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Madden NFL 17: The Little Things Are Piling Up in CFM

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Old 09-08-2016, 06:36 AM   #17
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Re: Madden NFL 17: The Little Things Are Piling Up in CFM

Quote:
Originally Posted by cmehustle
Man this hurts! I had such high hopes when I first saw this. It seems like they come up with great ideas over at EA such as this. But if your going to half @ss it, then why even bother putting it in. I rather you got all the major things right. Still no off the ball injuries, no differentiaion between DTs and DEs/OLB when rtp. No differentiation between Cs, Gs, and Ts on the line play. No real difference between how QBs play, they all pretty much throw and play the exact same. No coaching differences, no coordinators at all (in 2016???) no substitutions unless a guy is tired. They need to refocus on the major aspects of the game, otherwise just stick to the 32 man leagues. Solo CFMs serve no purpose.
The most frustrating part (from EA) is:
They talk outta both sides when it fits their narrative, and it is allowed to fly by.

If we ask for a feature that is missing, they will give you: "We won't put it in until it is fully fleshed"

If we complain about a poorly installed feature, they will give you: "Well, this is about laying the foundation of the feature for the future"

Huh????????

But it somehow gets as pass because they are "open" in their communication with their audience.

Oh and let's not forget the stock answer for ANY missing CFM feature "Not this year, but it is definitely something we'd like to have"

Man, they must have a million item list of stuff they'd like to implement & somehow each year we only get 3 new features to mode. What gives?

And that is without mentioning the ever appearing bugs the remain in the mode for years. I really wish they gave an open insight into how is it they test CFM, because by the amount of bugs (even in the "new" features) is baffling!

The other part that is frustrating (from OS and some members of the community) is:

EA says something is implemented, and it should be taken as gospel.

It is quite ironic to me, as it has been to others who already posted, how this article can be titled how it is, and actually be meant with a positive spin. If something, the more one dives into CFM the more one discovers how shallow it is, and downright poorly thought/implemented in many other areas (f.ex: Deuce's latest pic).

Last edited by msdm27; 09-08-2016 at 06:38 AM.
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Old 09-08-2016, 10:09 AM   #18
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Re: Madden NFL 17: The Little Things Are Piling Up in CFM

Quote:
Originally Posted by DeuceDouglas
I feel like this should come with a giant asterisk that says "Only if you're in an Online CFM and a user is controlling the Colts" because if you're playing an offline franchise this isn't the case at all. The tendencies for teams never change and the numbers themselves won't even display an accurate Run/Pass ratio unless a user is controlling the other team.

Week 1 - 2016



Week 16 - 2017



Week 5 - 2027

Now this makes me wonder , how much it will change in an online league as well, or if it does at all . Guess i will be making notes on guys thruout the year to see if even then it works right.
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Old 09-08-2016, 11:12 AM   #19
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Re: Madden NFL 17: The Little Things Are Piling Up in CFM

Quote:
Originally Posted by DeuceDouglas
I feel like this should come with a giant asterisk that says "Only if you're in an Online CFM and a user is controlling the Colts" because if you're playing an offline franchise this isn't the case at all. The tendencies for teams never change and the numbers themselves won't even display an accurate Run/Pass ratio unless a user is controlling the other team.

Week 1 - 2016



Week 16 - 2017



Week 5 - 2027

That kinda hurts. You would think they would have it to where it would change dynamically even if it's year to year. This is one thing they need to fix for 18.
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Old 09-08-2016, 11:37 AM   #20
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Re: Madden NFL 17: The Little Things Are Piling Up in CFM

Out of curiosity, did you play any of those games, or were they all simulated?
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Old 09-08-2016, 12:27 PM   #21
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Re: Madden NFL 17: The Little Things Are Piling Up in CFM

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Originally Posted by vrtkolman
I agree. Formation subs are nice but if they aren't utilized by the CPU it's only partially effective. Next year I would like to see packages instead of straight formation subs. For example, I would want a pass rushing package that would be used on passing downs, etc.

The general AI has so much room for improvement.
Quote:
Originally Posted by triplechin
The little things have piled up to make the experience more negative for me. I don't want to have to do offline to assign custom PBs because the standard ones make them play unrealistically, to control fired coaches to fix their schemes, to edit traits to realistic stats, etc. Haven't played in a week because I dread starting up and doing all these chores and then discovering another issue.


Guy's you don't have to do the custom playbook work around. There is a much simpler way to get the AI to play vastly better.

Go check out the slider forum for more details as I don't want to clutter this thread up.

I am using the "create the current coach of your opponent that week" work around and assigning the generic playbooks for offense and defense and it is working amazingly. And I can also set formation subs that stick for the CPU team that week. After I am done with my game I retire that coach and it is like nothing ever happened. The same coach is still coaching for that team.

Rinse and repeat each week.

Takes literally 5-7 minutes before each game to get things set up and the game play is vastly improved.
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Old 09-08-2016, 12:42 PM   #22
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Re: Madden NFL 17: The Little Things Are Piling Up in CFM

Quote:
Originally Posted by howboutdat
Now this makes me wonder , how much it will change in an online league as well, or if it does at all . Guess i will be making notes on guys thruout the year to see if even then it works right.


The percentages absolutely change in online franchises. My opponent this week completely reversed tendency on me for our game this week and I saw his percentages had updated in the practice menu after the result was posted (we haven't advanced to the next week yet).
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Old 09-08-2016, 12:43 PM   #23
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Originally Posted by Armor and Sword
Guy's you don't have to do the custom playbook work around. There is a much simpler way to get the AI to play vastly better.

Go check out the slider forum for more details as I don't want to clutter this thread up.

I am using the "create the current coach of your opponent that week" work around and assigning the generic playbooks for offense and defense and it is working amazingly. And I can also set formation subs that stick for the CPU team that week. After I am done with my game I retire that coach and it is like nothing ever happened. The same coach is still coaching for that team.

Rinse and repeat each week.

Takes literally 5-7 minutes before each game to get things set up and the game play is vastly improved.
Holy Christ! I literally did not know you could do that. Could you copy and paste a link to this info good friend?
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Old 09-08-2016, 01:44 PM   #24
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Re: Madden NFL 17: The Little Things Are Piling Up in CFM

Quote:
Originally Posted by cmehustle
Holy Christ! I literally did not know you could do that. Could you copy and paste a link to this info good friend?


http://www.operationsports.com/forum...e-sliders.html


http://www.operationsports.com/forum...-dskins81.html
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