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NBA 2K17 Video - Gameplay From Gamescom (Chris Smoove)

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Old 08-19-2016, 08:19 AM   #81
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Re: NBA 2K17 Video - Gameplay From Gamescom (Chris Smoove)

Do not like Durants arms. Doesn't look natural at all.

From the second video, AI appears to play smarter basketball instead of just bulldozing the paint. (Loved Steph pulling up from halfcourt. As long as it doesn't happen too often)

Rebounding looks incredibly improved. Passing seems to still need some work

There's a certain smoothness I can see in these videos, I like it.

Obviously need to see a lot more to pass any real judgment. From the little I'm seeing, I do see some improvements
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Old 08-19-2016, 08:33 AM   #82
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Re: NBA 2K17 Video - Gameplay From Gamescom (Chris Smoove)

Y'all dudes man...now Durant and Draymond are TOO skinny for y'all? I'll just say this...watching both of them move around in these brief video clips they look MUCH better. Durant finally looks distinctive out there like he should...an extremely long, slim 7'0" wing.
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Old 08-19-2016, 08:35 AM   #83
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Re: NBA 2K17 Video - Gameplay From Gamescom (Chris Smoove)

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Originally Posted by Oldhead80
Y'all dudes man...now Durant and Draymond are TOO skinny for y'all? I'll just say this...watching both of them move around in these brief video clips they look MUCH better. Durant finally looks distinctive out there like he should...an extremely long, slim 7'0" wing.
His arms are not that skinny IRL. They're just not. There's absolutely no muscle definition in his model. He looks like a 10 year old with abnormally long, skinny arms. Like he's never lifted a weight in his life



His arms do not look like that in game.
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Old 08-19-2016, 08:39 AM   #84
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Re: NBA 2K17 Video - Gameplay From Gamescom (Chris Smoove)

Durant's body model gonna be perfect for Ingram though :D

They can't mess that up.
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Old 08-19-2016, 08:40 AM   #85
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A couple things I notice that look different to me, I could be incorrect.

-Ball interaction with the rim looks improved. Looks like a more realistic bounce. I wonder if that will translate into a more 'live' ball (not talking nba live).

-it looks like there is more variety in the crowd. I'm seeing a mix of white shirts, red shirts, and yellow shirts. I noticed a couple Warriors fans sprinkled in as well. Not sure if it's vastly different from last year but just something I'm picking up on.

-the wide body concern isn't noticeable here. Maybe this is a difference build, maybe it's the footage quality, or maybe there was just fuss over a non issue. I think the jury is still out on this one.

-Durant looks a little too skinny but I'd rather that than a little too bulky.

Overall I like what I see given the quality and quantity (2 minutes) of this video.
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Old 08-19-2016, 08:41 AM   #86
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Re: NBA 2K17 Video - Gameplay From Gamescom (Chris Smoove)

What was wrong with the scoreboard before? I loved that one, with the 3d type logo ala ESPN. This one is more like CSN with the overly bright coloured bars.
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Old 08-19-2016, 08:51 AM   #87
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Re: NBA 2K17 Video - Gameplay From Gamescom (Chris Smoove)

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Originally Posted by yellow86
What was wrong with the scoreboard before? I loved that one, with the 3d type logo ala ESPN. This one is more like CSN with the overly bright coloured bars.

What I didn't like about the previous scoreboard is that it didn't pop out. Like it wasn't sharp enough and the design wasn't particularly great either overall.
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Old 08-19-2016, 08:52 AM   #88
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This is one reason I'd really like them to include one specific option.

The ability to have the shot meter...but only for free throws.

I mean, let's face it, Larry Bird and Kevin Martin have really hard-to-time releases, but they're great free throw shooters in real life.
Personally I like the shot meter because I don't know every players' release or jump shot in real life. Hell even the signature shots I do know i still like to have a visual aid so I can accurately learn the release. Plus players release will change depending on shot type. For example A player's pull up release will be different than their fade release

Plus it is subtle enough to not be a distraction for people that don't use it.
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