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Old 08-22-2016, 08:40 PM   #329
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Originally Posted by ForeverVersatile
This my last post in the thread, but it's very clear that the NBA Live artists were getting things right that NBA 2K's were just plain not able to get. Look at the symmetry in faces in NBA Live compared to 2K's. I'm not even gonna go on the body models anymore. Most of these guy's don't have the short fat faces that the 2K artists are giving them. NBA Live didn't get everything right, but most of their faces are flat out better. I appreciate their art more now.




Live definitely does some things better in the art, visual department but I feel like that doesn't always translate from a gameplay camera. gameplay and animation could play a role here. Life like, photo realistic graphics lose usually an edge when the animations aren't fluid. Whatever it is I always think Live looks great in screenshots a even trailers but while playing I'm not as impressed.
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Old 08-22-2016, 09:03 PM   #330
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Re: NBA 2K17 Trailer - Friction

Players look more unrealistic or something. Cartoony even. Just not blown away by this.

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Old 08-22-2016, 09:07 PM   #331
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I see a lot of people saying 2K (VC) only has so many months to work on the game, etc.

If it means them skipping a year to get things right (even smaller things that should not be that hard, like getting bodies/uniforms/courts right), then maybe they should do it.

I realize they wouldn't do that ($$$$$$), but it'd probably be for the best.
But you have to remember what the developers want and what the publisher wants and says are two different things. Rob Jones said that the week early release date thew them off. Which tells me that they don't have much pull or say when it comes to development time. That's got to be tough for a developer. Some people harp on the developers for the things that don't get fixed but they need to remember that the developers only have so much time to hit everything. I'm sure there are plenty of sacrifices in terms of areas they want to improve each year.

As great as extra development time would be it will never happen for a game like 2k unless sales really go down or there is an issue during development. I love 2k but my hope is that at some point the nba Live team fully utilizes the extra development time and delivers a ground breaking experience we've never seen before.
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Old 08-22-2016, 09:11 PM   #332
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Re: NBA 2K17 Trailer - Friction

Cartoony though...
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Old 08-22-2016, 09:16 PM   #333
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Re: NBA 2K17 Trailer - Friction

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Cartoony though...
lol..maybe he should explain what he means. i think i get what he's saying but i'd rather him say it in case im way off base.
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Old 08-22-2016, 09:22 PM   #334
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Re: NBA 2K17 Trailer - Friction

Fix the damn courts! Lighting looks horrible, way too dark btw.
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Old 08-22-2016, 09:23 PM   #335
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Re: NBA 2K17 Trailer - Friction

Well, cartoony only has one definition so it's not like there's much to explain.

Unless that's just the hyperbolic effect, in which I can understand because that's been the overriding theme for the last week.
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Old 08-22-2016, 09:25 PM   #336
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Re: NBA 2K17 Trailer - Friction

unless, of course, cartoony means one thing for him, and another for you. which is why u let him explain it.
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