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NBA 2K17 Features Improvements Across The Board, Here's 75 of Them

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Old 08-31-2016, 12:53 PM   #57
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Holy hell!! Damn! I honestly don't know what so say. As a ML fan I just don't know what to say. This is a lot to digest. Not seeing anything about NBDL/Euroleague is a bit of a bummer but that is literally the only thing and they more than made up for it, to me at least. I'll just run another Euro ML and now with the abiility to change rules it should be more authentic. Also curious about the wording "commentator". Like is Shaq, Kenny and Ernie only doing their show or will they like be calling games now too? I really want them to flesh out the pre, post and especially halftime show some.
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Old 08-31-2016, 12:53 PM   #58
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Re: NBA 2K17 Features Improvements Across The Board, Here's 75 of Them

My biggest question is surrounding this feature:

Dynamic rule changes. For instance, league meetings will occur during the offseason. An extreme example would be the league voting on using a sudden death OT rule change--first bucket wins. Extreme cases such as this are very rare, we were told. More common would be changes to the shot clock timer, back clock timer, etc.
Eventually, every few years, your league's CBA will eventually expire, and then you'll see big changes to the finances within your league. This is a quite unique feature, and something typically only seen in rare sport text simulations such as Out of the Park Baseball's "random league evolution."

Don't get my wrong, it sounds amazing. But I'm just wondering if we can override those changes or make the changes ourselves. I suppose if you control every team you probably vote for every team?
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Old 08-31-2016, 12:53 PM   #59
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Re: NBA 2K17 Features Improvements Across The Board, Here's 75 of Them

Quote:
Originally Posted by cthurt
I'm a little confused so does 2k have some sort of global editing process with the rosters and created draft classes, I cant even fathom how all this can be done on one screen without going player to player.
I can think of a couple of ways. For example:
  • set %'s of players by position as proportion of draft class
  • set relative strength of each position by draft class
  • Screens of players (by position?) that allow you to edit across the screen like a spreadsheet for attributes/tendencies/etc. without entering an individual player edit screen
There are other possibilities, but these are options. You can get more granular on a player based level, but with this kind of architecture, you could create classes that are stronger, weaker, deeper at some positions, more athletic, more skilled, more youth & potential versus polish and lower risk. And so on.
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Old 08-31-2016, 12:54 PM   #60
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Re: NBA 2K17 Features Improvements Across The Board, Here's 75 of Them

All this new stuff has me soooo hyped

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Old 08-31-2016, 12:55 PM   #61
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Re: NBA 2K17 Features Improvements Across The Board, Here's 75 of Them

Quote:
Originally Posted by Junior Moe
Holy hell!! Damn! I honestly don't know what so say. As a ML fan I just don't know what to say. This is a lot to digest. Not seeing anything about NBDL/Euroleague is a bit of a bummer but that is literally the only thing and they more than made up for it, to me at least. I'll just run another Euro ML and now with the abiility to change rules it should be more authentic. Also curious about the wording "commentator". Like is Shaq, Kenny and Ernie only doing their show or will they like be calling games now too? I really want them to flesh out the pre, post and especially halftime show some.
Yeah, no mention of D-league or draft & stash, but that doesn't mean it's not there in some form. Maybe not playable, but it could be there in some fashion.
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Old 08-31-2016, 12:57 PM   #62
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Re: NBA 2K17 Features Improvements Across The Board, Here's 75 of Them

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Originally Posted by aholbert32
The changes to sound seem great but disappointed there is nothing about the crowd. That was one of the biggest non-gameplay related issues with last year's game.
I'm holding out hope that there will be a blog to speak more on this. Maybe even a video, since that'll tell us more than a blog would.
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Old 08-31-2016, 12:58 PM   #63
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Re: NBA 2K17 Features Improvements Across The Board, Here's 75 of Them

Quote:
Originally Posted by cthurt
I'm a little confused so does 2k have some sort of global editing process with the rosters and created draft classes, I cant even fathom how all this can be done on one screen without going player to player.
Im just spit balling here, but im thinking that instead of clicking on each individual player and pressing edit player, you can access all attributes,accesories, etc. for each player from the roster or draft class page. But i dont know, if thats the case it might make the page too bulky.
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Old 08-31-2016, 12:59 PM   #64
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Re: NBA 2K17 Features Improvements Across The Board, Here's 75 of Them

Quote:
Originally Posted by cthurt
I'm a little confused so does 2k have some sort of global editing process with the rosters and created draft classes, I cant even fathom how all this can be done on one screen without going player to player.
Possibly something like making a draft class strong or weak, guard heavy or big man heavy, Strong 3 point shooting class, etc.
Thats the only thing I can think of
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