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Old 08-23-2016, 04:45 AM   #353
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Re: NBA 2K17 Trailer - Friction

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Originally Posted by ForeverVersatile
This my last post in the thread, but it's very clear that the NBA Live artists were getting things right that NBA 2K's were just plain not able to get. Look at the symmetry in faces in NBA Live compared to 2K's. I'm not even gonna go on the body models anymore. Most of these guy's don't have the short fat faces that the 2K artists are giving them. NBA Live didn't get everything right, but most of their faces are flat out better. I appreciate their art more now.




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Old 08-23-2016, 05:00 AM   #354
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Re: NBA 2K17 Trailer - Friction

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Old 08-23-2016, 05:10 AM   #355
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Re: NBA 2K17 Trailer - Friction

Yaaaaay T shirt cannons !!!

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Old 08-23-2016, 05:11 AM   #356
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Re: NBA 2K17 Trailer - Friction

I don't think I was this tired of stills and screens this much last year, and it was bad then.

Using bad examples don't help either.
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Old 08-23-2016, 05:26 AM   #357
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Re: NBA 2K17 Trailer - Friction

Well....there's certainly some #FRICTION in this thread.....

Haha sorry - I couldn't help myself.....ahhh I should be arrested for that one....
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Old 08-23-2016, 05:29 AM   #358
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Re: NBA 2K17 Trailer - Friction

A total crime man

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Old 08-23-2016, 06:15 AM   #359
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Re: NBA 2K17 Trailer - Friction

Trailer is cool. I expected the graphics to be on point as always (despite all of the opinions of others, the graphics do look pretty good) My Thing is the gameplay. There are some fundamental things and some more advanced things i'd like to see fixed or added into future 2K's.

Help defensive A.I and P&R defense really needs some fixing. Players make non NBA like mistakes out there on the floor that would get even Lebron James benched. And the P&R defense at time is laughable no matter what adjustments you make. I'd really like to see this cleaned up, more realistic mistakes like ball watching and passing lane gambling.

On ball defense and driving to the basket is something that I've never seen 2K get correct. Too much focus on unrealistic mirroring and bumping on ball and not enough focus on help defensive rotations. "Your defense is only as good as the guys behind you." A statement that holds true today and always will. Guys are simply just too fast and strong to be denied the drive consistently by just one man.

Layups need more finesse and less force (if that makes sense) Basically what i mean is there is no way you've ever been able to replicate a Kyrie, harden, prime Manu, D Wade, Tmac, Kobe, hell even a young Paul pierce in any 2K game. This is mostly because of suction contact around the paint. Everything is done with force and not enough finesse when the situation calls for it. Mid air shot adjustments are terrible, over exaggerated, and just plain downright ugly. I would really love to see something done about that in the future.

Shooting is far too black and white. Open shots go in, contested ones miss. That is not at all how basket ball works. Some guys shoot a little better with a guy 2-4 feet then they do open. Harden for the most part being one of them. I won't go too deep into this because it's explained very well Here.
http://www.operationsports.com/featu...undrum-part-1/

All in all my focus hasn't been on the graphics since 2k14 hit the current gen for the first time. Oh how beautiful that game was, but it fell very short of my expectations.( couldn't stand the game) Graphics wear off after about a month or 2. Tight gameplay can have you hooked throughout the entire year.
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Old 08-23-2016, 06:40 AM   #360
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Re: NBA 2K17 Trailer - Friction

The little things like t-shirt cannons, dunk squads etc really add to the immersion.

BUT how often will you watch them? Maybe 3 or 4 times when you first get the game?

Meh.

Graphics are nice, I don't expect much in that sense, as far as I'm concerned if they stay the same as last year that's fine overall. Only thing I would like to see is better muscle definition.

I'm intrigued by the physicality of the defense.

Looking forward to the dev diaries etc.
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