by-play commentary is something I've been hoping they would work on since I started playing the game.



Watching a real-life broadcast, they have their side-conversations and talk about off-court things, but transition to what's in front of them when something actually happens on the court. There's more focus on the game and less on back story.

In 2k, it feels more like a radio show where they occasionally see a clip from an NBA game; there's a lot of banter but very little focus on what's happening on the court. It really breaks the immersion.
This happens in 2k though (it happens in the video too with Steve Smith). Also in real life, the side convos only get interrupted if a big play happens (just like in 2k). If Hubie Brown or Chris Webber is rambling about a story and a player hits a normal jumpshot, the PBP guy typically just summarizes what happened after the convo/story is done. The reason for that is because they PBP guy doesnt need to call every play because the viewer can actually see the play.

With a radio broadcast, you hear less stories because the PBP guy has to describe every play.
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Old 09-08-2016, 04:20 PM   #156
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Re: NBA 2K17 Dynamic Commentary Trailer

Quote:
Originally Posted by El_Poopador
Am I the only one that doesn't like 2k's commentary?

I love that they are adding multiple broadcast "teams" (even though they will all feature Kevin Harlan), but the play-by-play commentary is something I've been hoping they would work on since I started playing the game.



Watching a real-life broadcast, they have their side-conversations and talk about off-court things, but transition to what's in front of them when something actually happens on the court. There's more focus on the game and less on back story.

In 2k, it feels more like a radio show where they occasionally see a clip from an NBA game; there's a lot of banter but very little focus on what's happening on the court. It really breaks the immersion.
I've always disagreed with you on this.

It's not like a radio broadcast where the commentators are saying 'Melo whips it to Rose, Rose passes to Noah down on the block, Noah bounces it to a cutting Lee' on every possesion.

Especially nowadays.

There really is a lot of off-game talking during the non intense moments...and they'll throw in a 'as Rose scores a basket there' in the middle of their sentence as they're doing so. It happened quite often in just the first 5 minutes of the video you posted.
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Old 09-08-2016, 04:21 PM   #157
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Re: NBA 2K17 Dynamic Commentary Trailer

Trailer was amazing my only complaint is once again too much 2K plastered everywhere in the studio where Shaq, Ernie, and Kenny are. Makes it look very generic, maybe they could add all the NBA teams logos in the background or maybe just the NBA logo.
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Old 09-08-2016, 04:23 PM   #158
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Re: NBA 2K17 Dynamic Commentary Trailer

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Originally Posted by Americas Team
You would think they just could backwards engineer ESPN 2K5.
2k5 didnt have halftime highlights from other games. It had Sportscenter at the end of every week that showed highlights from 1 or 2 games.

I love 2k5 but i think we all have nostalgia goggles on when we think of that game. It had 20-30 canned sequences that Berman would reference during Sportscenter. It was great for its time but today people would complain unless there were hundreds/thousands of canned videos so that it didnt repeat much. Thats alot of work for something that a good amount of people skip.

Also it was 11 years ago so backwards engineering something from two generations ago is likely much more difficult than creating something from scratch.
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Old 09-08-2016, 04:24 PM   #159
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Re: NBA 2K17 Dynamic Commentary Trailer

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Originally Posted by The 24th Letter
I've always disagreed with you on this.

It's not like a radio broadcast where the commentators are saying 'Melo whips it to Rose, Rose passes to Noah down on the block, Noah bounces it to a cutting Lee' on every possesion.

Especially nowadays.

There really is a lot of off-game talking during the non intense moments...and they'll throw in a 'as Rose scores a basket there' in the middle of their sentence as they're doing so. It happened quite often in just the first 5 minutes of the video you posted.
Stop stealing my posts.

I couldnt agree with you more.
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Old 09-08-2016, 04:26 PM   #160
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What about Rick fox , Sekou Smith, and Lang Whitaker. How do they play into presentation? Y'all remember they mocaped them like last October
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