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Madden NFL 17 Video - New Scouting & Draft Class Tips (MoonlightSwami)

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Old 08-16-2016, 02:19 PM   #57
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Re: Madden NFL 17 Video - New Scouting & Draft Class Tips (MoonlightSwami)

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Originally Posted by bucky60
Sure people have a potential. A potential is their Max abilities. Not everyone has Walter Payton potential. Players fail because they either don't reach their potential or their potential was over-rated.

Him being thought of highly out of college has absolutely NOTHING to do with his actual potential. He was OVER-RATED by scouts.
He wasn't overrated. He was just lazy. His work ethic was awful. He got paid and lost his desire. He even acknowledges that. If he worked harder, stayed in better shape, and did what was asked of him he would be a stud in Cleveland. His potential was very high.

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Old 08-16-2016, 02:26 PM   #58
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Re: Madden NFL 17 Video - New Scouting & Draft Class Tips (MoonlightSwami)

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Originally Posted by Mauer4MVP
That's way too much of a black and white view on why prospects fail and how scouts rate them. Just because he failed doesn't mean he was an overrated prospect.

That 2012 draft class is loaded with perfect examples and actually 2-4 are all great examples of that. Would you say Griffin, Richardson, and Kalil are all overrated prospects? You shouldn't. Being a bust and being an overrated prospect are not necessarily interchangeable.
And draft position doesn't dictate someones actual potential. Also, someone doesn't have to be a bust to have overrated potential. Someone drafted in the top 3 doesn't necessarily have the potential to be a superstar.

I think a model that accurately represents real life (not mimic real life) is someone's potential is static, not dynamic (except for injuries and age that can lower it), and the variables you listed would indicate how closely they get to their potential If someone that's drafted high (top 3) has average potential, then their top end is average. If someone drafted top 3 has high potential then under the right conditions, they become a star (superstar).

I suppose some have it in them to become stars even in conditions that aren't ideal. Their has to be a way to organically represent that as well in Madden.

A model that has dynamic potential that raises and lowers with stats/goals is as far from a realistic model as you can get.
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Old 08-16-2016, 02:37 PM   #59
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Re: Madden NFL 17 Video - New Scouting & Draft Class Tips (MoonlightSwami)

Imo, there is a fundamental issue with having things in Madden representing or accomplishing things that exist in real life, even intangible but having them perform and/or setup very differently from real life. We know players progress, regress, get evaluated, etc, in real life, so that's understandably what I look at to make sense of what's happening in-game and when they don't behave similar, it can be hard to discuss.

So much of this stuff weaves in and out of realism at various points, at one point it's about "authenticity", then another it's about "video game design", makes it inconsistent and difficult to follow for me at times. Rex even says this at times in regard to game play, basically that doing it like real football accomplishes "sim" and video game fixes, I think that would apply across the board, including for scouting.
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Old 08-16-2016, 11:56 PM   #60
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Re: Scouting (MoonlightSwami)

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Originally Posted by redsfan4life
Finally more variety in the portraits! Looks excellent from what I saw.
Super excited about this feature
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