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NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team and More (Polygon)

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Old 08-22-2016, 10:28 PM   #129
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Originally Posted by phriscaul
if by, me pushing the shot button and they opting to chose the animation that favors the defense, then yes. totally my mistake. nothing to do with the programming at all....bc basketball players do this in real life. spot on mate.
there are better options, you choose the worst one. Yes, your mistake. And you act like basketball players never make mistakes, lower the ball and get it knocked out... ok
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Old 08-22-2016, 10:36 PM   #130
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Re: NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team and More (Polyg

Quote:
Originally Posted by rbfn04
there are better options, you choose the worst one. Yes, your mistake. And you act like basketball players never make mistakes, lower the ball and get it knocked out... ok
the shot button should act as intended(along with have an option that provides more variety of finishes altogether). suggesting one or the other is, frankly, stupid. also, basketball players driving to the rim for layups and dunks instinctively keep the ball away from shot blockers and defenders and are endlessly drilled at the professional level on angles to take to ensure avoiding such circumstances. let alone proficient scorers. perhaps instead of caping for this trash programming, you should get out and play ball.

Last edited by phriscaul; 08-22-2016 at 10:43 PM.
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Old 08-22-2016, 10:42 PM   #131
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Re: NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team and More (Polyg

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Originally Posted by rbfn04
there are better options, you choose the worst one. Yes, your mistake. And you act like basketball players never make mistakes, lower the ball and get it knocked out... ok
We are talking about the dunks they bring the ball behind their head. He's pointing to situations he feels they should do a different dunk. Not everyone plays with stick, and those who use the button shouldn't be be considered using a bad option in these situations.

This is a problem for button users, so we state it. If I had a choice to use stick or button, I'd still use the button if the game understands the situation and animation to use.
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Old 08-22-2016, 10:46 PM   #132
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Re: NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team and More (Polyg

Quote:
Originally Posted by phriscaul
the shot button should act as intended(along with have an option that provides more variety of finishes altogether). suggesting one or the other is, frankly, stupid. also, basketball players driving to the rim for layups and dunks instinctively keep the ball away from shot blockers and defenders and are endlessly drilled at the professional level on angles to take to ensure avoiding such circumstances. let alone proficient scorers. perhaps instead of caping for this trash programming, you should get out and play ball.
Well there's no point arguing to them, hopefully a dev may read it and think about improving the logic for the animations chosen for those who are used to using buttons than the stick.
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Old 08-22-2016, 10:47 PM   #133
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Re: NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team and More (Polyg

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Originally Posted by tt500
Well there's no point arguing to them, hopefully a dev may read it and think about improving the logic for the animations chosen for those who are used to using buttons than the stick.
true and well stated. contrarian for the sake of being so is the mantra around here.
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Old 08-22-2016, 10:52 PM   #134
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Originally Posted by phriscaul
true and well stated. contrarian for the sake of being so is the mantra around here.
Do you like anything about 2k? On every thread you basically tell us all how the bad the game is, and how bad this one is going to be? There has to be something about the game that makes you happy, without completely killing it for the rest of us? No offense, but there has to be something good
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Old 08-22-2016, 10:52 PM   #135
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Re: NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team and More (Polyg

Hmm, that's news to me.


Quote:
Originally Posted by Black Bruce Wayne
Do you like anything about 2k? On every thread you basically tell us all how the bad the game is, and how bad this one is going to be? There has to be something about the game that makes you happy, without completely killing it for the rest of us? No offense, but there has to be something good
To his defense, he did that he's not getting the game this year so you can't blame for not finding anything to be positive about with this game.
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Old 08-22-2016, 10:55 PM   #136
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Re: NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team and More (Polyg

Quote:
Originally Posted by Black Bruce Wayne
Do you like anything about 2k? On every thread you basically tell us all how the bad the game is, and how bad this one is going to be? There has to be something about the game that makes you happy, without completely killing it for the rest of us? No offense, but there has to be something good
nah. ive not once said how bad its going to be. what i have done, is point out all the glaring mechanics issues in the game. something that nobody ever wants to talk about. and ive stated multiple times that should they fix these issues, i'd be happy as all hell.....but they gotta fix these issues because they just add up.


as far as things i like? i like the presentation. I like that they attempt to really give you an authentic nba experience, in terms of presentation. but for me, the gameplay comes first. somebody here made the point that 2K likes to make it flashy but ignore legacy issues. and literally, everything i talk about here on this forum are legacy issues that people willfully ignore(which is fine if just having a basketball game suffices....to which i respect). but i was under the impression that 'sim' was the end goal here, and if so, then lets have an honest convo without all the condescending retort.

Last edited by phriscaul; 08-22-2016 at 11:00 PM.
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