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Madden NFL 17 Developer Q&A Confirms Formation Subs Included in Day One Patch

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Old 08-09-2016, 08:47 AM   #81
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Re: Madden NFL 17 Developer Q&A Confirms Formation Subs Included in Day One Patch

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Originally Posted by roadman
This is great news, folks.

All one needs to do is listen for the hints the development team gives in June or throughout the year.

Clint mentioned with continuous improvement formation subs and defensive matchups were items the community wanted the most.

He didn't promise anything, but appeared hopeful.

Is defensive matchups down the short road?

Hopefully, and this is a big thing. But they have indicated numerous times that it was way more challenging than it seemed. But maybe some of that leg work is done through formation sub technology?
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Old 08-09-2016, 09:04 AM   #82
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Re: Madden NFL 17 Developer Q&A Confirms Formation Subs Included in Day One Patch

Another bit from the vid was that the last gen versions of the game get the coach tendencies from ncaa. Which means you can tell your defense for example to play agressive and go for a strip. They said that last hen got this feature because it's easier to port over from the last gen essentially. As happy as I am for the additions to the game I also want continuity from the game. Another feature that can be used in the game but is not developed for the current gen.

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Old 08-09-2016, 09:20 AM   #83
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Re: Madden NFL 17 Developer Q&A Confirms Formation Subs Included in Day One Patch

It doesn't looks clear on the photo, but it will make a difference if the subs are listed purely as formations, or whether it will be choosing scenarios?


For instance, if set up for scenario, I might want a run-stuffing LE on 1st and 2nd down regardless if it is 7 man front, nickel or dime but a speed rusher to come in at LE on 3rd downs. If setup purely for formations then when I call a nickel play with a formation sub on 1st down, my speed rusher be brought in the game... which would be annoying.


Could be negated if there is the playbook information is easily accessible in CFM which shows what plays are setup for 1st, 2nd and 3rd down etc.
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Old 08-09-2016, 09:22 AM   #84
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Re: Madden NFL 17 Developer Q&A Confirms Formation Subs Included in Day One Patch

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Originally Posted by Brooklynbks4
Another bit from the vid was that the last gen versions of the game get the coach tendencies from ncaa. Which means you can tell your defense for example to play agressive and go for a strip. They said that last hen got this feature because it's easier to port over from the last gen essentially. As happy as I am for the additions to the game I also want continuity from the game. Another feature that can be used in the game but is not developed for the current gen.

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They also said they are going to add it to the current gen version in the future and add increased functionality to it.


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Old 08-09-2016, 09:25 AM   #85
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Re: Madden NFL 17 Developer Q&A Confirms Formation Subs Included in Day One Patch

I have been irritated that wasn't part of the game for a while now. I am totally stoked they were able to get this in. Big tip of the cap to the madden team.

Thanks for listening and responding to us.
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Old 08-09-2016, 10:04 AM   #86
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Re: Madden NFL 17 Developer Q&A Confirms Formation Subs Included in Day One Patch

I wonder if we will be able to set & save formation subs for CPU controlled teams without using 32 team control? I would hate for it to be exclusively for the User.
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Old 08-09-2016, 11:07 AM   #87
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Re: Madden NFL 17 Developer Q&A Confirms Formation Subs Included in Day One Patch

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Originally Posted by JayD
I wonder if we will be able to set & save formation subs for CPU controlled teams without using 32 team control? I would hate for it to be exclusively for the User.
Would be nice to get an answer to this. I don't really want to do a 32 team CFM but if that's the only way to use formation subs for the CPU then I guess I'm going to have to do it.
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Old 08-09-2016, 11:09 AM   #88
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Re: Madden NFL 17 Developer Q&A Confirms Formation Subs Included in Day One Patch

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Originally Posted by Cowboy008
Would be nice to get an answer to this. I don't really want to do a 32 team CFM but if that's the only way to use formation subs for the CPU then I guess I'm going to have to do it.


I don't see how you would do it otherwise, tbh


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