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Madden NFL 17 Video - New Scouting & Draft Class Tips (MoonlightSwami)

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Old 08-15-2016, 12:26 PM   #41
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Re: Madden NFL 17 Video - New Scouting & Draft Class Tips (MoonlightSwami)

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Originally Posted by BleedGreen710
Trent Richardson is actually a great example of how the new dynamic development rating is realistic. dude was a top 10 pick and probably had like superstar or at least quick development rating. now adays? would u say hes superstar development? of course not. in past maddens, despite being terrible he would still maintain his superstar development and be very valuable. in the new madden, he wouldn't. which would you rather?

Id rather a guy not be able to go up or down at all due to stats in a week period . Thats my point. At end of season, sure maybe a few guys could go up or down, but im skeptical at how many will change , in 1 league , in a seasons time. If its alot of guys, its overdone, which tends to happen with new features. Thats my area of concern.

Yeah , i know the next comment, well thats what player editing is for. But thats just adding more work to an online commish's already large load of things to handle.

When i hear a guy can go up due to player of the week, it just sounds an alarm. Of course ill wait and play it out, I will def be making a chart of how many go up and down in first season of our league .It should be a low number overall, every season IMO.

Im not one who likes the whole xp based on stats in the first place. Just makes better users , have more stacked teams quicker in leagues.Not a fan of that at all.
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Old 08-15-2016, 12:49 PM   #42
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Re: Madden NFL 17 Video - New Scouting & Draft Class Tips (MoonlightSwami)

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Originally Posted by howboutdat
Id rather a guy not be able to go up or down at all due to stats in a week period . Thats my point. At end of season, sure maybe a few guys could go up or down, but im skeptical at how many will change , in 1 league , in a seasons time. If its alot of guys, its overdone, which tends to happen with new features. Thats my area of concern.

Yeah , i know the next comment, well thats what player editing is for. But thats just adding more work to an online commish's already large load of things to handle.

When i hear a guy can go up due to player of the week, it just sounds an alarm. Of course ill wait and play it out, I will def be making a chart of how many go up and down in first season of our league .It should be a low number overall, every season IMO.

Im not one who likes the whole xp based on stats in the first place. Just makes better users , have more stacked teams quicker in leagues.Not a fan of that at all.
agree with you! i think development should change maybe at the end of each year. weekly would be too much.
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Old 08-15-2016, 12:49 PM   #43
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Re: Madden NFL 17 Video - New Scouting & Draft Class Tips (MoonlightSwami)

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Originally Posted by howboutdat
Yes i know it wont happen every week, but i am sure John white has said it can change weekly . like if a guy gets a player of week award. I also know that dont mean everyone who gets player of the week it will change, i just personally dont like that having any way shape or form , causing a guys dev to go up, and i believe possible down with a bad week as well?



Guys just dont tend to rarely do that in real life. #TrentRichardson still trying to be more than a slow dev guy ....


I remember reading on the tweet forum that it's linked to annual goals so it should change every season potentially.
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Old 08-15-2016, 12:50 PM   #44
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Re: Madden NFL 17 Video - New Scouting & Draft Class Tips (MoonlightSwami)

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Originally Posted by howboutdat

The first thing your talking about there ,is something i dont even like being in CFM , the fact that players will change dev rating , even at times weekly.I just really dont like that at all.For numerous reasons , i have mentioned before and wont get into here.


I think the best way to look at the new dynamic development trait is not from the viewpoint of the previous Maddens with the Dev trait. Being a slow dev is no longer a life sentence and a player has to continue to earn their super dev.


Think of the new dev trait as like a hot/cold meter, but instead of it being game to game, its over a part/whole of a season or couple of seasons. Look at Peyton Hillis as a great example:


He was an unknown FB on the Broncos (Normal Dev), he gets traded to the Browns and shifted position (Play edit) and lights it up for 144yards at the Ravens game (low chance weekly award dev shift to quick). He then produces a fantastic remainder of season and gets the Madden cover (Super Dev +exp). Peyton then improves his game in the offseason (spends XP) but struggles early with injury and doesn't produce expected stats (Drops dev). He then moves around a couple of teams never re-earning the starting job until he retires.


So dynamic development is not a "This is a Bust/Superstar" badge, its a "lifetime hot/cold streak" badge. There are tonnes of players in the history of the NFL who had their spotlight only to flame out due to injury, system change or being just a flash in the pan. But then there are players who worked hard, came from nowhere and now are solid, like Tony Romo.
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Old 08-15-2016, 12:50 PM   #45
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Re: Madden NFL 17 Video - New Scouting & Draft Class Tips (MoonlightSwami)

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Originally Posted by howboutdat
Im not one who likes the whole xp based on stats in the first place. Just makes better users , have more stacked teams quicker in leagues.Not a fan of that at all.
Exactly, its hard enough maintaining a competitive online league as it is. Dynamic DEV Trait is just another feature that will end up making the best teams better and widen the gap even further, which causes people to drop out or lose interest.
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Old 08-15-2016, 12:58 PM   #46
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Re: Madden NFL 17 Video - New Scouting & Draft Class Tips (MoonlightSwami)

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Originally Posted by Geodude
I think the best way to look at the new dynamic development trait is not from the viewpoint of the previous Maddens with the Dev trait. Being a slow dev is no longer a life sentence and a player has to continue to earn their super dev.


Think of the new dev trait as like a hot/cold meter, but instead of it being game to game, its over a part/whole of a season or couple of seasons. Look at Peyton Hillis as a great example:


He was an unknown FB on the Broncos (Normal Dev), he gets traded to the Browns and shifted position (Play edit) and lights it up for 144yards at the Ravens game (low chance weekly award dev shift to quick). He then produces a fantastic remainder of season and gets the Madden cover (Super Dev +exp). Peyton then improves his game in the offseason (spends XP) but struggles early with injury and doesn't produce expected stats (Drops dev). He then moves around a couple of teams never re-earning the starting job until he retires.


So dynamic development is not a "This is a Bust/Superstar" badge, its a "lifetime hot/cold streak" badge. There are tonnes of players in the history of the NFL who had their spotlight only to flame out due to injury, system change or being just a flash in the pan. But then there are players who worked hard, came from nowhere and now are solid, like Tony Romo.
Yeah , as i said, i dont mind some guys doing this at the end of the season. Just not a fan of the potential for it weekly due to an award . Which they have said is possible.

Like i said earlier. Im just stating , it raises a concern to me as a commish of a 32 man league that gets in 10-12 seasons per madden. I will be taking notes on how many change in first season . I dont mind if some players due, but the question will be , how many do . Even at the end of the season, it shouldnt be a ton of guys changing dev traits.

If they do , you can bet , commish will be getting alot of requests for him to fix their dev traits.How do i know? ive only done this 6 years in a row, year round....
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Old 08-15-2016, 01:01 PM   #47
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Re: Madden NFL 17 Video - New Scouting & Draft Class Tips (MoonlightSwami)

Nevermind. The guy answered himself. Below would be why I personally don't like dynamic development (except maybe for certain injuries or age), but not tied to stats or awards.

Quote:
Originally Posted by BleedGreen710
Trent Richardson is actually a great example of how the new dynamic development rating is realistic. dude was a top 10 pick and probably had like superstar or at least quick development rating. now adays? would u say hes superstar development? of course not. in past maddens, despite being terrible he would still maintain his superstar development and be very valuable. in the new madden, he wouldn't. which would you rather?
In real life, Trent Richardson development potential was never = NFL superstar. You're using Madden's developers perception as his real development. So your Trent example isn't really accurate. Madden developers would have just been rating him incorrectly. Trent's real life development potential didn't change. It wasn't dynamic. I believe that's what the other gentleman was saying.

Last edited by bucky60; 08-15-2016 at 01:04 PM.
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Old 08-15-2016, 01:08 PM   #48
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Re: Madden NFL 17 Video - New Scouting & Draft Class Tips (MoonlightSwami)

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Originally Posted by Yukon46
Couple of things I did not like in this video......

2 LT's listed as 1st round picks, Top 5 on the list.
Both listed as being from Pittsburgh.....the same college.
(I dont think this would even happen in the best case scenario, other positions maybe... but not both being LT's)

In the draft, he selected a WR with the 17th pick of the 1st round.
Said his OVR rating was a 78.... then it said he "reached" because the player is the 47th ranked (Ovr) !
(46 rookie players are rated 78 or higher ? .... please say this is not so !!)

Not so much worried about the College thing, could just be a freak anomaly.

But that ratings thing.... I just hope this is before tuning or something.
Should keep in mind that the game will count kickers and punters in those upper ratings too, so a good kicker in the draft will be No. 3 in True Overall but really won't matter in the scheme of things. Not to mention certain positions like running back, wide receiver and cornerback there are always loads of players so they might be filling up the upper echelons. Also, it could just be a particularly top heavy draft. Lots of explanations until the game is out and can see.
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