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NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team and More (Polygon)

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Old 08-23-2016, 11:57 AM   #161
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Re: NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team and More (Polyg

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Originally Posted by Trackball
Look at all the top comments on Chris Smoove's video on the new shot meter.

We are so screwed.

Because the cheesers are so loud, the first patch will appease them, like always. Bye bye sim.
God dammit....welp if smoove can't be bothered to learn stuff then what's the point for 2k to even try something new. IMMA CRY NOW SO THEY WILL PATCH IT FIRST DAY!
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Old 08-23-2016, 12:50 PM   #162
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Re: NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team and More (Polyg

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Originally Posted by Goffs
God dammit....welp if smoove can't be bothered to learn stuff then what's the point for 2k to even try something new. IMMA CRY NOW SO THEY WILL PATCH IT FIRST DAY!
We can't have nice things.
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Old 08-23-2016, 12:54 PM   #163
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Re: NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team and More (Polyg

Quote:
Originally Posted by Trackball
Look at all the top comments on Chris Smoove's video on the new shot meter.

We are so screwed.

Because the cheesers are so loud, the first patch will appease them, like always. Bye bye sim.
Thanks for posting this. I see where they are going with it now with the shot stick. They are trying to separate guys by placing actual stick skill into every shot you take.

This sounds like they may have a different skill level control that is select-able online. So they can force this by either lobbies or a PNO filtering option. So the person using what I call skill stick control scheme should be rewarded with more bonuses for winning playing against someone who isn't.

So if they are trying to go e-Sports then they need some advanced control schemes to separate guys with stick skills.

Something as simple like timing a layup might even separate guys lol this is going to be hilarious. At first I was thinking I wouldn't use this but I think I will now as long as I don't think the CPU is getting some crazy advantage. This is equivalent to hardcore or elite modes in shooters in a sports game, driving games without driving assist or slip assist
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Old 08-23-2016, 12:59 PM   #164
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Re: NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team and More (Polyg

Its crazy to me that the idea that you have to learn something in a game is so frightening to some..

Thats a huge part of the fun/challenge for me.
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Old 08-23-2016, 01:03 PM   #165
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Re: NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team and More (Polyg

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Originally Posted by The 24th Letter
Its crazy to me that the idea that you have to learn something in a game is so frightening to some..

Thats a huge part of the fun/challenge for me.
Exactly man. New mechanics, deeper gameplay, new things to get used to it's all I'am about. Keeps the experience fresh and interesting.
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Old 08-23-2016, 01:04 PM   #166
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Re: NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team and More (Polyg

How are you gonna complain about a game that hasn't even been released, SMH at those youtube comment's.

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Old 08-23-2016, 01:25 PM   #167
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Everything in the hands on impressions leaves this to be a second year in a row that I will skip on this product. Hearing that players rush on help defense even more than they did in the past (which was already unrealistic) doesn't impress me. Timing layups? You are kidding right? 1. Layups are tough enough to make as it is. 2. They are layups, they are called that for a reason. Aiming with the stick? Unbelievable, these aren't gameplay improvements, these are improvements for competitive gamers. Two things I could not possibly care any less about is online gameplay or E-sports. These things have ruined the immersive AI, fun and playability for single player use. I'm hating everything online that these games bring. Maybe I'm just old school, but I remember a time when games were fun. Now they are just made for online BS.
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Old 08-23-2016, 01:29 PM   #168
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Re: NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team and More (Polyg

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1. Layups are tough enough to make as it is.
We have no idea how it's gonna work but you know layups might end up being easyer with a little bit of practice. And most of all hopefully they should be less random. Less random things in a video game is always good.
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