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Madden NFL 17 To Be More Transparent With Ratings Than Ever Before

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Old 08-06-2016, 05:35 AM   #17
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Re: Madden NFL 17 To Be More Transparent With Ratings Than Ever Before

my preferred skills are not in one scheme

different teams rate rookies and fas differently depending on their needs, priorities, schemes, likes etc.

i want my safeties to have high zcv, ok mcv, better than average prc/pur, fair speed and mcv, and fair tackle

dont think any scheme has that for a safety, why cant i make one?
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Old 08-06-2016, 05:18 PM   #18
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Re: Madden NFL 17 To Be More Transparent With Ratings Than Ever Before

Shouldn't the percentages add up to 100%? QB only adds up to 87, unless I'm misinterpreting something
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Old 08-06-2016, 05:23 PM   #19
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Re: Madden NFL 17 To Be More Transparent With Ratings Than Ever Before

Quote:
Originally Posted by reyes the roof
Shouldn't the percentages add up to 100%? QB only adds up to 87, unless I'm misinterpreting something
well thats.. weird
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Old 08-06-2016, 06:23 PM   #20
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Re: Madden NFL 17 To Be More Transparent With Ratings Than Ever Before

Quote:
Originally Posted by reyes the roof
Shouldn't the percentages add up to 100%? QB only adds up to 87, unless I'm misinterpreting something


That's weird. Lol. Surely the equation used strength for QBs. That rating isn't included in the equation. Or pass blocking for the RB. Something's off for sure


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Old 08-06-2016, 09:58 PM   #21
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Originally Posted by jfsolo
People will still go crazy, but this chart shows why folks shouldn't grip so hard about OVR. A player can be poor in a couple of areas, and that will cause him to possibly be like 3-4 points lower than another player in OVR, but he will still ball out if you use him correctly.
Exactly! That's what I've tried explaining to people over and over again! The player's overall doesn't really matter. What is most important is that their key positional attributes are good!
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Old 08-06-2016, 10:55 PM   #22
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Re: Madden NFL 17 To Be More Transparent With Ratings Than Ever Before

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Originally Posted by JoshC1977
Brings up an interesting question....does coach scheme already affect those percentages (even as simply a modifier)?

It's important in a way. Based on the chart, RT overall is weighed more heavily for RBK than PBK (vice versa for LT). What if I have a lefty QB?
Possible position change for your best PBK LT, move him to RT?
Or scout/draft the highest rated PBK, RT....
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Old 08-06-2016, 11:02 PM   #23
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Re: Madden NFL 17 To Be More Transparent With Ratings Than Ever Before

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Originally Posted by Ruben2424
Exactly! That's what I've tried explaining to people over and over again! The player's overall doesn't really matter. What is most important is that their key positional attributes are good!
Doesn't overall matter in a Franchise. Doesn't overall heavily factor into contracts, trades, etc. If overall doesn't accurately reflect the players effectiveness, doesn't that create a franchise/team imbalance?

It could be that I'm just misunderstanding you.
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Old 08-07-2016, 12:15 AM   #24
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Re: Madden NFL 17 To Be More Transparent With Ratings Than Ever Before

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Originally Posted by bucky60
Doesn't overall matter in a Franchise. Doesn't overall heavily factor into contracts, trades, etc. If overall doesn't accurately reflect the players effectiveness, doesn't that create a franchise/team imbalance?

It could be that I'm just misunderstanding you.
Contracts and depth chart positioning, that's it.

With the ability to edit contracts now, I plan on doing contracts to represent the players skill set for that team schemes vs the generalized worst to best structure currently followed.
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