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NBA 2K17 Trailer - "The Dream Lives On"

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Old 08-10-2016, 02:21 PM   #73
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Re: NBA 2K17 Trailer - "The Dream Lives On"

Wow, so the graphics were already maxed out 3 games into this gen?
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Old 08-10-2016, 02:26 PM   #74
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Re: NBA 2K17 Trailer - "The Dream Lives On"

Quote:
Originally Posted by scottyp180
I'm kind of curious what people expect in terms of classic/legend players. They obviously aren't going to look as great as current players since they can't face and body scan them (unless you guys want to see old Jordan, Bird, and Magic on the court). It would be nice to see the legends look as accurate a possible but I would rather them not dedicate a ton of time on the look of classic players (I imagine it would be a lengthy process to recreate these players with the aid of face scanning. Wouldn't have to all be done with drawings, sketchings, and computer imaging?). IMO they are fine. They arent mirror images of their real life counter parts but you can look at each player and identify them.


I think they did well in 2k11.

Don't know the limitations or whatever here, but Ronnie claims it was a huge graphics step forward

Looks pretty good for no scan eh?








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Old 08-10-2016, 02:26 PM   #75
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Re: NBA 2K17 Trailer - "The Dream Lives On"

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Originally Posted by yellow86
Apparently one of the great things we are supposed to take from this is that the national anthem is in the game in full, before every game players line up etc. Do people really sit through stuff like that? Seems like a waste of time to me..
It's like those dancers in 2k15. Watch once, skip every other time.
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Old 08-10-2016, 02:29 PM   #76
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Re: NBA 2K17 Trailer - "The Dream Lives On"

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Originally Posted by Hustle Westbrook
Wow, so the graphics were already maxed out 3 games into this gen?
The game is like 50GB though. This may be as good as it can get while keeping and even adding new stuff. I remember that memory was a reason why the console version could only handle 3 team rebrands last year. This year we can do the entire league. It may be a rob Peter to pay Paul type of thing. Personally, I'm fine with the graphics. It's more the bulky player models and court size that's my hangup graphically.
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Old 08-10-2016, 02:30 PM   #77
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Re: NBA 2K17 Trailer - "The Dream Lives On"

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Originally Posted by Junior Moe
The game is like 50GB though. This may be as good as it can get while keeping and even adding new stuff. I remember that memory was a reason why the console version could only handle 3 team rebrands last year. This year we can do the entire league. It may be a rob Peter to pay Paul type of thing. Personally, I'm fine with the graphics. It's more the bulky player models and court size that's my hangup graphically.
Memory was NOT the reason they couldn't rebrand more teams.

C'mon man don't give out disinformation.
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Old 08-10-2016, 02:33 PM   #78
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Re: NBA 2K17 Trailer - "The Dream Lives On"

Wish I could take Coach K into MyGM or MyLeague.
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Old 08-10-2016, 02:34 PM   #79
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Originally Posted by Yesh2k
It's like those dancers in 2k15. Watch once, skip every other time.
Wow.....the historic players look way better in 2k11....why don't they just recycle those player models and make them a little more hi def...I feel like they really took the time to make them in 2k11 because Jordan was on the cover and they knew people would want to play with those teams a lot more...later down the road it feels like they just gave up on it...at least keep the same player models if your only gunna make it worse
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Old 08-10-2016, 02:38 PM   #80
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Re: NBA 2K17 Trailer - "The Dream Lives On"

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Originally Posted by 23
Memory was NOT the reason they couldn't rebrand more teams.

C'mon man don't give out disinformation.
I distinctly recall their being some reason given as to why the console version of the game was restricted to only 3 while the PC version was able to do more because of memory or something. Whatever the case, it seems to be resolved now. That's all I was getting at man, damn!
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