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NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team and More (Polygon)

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Old 08-22-2016, 11:04 PM   #137
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Re: NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team and More (Polyg

Who cares man..

Lets get back to the hands on.

I wonder if these timed steals will have a penalty attatched if you whiff them...
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Old 08-22-2016, 11:19 PM   #138
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Re: NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team and More (Polyg

Wow - these 2 articles were awesome to read. Apparently these 2 people are just reporters or article writers right ? - they're their own people. They say what they wanna say. So that being said - what they've been saying sounds promising considering it comes from non filtered sources. Pumped.

And i mean.


I feel like a lot of the messages i read on this forum mostly focus on the negatives - and it makes sense considering we focus on the things that need to be improved. But i feel like some take it to a level where other people can easily assume they don't seem to even like the game or acklowedge the improvements the game makes every year.


At the end of the day - people are making this game - making a game is a complex thing that while i'm sure many here understand some concepts that go into it - probably few or if any at all have actually worked on a game. That being said - to me 2k16 made a lot of improvements - yes it had faults. But if those improvements stay which they likely should - and we get even more improvements to flaws. The game will likely be very fun. While i eventually got bored of 2k16 sooner than many 2ks prior to it - it was for specific reasons - reasons which if are improved i will likely go back to being a 2k junkie. Is not like 2k doesn't want to improve - it may seem that way sometimes but opinions are opinions - at the end of the day the better the game the more money they get.
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Old 08-22-2016, 11:53 PM   #139
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Re: NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team and More (Polyg

Are they going to give us the option to choose if we want the shot stick to be camera relative or absolute like the pro-stick??
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Old 08-23-2016, 12:10 AM   #140
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Re: NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team and More (Polyg

Quote:
Originally Posted by LO6IX
Are they going to give us the option to choose if we want the shot stick to be camera relative or absolute like the pro-stick??
Aren't they one and the same? The pro stick is tied to the shot stick no? Anyway I'm glad they're touching the shot stick again....I'm hoping for a more responsive right stick defense. I'm running towards the shooter with the stick pressed and his hands aren't going up to contest.
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Old 08-23-2016, 12:57 AM   #141
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Re: NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team & More (Polygon

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Originally Posted by BluFu
Better help defense.. for real this time? Lol

Hopefully when he says that teammates left their assignments, it wasn't one pass away and/or somebody rotated over to the guy that was left.
Sometimes I wonder, if they are programming certain rotations etc. then why have these very rigorous (and great IMO) defensive settings?

Just makes me wonder if certain defensive rotational programming would over ride certain settings (despite the user manually putting them in).

But one would simply have to just play and play and test and test etc. I guess...
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Old 08-23-2016, 01:03 AM   #142
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Re: NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team and More (Polyg

Anyone else think the freelance comment was odd? Unless I am crazy, every team in 2K16 had their own free lance (and then even more extras again...) right?

Or am I mistaken?
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Old 08-23-2016, 01:06 AM   #143
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Re: NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team and More (Polyg

Quote:
Originally Posted by Cowboyfan_19
So are the freelances EXCLUSIVE to the team you are using, or are they all in a sub menu like they were last year when you could pick 3-2 offense, Pace, Triangle, etc.?

If so, they're gonna need to rework the whole selection process because scrolling through 7 pages of offenses last year was a pain during the middle of a possession that often went wasted.
Yes. Yes this. Yes.

This should be a pre-game selection (like match ups, line ups etc.)
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Old 08-23-2016, 01:09 AM   #144
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Re: NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team and More (Polyg

Quote:
Originally Posted by BluFu
The description about the layups and how you can choose to either create contact or go around a defender gives me hope for finishing inside with small PGs (Lowry, Thomas, Paul etc.).
And creating contact layups with LeBron for and 1 finishes will really add a sense of satisfaction to the user who will now feel like they controlled it.

Exciting.
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