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NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team and More (Polygon)

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Old 08-22-2016, 04:52 PM   #73
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Re: NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team and More (Polyg

Quote:
Originally Posted by Vni
I wonder if it has an impact on the animation itself though. Like if you time it longer does the animation play out for longer aswell ? (I feel like this sentence sucks but you can get what I'am saying)
It would be sweet to hang in the air for layups or shoot quick one's off the wrong foot.
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Old 08-22-2016, 04:56 PM   #74
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Re: NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team and More (Polyg

Quote:
Originally Posted by Vni
I wonder if it has an impact on the animation itself though. Like if you time it longer does the animation play out for longer aswell ? (I feel like this sentence sucks but you can get what I'am saying)
I bet the meter responds more to the situation than vice versa....I keep picturing IT going for one of his patented layups where he leads with his body and finishes with his off hand for some reason..
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Old 08-22-2016, 04:56 PM   #75
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Re: NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team and More (Polyg

Im sure as far as layups go itll be optional like the other shots...either using Shot Timing or True FG %.
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Old 08-22-2016, 04:58 PM   #76
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Re: NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team and More (Polyg

Article got me pumped to want to play defense now...

Good read.
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Old 08-22-2016, 04:59 PM   #77
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Re: NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team and More (Polyg

Quote:
Originally Posted by The 24th Letter
I bet the meter responds more to the situation than vice versa
I'am not sure what you mean.
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Old 08-22-2016, 05:00 PM   #78
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Re: NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team and More (Polyg

Quote:
Originally Posted by alabamarob
It would be sweet to hang in the air for layups or shoot quick one's off the wrong foot.

Yep
  1. Yes, quick should be get it up before the shot blocker comes basically shoot it on the way up or wrong foot
  2. Normal should be normal release you are going to shoot it normally like you don't care whether you get it blocked
  3. Should be hang in the air layup on the way down
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Old 08-22-2016, 05:04 PM   #79
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Re: NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team and More (Polyg

With changes to layups, hope they made fixes to dunking in traffic and fast breaks. The offensive awareness should allow players to be smart about the dunk animation that would be performed in certain situations.

In 2k16 there's too many chase down blocks by non-blockers cause of those cocked back dunks.

Also hate the block spammers, so many times I pass inside and the opponent spams the block, I should be able to get a easy 2 pts but they usually get a block cause my guy put the ball behind his head. The recovery for block spammers are also too quick, even open layups get messed up because they recover too quick.

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Old 08-22-2016, 05:07 PM   #80
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Quote:
Originally Posted by Vni
I'am not sure what you mean.
I think he means the layup animation will be determined first depending on context, then the perfect release point will be based on what the animation is
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