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NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team and More (Polygon)

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Old 08-22-2016, 04:35 PM   #65
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Re: NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team and More (Polyg

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Originally Posted by Vni
I'am not worried. 2K still wants to be user friendly (to a fault sometimes).
Im interested to see exactly how that works

If im wide open on a fast break by myself will I still have to time my layup? Seems like a lot to think about, lol
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Old 08-22-2016, 04:39 PM   #66
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Re: NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team and More (Polyg

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Originally Posted by Mintsa
Love all the info and the centre point being defense/physical play.

Love the timed lay ups. Can I finally attack and use Lowry properly (he's the hardest damn player to play with in 2k history!).

Lastly. 2K.....please, please, please, please. DO NOT PATCH OUT/TWEEK these changes like last season.

The first 3 tweeks of 2k16 online were incredible, possible the best 2k has ever been online and then all of that amazingness was "tweaked" out for Timmy toothpaste and friends....

That initial 2k16 release and first 3 weeks of online play were amazing. Imagine having it like that for the whole season.

That is all.
There is NO bigger incentive to preorder the game than this right here, the impending fear of removing the dummy proofing tools. I LOVE those first couple weeks.

Should be 2k's marketing approach, pre-sales would skyrocket. You're welcome lol

#THISISNOTAGAME #EARLYTIPOFF #EARLYFIRE #UNTILTHEFIRSTPATCH #THENITSAGAME #UNITE
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Old 08-22-2016, 04:41 PM   #67
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Also, I hope they bring back the play calling system from 2K15 for MyCareer. It took a major step back in 2K16.
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Old 08-22-2016, 04:43 PM   #68
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Re: NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team and More (Polyg

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Originally Posted by Vni
I think it will happen at some point. I think the issue is that it might lead to massive cheesy plays being created.
Cheesy plays already exist.

The timed layups if done properly will change the game.
1. Wide open layups should have a huge window.
2. Contested layup windows should depend on the player shooting and person/people contesting.
3. When you trigger the mid air change shot, you should not get a new window, but your original window should shrink. So if you hit a perfect release and hit mid air shot change you should still get the layup percentage for a perfect mid air contested shot release.
4.You should still be able to block a perfect layup release though.
5. Huge layup window players should be able to shoot quick, reg, or late timed layups because the window is different. That would add a large variety of layup release points. Like a young tony parker.
6. Poorly rate layup guys would have limited release points.
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Old 08-22-2016, 04:46 PM   #69
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Re: NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team and More (Polyg

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Originally Posted by The 24th Letter
Im interested to see exactly how that works

If im wide open on a fast break by myself will I still have to time my layup? Seems like a lot to think about, lol
I bet wide open layups will still be almost automatic. I feel like the timing will have a pretty minimal impact on the success rate. Like even if you were to time it as bad as you possibly could that would only lower the success rate by a small amount. But I definately woudn't mind it being harder.
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Old 08-22-2016, 04:47 PM   #70
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Re: NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team and More (Polyg

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Originally Posted by alabamarob
Just make the window huge.
Thats kind of what I am picturing in my head....just a huhe window to fill the meter...
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Old 08-22-2016, 04:47 PM   #71
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Re: NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team and More (Polyg

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Originally Posted by alabamarob
Just make the window huge.
and, conversely, keep defenders from Superman-ing across the paint to block layups
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Old 08-22-2016, 04:49 PM   #72
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Re: NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team and More (Polyg

I wonder if it has an impact on the animation itself though. Like if you time it longer does the animation play out for longer aswell ? (I feel like this sentence sucks but you can get what I'am saying)
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