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The Golf Club 2 Announced - Teaser Trailer & Some Features Revealed

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Old 07-02-2016, 02:43 PM   #57
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Re: The Golf Club 2 Announced - Teaser Trailer & Some Features Revealed

Yeah as onlooker says ii doesn't fit the vision.
As an old 3-clicker myself I can see the reluctance to change but I can tell you once you do, it's hard to go back.

What can be achieved with analogue is far superior. The feel around the green, the deftness of touch, and the ability to take in the scene rather than concentrating on a power bar.

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Old 07-02-2016, 03:39 PM   #58
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Re: The Golf Club 2 Announced - Teaser Trailer & Some Features Revealed

Quote:
Originally Posted by AnthonyKyne
Yeah as onlooker says ii doesn't fit the vision.
As an old 3-clicker myself I can see the reluctance to change but I can tell you once you do, it's hard to go back.

What can be achieved with analogue is far superior. The feel around the green, the deftness of touch, and the ability to take in the scene rather than concentrating on a power bar.

Sent from my Nexus 6P using Tapatalk
I've played both ways, both 3 click swing and analog stick. I just prefer the 3 click swing.
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Old 07-02-2016, 04:16 PM   #59
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Re: The Golf Club 2 Announced - Teaser Trailer & Some Features Revealed

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Originally Posted by OnlookerDelay
Wow... seriously!? A new game engine, a new swing interface requiring a tempo component, customizable golfers, clubs and balls, user created clubs (societies) with custom competitions, custom camera configurations, other people/players out on the course during your round, likely blended 3-D grass transitions between fairway/first cut, first cut/rough, rough/heavy rough, green/fringe, fringe/fairway... and that's only worth the designation of 1.5??

IMO, what they're proposing with TGC 2 is the biggest leap over a forerunner I've ever seen in a computer or video golf game. I can't recall a game developer offering the level of updates HBS has put out over the last two years for TGC. Yes, we haven't had but one in the last seven months, but for a year and a half we've had an unprecedented number of updates for this game.
I'm sure the game will change for the better with gameplay & options but I'm not convinced Unity 5 can do much better visually than we already have in TGC.
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Old 07-02-2016, 04:43 PM   #60
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Re: The Golf Club 2 Announced - Teaser Trailer & Some Features Revealed

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Originally Posted by RIFRIG
I'm sure the game will change for the better with gameplay & options but I'm not convinced Unity 5 can do much better visually than we already have in TGC.
Perfect Parallel's Andrew Jones said yesterday during the Jack Nicklaus Perfect Golf Twitch broadcast that they were able to nearly double the frame rates in JNPG using Unity 5.4. Of course JNPG uses SpeedTree (HBS has opted to not use SpeedTree for proprietary reasons... and I'm not here to cast judgment as to whether that's good or bad), which no doubt has some bearing on that.

The hidden benefit of doubling the frame rate is that it could also enable the unleashing of some of Unity's currently untapped or underutilized graphics features. I think we could see higher quality water reflections, more detailed 3D grass and course objects with the added performance boost, and still see a significant increase in frame rates, which the console versions, especially the XB1, of TGC sorely need.

If you've played the PC version of TGC on a better than average gaming gaming PC, you'll realize that the quality draw distance for trees and objects can be extended 4 times further, or more, while using 4X antialiasing and 8X anisotropic filtering to tidy up the graphics and textures even more. I'd like to see the console versions brought up to at least the quality and performance I currently experience on my PC. I average 40 to 45 FPS with the settings listed above on my PC. For comparison purposes, here's the specs of my gaming PC:

Intel Core i5-4440 3.1 GHz
Geforce GTX 960 2 GB (Superclocked)
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Old 07-02-2016, 05:03 PM   #61
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Re: The Golf Club 2 Announced - Teaser Trailer & Some Features Revealed

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Originally Posted by OnlookerDelay
Perfect Parallel's Andrew Jones said yesterday during the Jack Nicklaus Perfect Golf Twitch broadcast that they were able to nearly double the frame rates in JNPG using Unity 5.4. Of course JNPG uses SpeedTree (HBS has opted to not use SpeedTree for proprietary reasons... and I'm not here to cast judgment as to whether that's good or bad), which no doubt has some bearing on that.

The hidden benefit of doubling the frame rate is that it could also enable the unleashing of some of Unity's currently untapped or underutilized graphics features. I think we could see higher quality water reflections, more detailed 3D grass and course objects with the added performance boost, and still see a significant increase in frame rates, which the console versions, especially the XB1, of TGC sorely need.

If you've played the PC version of TGC on a better than average gaming gaming PC, you'll realize that the quality draw distance for trees and objects can be extended 4 times further, or more, while using 4X antialiasing and 8X anisotropic filtering to tidy up the graphics and textures even more. I'd like to see the console versions brought up to at least the quality and performance I currently experience on my PC. I average 40 to 45 FPS with the settings listed above on my PC. For comparison purposes, here's the specs of my gaming PC:

Intel Core i5-4440 3.1 GHz
Geforce GTX 960 2 GB (Superclocked)
8GB PC-1600 DDR3 RAM
Windows 10 64 bit
I personally think the 2D grass of PG blend way better than the 3D grass of TGC.
I think going back to 2D would free up some performance & allow for a more organic looking game with a wider variety of texture options.
HB also spend a lot of time making the sky look good but I feel the terrain visuals are being held back to allow for this.
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Old 07-03-2016, 05:07 PM   #62
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Re: The Golf Club 2 Announced - Teaser Trailer & Some Features Revealed

Anthonykyne,

I really enjoying playing "no aids" golf, but when I enter aid events, the game over-rides my golfer settings and the aids are available. Time permitting, would you and your team be able to look into a way to program the game so that if people want to play aid events with the aids turned off they can?
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Old 07-03-2016, 05:26 PM   #63
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Re: The Golf Club 2 Announced - Teaser Trailer & Some Features Revealed

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Originally Posted by AnthonyKyne
What can be achieved with analogue is far superior. The feel around the green, the deftness of touch, and the ability to take in the scene rather than concentrating on a power bar.


ohh k

Not sure the phrases feel and deftness of touch should be used with the golf club. Are you referring to your builds of v2?
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Old 07-04-2016, 08:54 AM   #64
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Re: The Golf Club 2 Announced - Teaser Trailer & Some Features Revealed

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Originally Posted by scagwi

ohh k

Not sure the phrases feel and deftness of touch should be used with the golf club. Are you referring to your builds of v2?
I'm referring to the putting and short game minus the flop

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