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Madden NFL 17 - Practice Squad Tips & Tutorial (MoonlightSwami)

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Old 08-13-2016, 09:23 AM   #9
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Re: Madden NFL 17 - Practice Squad Tips & Tutorial (MoonlightSwami)

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Originally Posted by Geodude
Yeah that chunky menu for cutting players doesn't feel great with big player cards side by side. It looks like comparing players before cutting them will be tough. Thankfully it looks like there is a quick button for expanding the player attributes. I was hoping for a list of PS eligible players to toggle instead of going through one by one seeing who is eligible or not...

Anyone else notice that most team's practice squads are not even half full? Seems like that CPU teams don't sign enough FAs that are practice squad eligible or they don't sign FAs direct to practice squad. If true, it means 32team control will be needed even MORE this year and they should really patch CPU FA logic, if there are bigger draft classes coming in, it means more players are UDFA and they need to be signed off FA to the PS!!
It could be like that because he's still on week 4 of the preseason. Maybe when he advances to the regular season all the teams will have made their cuts and moved players to the practice squad.
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Old 08-13-2016, 09:55 AM   #10
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Re: Madden NFL 17 - Practice Squad Tips & Tutorial (MoonlightSwami)

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Originally Posted by Cowboy008
It could be like that because he's still on week 4 of the preseason. Maybe when he advances to the regular season all the teams will have made their cuts and moved players to the practice squad.
Very good point, we'll have to wait for it to launch and test. I'll be playing around with progression and certain functions again and writing it up on here again.
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Old 08-13-2016, 10:09 AM   #11
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Re: Madden NFL 17 - Practice Squad Tips & Tutorial (MoonlightSwami)

There needs to be a period before the season starts to sign undrafted free agents.

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Old 08-13-2016, 04:10 PM   #12
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Re: Madden NFL 17 - Practice Squad Tips & Tutorial (MoonlightSwami)

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Originally Posted by Geodude
Yeah that chunky menu for cutting players doesn't feel great with big player cards side by side. It looks like comparing players before cutting them will be tough.

This was my biggest issue. It's overly large and cumbersome. The three attributes don't provide much (if any) help in comparing most players making it more difficult and time consuming than it needs to be. Every roster cut suggestion being "we have plenty of depth at this position" looks bad and makes it seem pointless. The fact that they're so in your face with player potential is something I also really don't like. Cutting players from View Roster looks like it will work better but is still pretty clunky and slow. I thought M12's cut menu was great. Quick and intuitive and with player cards back it would have made it even better and easier which is something I value and I'd rather see, especially when it comes to a 32-team CFM and making cuts for every team.
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Old 08-15-2016, 03:15 PM   #13
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What is with all the silhouetted players?
I thought rookies had the cartoon images instead of nothing for their pics.
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