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Madden NFL 17 Player Ratings - Top 5 Wide Receivers

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Old 07-29-2016, 11:58 AM   #81
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Re: MADDEN NFL 17 Player Ratings: Top 5 Wide Receivers

Sorry man, I see you always try to stick up for the game but... Come on!
In ANY data driven enterprise, as Madden ratings claim to be, there is no "well, is just a one point difference"... That's an absurd statement and even Kane or other Madden dev would probably tell you that they are a bit less willy-nilly than that.

Newsflash, it's been 5 years for both players so I don't see how that's an argument.

And if their reasoning is "game speed" then that is deeply disappointing because I, with all due respect to Kane, can't fathom how someone who was hired for his knowledge of equipment/uniforms suddenly became capable/experienced enough to go through NFL game tape and accurately judge how "game speed" works and then assign it to players.
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Old 07-29-2016, 12:21 PM   #82
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Re: MADDEN NFL 17 Player Ratings: Top 5 Wide Receivers

The only thing I can think of is that if they're applying a basic speed decrease to players as they age that Green (27) has been slowed down while Hopkins (24) has not.

Based purely on 40 times, Julio Jones should be the fastest of the group.

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Old 07-29-2016, 12:37 PM   #83
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Re: Madden NFL 17 Player Ratings - Top 5 Wide Receivers

Tbh I've never liked the concept of "game speed "speed ratings should reflect how fast a person can run and should follow a progression / regression arc based on available data
Other ratings like AWR RTE PRC etc. should reflect differences in how that translates to game play IMO
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Old 07-29-2016, 12:59 PM   #84
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Re: Madden NFL 17 Player Ratings - Top 5 Wide Receivers

To the 100 point scale discussion. The way I see it, they do utilize the entire 100 points. I, myself, would be a 20. Lol. In my youth, I might've been 30 or 40 ovr, because I never played organized football, but I had the skills to play some. Lol. Now, I'm being a little sarcastic, here, obviously. But, to me, that's the deal. As someone said earlier, 'there are no bums in the NFL.' And, someone else said, 'yes, there are. They are bums in the NFL.' Or something like that. But, imo, it's a 0-100 scale based on 'human ability'. Meaning all humans have some throw power ability, speed, etc. As opposed to a 'football ability' scale. So, for me, it makes sense that no sub 50 players would be in the game. Those guys simply don't make the cut.


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Old 07-29-2016, 01:14 PM   #85
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Re: Madden NFL 17 Player Ratings - Top 5 Wide Receivers

Quote:
Originally Posted by OhMrHanky
To the 100 point scale discussion. The way I see it, they do utilize the entire 100 points. I, myself, would be a 20. Lol. In my youth, I might've been 30 or 40 ovr, because I never played organized football, but I had the skills to play some. Lol. Now, I'm being a little sarcastic, here, obviously. But, to me, that's the deal. As someone said earlier, 'there are no bums in the NFL.' And, someone else said, 'yes, there are. They are bums in the NFL.' Or something like that. But, imo, it's a 0-100 scale based on 'human ability'. Meaning all humans have some throw power ability, speed, etc. As opposed to a 'football ability' scale. So, for me, it makes sense that no sub 50 players would be in the game. Those guys simply don't make the cut.


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Which was kind of what I was saying with my post a few pages back. These are all professionals so assuming some baseline of competency isn't exactly out of the question. But again, the scale itself doesn't matter if the game is correctly handling the attribute disparity.
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Old 07-29-2016, 01:14 PM   #86
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Re: MADDEN NFL 17 Player Ratings: Top 5 Wide Receivers

Quote:
Originally Posted by mrprice33
The only thing I can think of is that if they're applying a basic speed decrease to players as they age that Green (27) has been slowed down while Hopkins (24) has not.

Based purely on 40 times, Julio Jones should be the fastest of the group.
If by their standards, speed starts to decrease at around 27 then, well, these Madden devs certainly have a particular way to look at things

But I think your guess might be right, it is either "game speed" or "speed regression", likely the latter. Hopefully they wil re-visit the way they handle speed soon because any decrease by 27 is weird imo
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Old 07-29-2016, 01:15 PM   #87
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Re: Madden NFL 17 Player Ratings - Top 5 Wide Receivers

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Originally Posted by briz1046
Tbh I've never liked the concept of "game speed "speed ratings should reflect how fast a person can run and should follow a progression / regression arc based on available data
Other ratings like AWR RTE PRC etc. should reflect differences in how that translates to game play IMO
I'm with you. Coming out of college their rating should be purely based on what their 40 time was, but a base speed deduction as players reach certain ages is something that I'm more than okay with.
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Old 07-29-2016, 01:18 PM   #88
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Re: Madden NFL 17 Player Ratings - Top 5 Wide Receivers

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Originally Posted by mrprice33
Which was kind of what I was saying with my post a few pages back. These are all professionals so assuming some baseline of competency isn't exactly out of the question. But again, the scale itself doesn't matter if the game is correctly handling the attribute disparity.


The bold in price's last post comprises what is wrong with Madden, lots of things are "in place" but for some reason the game doesn't handle them correctly
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