Home

Madden NFL 17 Player Ratings - Top 5 Wide Receivers

This is a discussion on Madden NFL 17 Player Ratings - Top 5 Wide Receivers within the Madden NFL Football forums.

Go Back   Operation Sports Forums > Football > Madden NFL Football
From Guaranteed to Never Happening, a College Football 26 Wishlist
2025 Sports Video Game Predictions
The Operation Sports 2024 Game of the Year Is EA Sports College Football 25
Reply
 
Thread Tools
Old 07-23-2016, 04:10 PM   #49
Live Action, please?
 
jfsolo's Arena
 
OVR: 20
Join Date: May 2003
Location: Santa Clarita, CA
Posts: 12,992
Re: Madden NFL 17 Player Ratings - Top 5 Wide Receivers

Quote:
Originally Posted by mrprice33
I agree in that I don't think past Maddens did a good job differentiating those guys. While 17 is much better in this regard, I don't think ratings were as much of a problem as programming. A lot of Madden's interactions are based on dice rolls, so what you see as a "the ratings aren't spread out enough" problem I see largely as a "the dice rolls aren't scaled correctly for ratings differences" problem.

Let's pretend we're talking about a game where 2 trucks travel at each other, and the one that can knock the other off course "wins." If one truck was much larger and had much more weight than the other, but the game was programmed to make each collision a 50-50 proposition, you wouldn't necessarily blame the way the game portrays the size of the trucks for the problem, right? You'd blame the way the game simulated the collision of the trucks, the way the game chose which truck-crashing animation to play out, etc.

What's happened in Madden in the past is sort of what I just described, except instead of trucks crashing into each other it's whether or not a QB's pass is going to be inaccurate, whether or not a WR was going to beat a jam at the LOS, whether or not a DE was going to get past an OL, whether or not a WR would catch a ball, or an RB fumble, etc etc. Widening the scale *could* make those things feel more realistic because you're introducing such extreme variables that the game cannot help but generate the desired result (maybe, in the truck game example above, the only way to guarantee that the larger truck pushed the smaller one off-course is if it was the size of a large house). But, it doesn't fix the actual problem. That's how you get situations where people put kickers at G and they can block Aaron Donald a quarter of the time.
Bingo. I don't know specifically what causes it, but elite CPU controlled players, can't play up to their ratings, utilize all their skills and take over games. I always control a Dlineman. If I have a 10 point or more advantage over the olineman across from me, he gets totally destroyed all game. I'm relentless, the CPU doesn't bring that kind of heat.
__________________
Quote:
Jordan Mychal Lemos
@crypticjordan

Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

Do the same thing tomorrow. And the next. Now do it forever.
jfsolo is offline  
Reply With Quote
Old 07-23-2016, 04:13 PM   #50
Live Action, please?
 
jfsolo's Arena
 
OVR: 20
Join Date: May 2003
Location: Santa Clarita, CA
Posts: 12,992
Re: Madden NFL 17 Player Ratings - Top 5 Wide Receivers

Quote:
Originally Posted by jsteele14
I think the top few players at their respective positions need to be very high so that there is a reasonable drop off to the next tier.

Sent from my SM-G920V using Tapatalk
When I'm playing with my Rams and I got low 70's olinemen and WR's(or high 60's), I'm not going to be thinking that the ratings are too high, LMAO.
__________________
Quote:
Jordan Mychal Lemos
@crypticjordan

Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

Do the same thing tomorrow. And the next. Now do it forever.
jfsolo is offline  
Reply With Quote
Old 07-23-2016, 04:13 PM   #51
Pro
 
OVR: 9
Join Date: Feb 2009
Re: Madden NFL 17 Player Ratings - Top 5 Wide Receivers

I would advise people to look at my thread because I have an answer to spreading these rating even more
83evans is offline  
Reply With Quote
Advertisements - Register to remove
Old 07-23-2016, 05:33 PM   #52
Just some guy
 
mrprice33's Arena
 
OVR: 16
Join Date: Jul 2003
Posts: 5,996
Re: Madden NFL 17 Player Ratings - Top 5 Wide Receivers

Quote:
Originally Posted by jfsolo
Bingo. I don't know specifically what causes it, but elite CPU controlled players, can't play up to their ratings, utilize all their skills and take over games. I always control a Dlineman. If I have a 10 point or more advantage over the olineman across from me, he gets totally destroyed all game. I'm relentless, the CPU doesn't bring that kind of heat.
Dice rolls are also slanted in the favor of the user, AFAIK. As I'm talking more with the dev team, I'm understanding more and more how the different things in the game actually work. It's really interesting to learn about how they try to balance the "game" with the "simulation."

The hope is that they further balance the game part of it with the simulation part, making sure that if they have to use dice rolls for interactions due to CPU/physics limitations, to at least making sure they feel right and have the animation coverage for the results.
mrprice33 is offline  
Reply With Quote
Old 07-23-2016, 06:03 PM   #53
Rookie
 
OVR: 5
Join Date: Mar 2009
I think a lot of guys are thinking about ratings all wrong. I think everyone would agree that none of these wrs are on Jerry Rice's level career-wise. But over the last 2 seasons, AB has put up Rice-esque numbers ( 2014 - 129 catches, 1,698 yards, 13 tds, 2015 - 136 catches, 1,834 yards, 10 tds. So there is nothing wrong with him being 96 OVR because if he put up those numbers every year for the rest of his career, he would be in the conversation for greatest wr of all time. Same with julio, o'dell, etc. That being said I think that the ratings are on the right track.

I also disagree with ratings being spread out from 0-100 unless it's just OVR. I don't believe that NFL starters' skills have that much disparity. It's more of a combination of many different things. Antonio Brown's route running isn't so revolutionary that he should be at 98 while the Vikings wrs should be at 40 or lower, for example. He deserves to be at 98 RR, but his agility is what brings it to the next level, and then his acceleration out of his cuts is what gets him open consistently. There are players with great physical skills but not his RR, & players with good to great RR but without the same physical skills, so that is what should make him stand out from the rest.
crackdownjr is offline  
Reply With Quote
Old 07-23-2016, 06:27 PM   #54
Pro
 
BreakingBad2013's Arena
 
OVR: 0
Join Date: Aug 2013
Blog Entries: 2
Re: Madden NFL 17 Player Ratings - Top 5 Wide Receivers

Quote:
Originally Posted by crackdownjr
I think a lot of guys are thinking about ratings all wrong. I think everyone would agree that none of these wrs are on Jerry Rice's level career-wise. But over the last 2 seasons, AB has put up Rice-esque numbers ( 2014 - 129 catches, 1,698 yards, 13 tds, 2015 - 136 catches, 1,834 yards, 10 tds. So there is nothing wrong with him being 96 OVR because if he put up those numbers every year for the rest of his career, he would be in the conversation for greatest wr of all time. Same with julio, o'dell, etc. That being said I think that the ratings are on the right track.

I also disagree with ratings being spread out from 0-100 unless it's just OVR. I don't believe that NFL starters' skills have that much disparity. It's more of a combination of many different things. Antonio Brown's route running isn't so revolutionary that he should be at 98 while the Vikings wrs should be at 40 or lower, for example. He deserves to be at 98 RR, but his agility is what brings it to the next level, and then his acceleration out of his cuts is what gets him open consistently. There are players with great physical skills but not his RR, & players with good to great RR but without the same physical skills, so that is what should make him stand out from the rest.
Also a different league, more passing, more rules, more protection for pass-catchers.
__________________
Official Scouting Tips!
BreakingBad2013 is offline  
Reply With Quote
Old 07-23-2016, 06:43 PM   #55
MVP
 
OhMrHanky's Arena
 
OVR: 0
Join Date: Aug 2012
Re: Madden NFL 17 Player Ratings - Top 5 Wide Receivers

Quote:
Originally Posted by JayD
I really wish the Falcons would switch back to those uniforms but with the black helmet


Yup. I HATE the current red uni's, man. Lol. And, hate is a strong word. But, I had season tickets as a kid. And, when Glanville went 'back in black', I was LOVING IT. The only jersey I will buy is all black, man. I have a retro black Julio now as my main Falcons apparel. But, yeah, can't go wrong with black jerseys and black helmets. In madden, I play with either black retro uni's, and NEVER red. Lol


Sent from my iPhone using Tapatalk
OhMrHanky is offline  
Reply With Quote
Advertisements - Register to remove
Old 07-23-2016, 07:12 PM   #56
Rookie
 
OVR: 5
Join Date: Mar 2009
Quote:
Originally Posted by BreakingBad2013
Also a different league, more passing, more rules, more protection for pass-catchers.
There haven't been any significant rule changes to help WRs since Rice retired. "Illegal contact" was implemented in 1978, before he entered the league.

Anyway these ratings don't matter as much as the gameplay, so let's hope they translate well in-game.
crackdownjr is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > Madden NFL Football »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 02:19 PM.
Top -