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NBA 2K17: Some Ideas To Make MyPlayer Better...

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Old 06-09-2016, 03:00 PM   #41
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To add on to my previous post, I've come up with ways where 2k can bring back the individuality of the game. There needs to be ways to truly make your My Player unique.

1. First of all get rid of that STUPID BUCKET ATTRIBUTE UPGRADE SYSTEM!!!! Seriously I hate to be rude but that is the dumbest idea ever and whoever came up with it should be fired immediately. Why should I have to improve my post fadeaway just because I want to improve my layup? And why should I have to improve my 3 point shot just to be able to make FT's as a big man? Yeah just get rid of that.

2. When starting My Career mode, the very first creation menu should be where you choose your name, nickname, hometown, position, height, weight, and BODY TYPE. Body types should include slim (KD), athletic (basically the standard type we have now), muscular (Lebron), Stocky (Shaq), and even fat. Each body type should have its own pros and cons.

3. The next screen is where we get creative. You should be able to choose 3 key offensive weapons or strengths. Not to say you won't be good in other areas but these are your bread and butter. These could be elite passer, elite ball handler, athlete, post specialist, 3 point marksman, mid range sniper, etc. Amd you should be able to choose 2 defensive disciplines. So maybe lockdown defender who's good at staying with his man and sliding his feet, quick hands pick pocket type player, interceptor who plays the passing lane well, post defender, shot blocker, etc. Again each of these creates different caps in addition to your position, height, weight, body type.

4. This is the final creation menu. The last thing you do is pick a player comparison. Based on all the things you input previously, you will be provided with a few players from the past and present to choose to somewhat model your game after and that will be who you're compared to from time to time. Again you won't be exactly like that player, it's just a close comparison and also has effects on your caps and abilities.

So that makes the possibilities almost endless as far as uniqueness and individuality. You won't have the same type of players with the same strengths and weaknesses. Each My Player will truly be different in his own way. And it will also force players to pick all types of different positions. That way you won't have 90% of players picking a 7'3 C or a 5'5 PG.
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Old 06-09-2016, 04:41 PM   #42
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Re: NBA 2K17: Some Ideas To Make MyPlayer Better...

I feel they should leave it as it as but add a couple things.

HIGH SCHOOL
-Let you create your own high school
-Play your highschool season(min 6/ max12) and playoffs
-Play in allstar game

COLLEGE
-Stay more than 1 season
-Play every college team in game

NBA
-Draft Combine
-Summer League
-Olympics
-Off Season Workouts with legends


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Old 06-10-2016, 01:56 AM   #43
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Re: NBA 2K17: Some Ideas To Make MyPlayer Better...

I wonder how 2k can make the Foward positions relevant next year in myplayer /park /pro am
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Old 06-10-2016, 06:05 AM   #44
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Re: NBA 2K17: Some Ideas To Make MyPlayer Better...

Quote:
Originally Posted by Retropyro
"15)Your first 20 games YOU CANT go over an 80 overall (attempt to prevent a little bit of cheesing)"

This is why I want separation between My Career and My Player. If I want to have an ungodly straight out of high-school legend who can dominate from the start, why can't I?

The player I take online and the one I use for a single player experience should not have to be tied together.
This.
People who want to enjoy a (maybe story-based) offline MyCareer-Mode with High School-Games and College recruiting interviews and what not, will likely want something completely different than the ones who just want to "create" a great player as quickly as possible to enter the Park with.

Right now both players have to play the same game mode to get what they want and will never both be satisfied with it.

Last edited by theman824; 06-10-2016 at 07:24 AM.
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Old 06-19-2016, 08:27 AM   #45
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A lot of great stuff here already, so I'd just like to give my two cents very quickly and incoherently. It's less about features/updates/ect but more about the philosophy of what the Mode should be:

- Unfortunately, as long as the architecture for MyLeague/MyGM is flawed, MyCareer will never be fully worth the immersion and investment by players. I couldn't believe that after signing with the Warriors during my sophomore year we had 0 backup PGs and like 4 backup Cs (not even joking). Roster building, contract offers, trade logic, minute allocations, ect ALL need to be fixed if we're to have the best career mode experience. Not saying if not for that the mode won't be any fun, but rather it would feel very hollow and predictable very early.

- Why not FIX the game on 12 minute, All-star/Superstar w/ Simulation sliders? Obviously you'd keep the ability to sim as many games as you want but the idea is to have us focus and play 'for the fun of basketball', rather than to 'grind' it out until our players are all maxed out and pimped.

Also here's the advantages. It will force players old and new to LEARN how to play properly. To learn about the importance, besides the basic 101s, of pacing, off-ball play, all these subtle things which will only reward everybody in the long run and will potentially influence the online experiences for the better.

Along with the core gameplay, this can only be achieved if the entire mode gets some fine tuning. Look, not everyone aspires to be a Hall of Famer even in a fantasy world. Some of us just wanna be in a great situation, playing for a winning team, averaging like 15-20 minutes off the bench for our first couple of years, and all those humble cliches. For interesting scenarios such as that to happen, 2k needs to STOP SCRIPTING our path to super-stardom and base it on literally just letting us play the damn game. Our level of play, roster depth chart,the role we've been assigned by the coach, etc should determine the minutes we get, games we play, success we have... Folks want shoe deals? Billboards? Awards/Accolades? Have them work for it but in a matter that's fun and rewarding.

By doing this you're also putting a lot of pressure on the players to play sound basketball, asses your team's situation and how you can help, adjust your playstyle accordingly (provided the gameplay isn't broken) and not to mention, actually make Free Agency/Trade Requests a big deal since you can't have your way regardless of the choices you make. This allows us to stick with the mode for the long haul to make sure we experience the mode's full offerings, such as a lot of replay value with multiple MyCareers if say, things didn't work out the way you wanted it to so you can reflect on what happened and improve upon it on your second playthrough. The key is to not make everything scripted and make the mode organic and an adventure every single time.

Every other suggestions are well and good, wishlists on attribute/upgrade system, badges, pre-NBA careers, gameplay features... But we have to be careful not to focus on all the flashy/neat distractions we can add but rather back to the core mechanics of the mode. Gameplay, general AI logic within the mode, organic scenarios and forcing a bit of effort and consideration from all players old and new, hardcore and casual.
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Old 06-19-2016, 08:54 AM   #46
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Re: NBA 2K17: Some Ideas To Make MyPlayer Better...

I just hope we can play different roles (6th man, lockdown defender, etc) and not forced to be the HOF player every game.

Last edited by Man2ManD; 06-19-2016 at 03:40 PM.
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Old 06-21-2016, 12:11 AM   #47
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Re: NBA 2K17: Some Ideas To Make MyPlayer Better...

IMPROVE THE ‘VOICE ACTING’…. TO GIVE OUR MYPLAYERs SOME ADDITIONAL ‘PERSONALITY’:

First, as much as I liked Spike’s story this year…. I can see how it could alienate some NBA 2K gamers who never grew up in Harlem.

Therefore, perhaps 2K drop all the (mini-movie) storylines that become long ‘cutscenes’ about sleazy agents, wayward best friends, managers & girlfriends during the first 1-2 seasons in the NBA.

Instead, 2K should focus on creating a wide-variety RPG elements that will allow our MyPlayer to really SHINE during the ’halftime interviews’ & post-game ’press conferences’.

That way, we do not see the same ‘generic responses’ to Doris Burke’s questions as we play more & more seasons in MyPlayer mode.

To do this… 2K should probably hire more ‘writers’ and use at least 5 different ‘voice actors’, who have vastly different ways of speaking / responding. Not everyone in the NBA ‘grew up in Harlem’. And each one of these voice actors should be able to do at least 1 ‘international accent’.

Some players come from the Midwest. Some are from the Suburbs.
Some are born Internationally.

And our MyPlayers should reflect this great VARIETY.

But HOW?

Give us a ‘Disposition’ attribute.

Here are 7 examples of Disposition:
  • Serious
  • Professional
  • Unpredictable
  • Playful
  • Laid Back
  • Fired Up
  • International Appeal (spoken with Spanish, French, German, African, Canadian, and/or Australian accents)

Then let gamers pick any 2 types of ‘dispositions’ for our interviews, so that we can have a good mix of ‘responses’ during our interactions with Doris Burke on the sidelines, or in post-game interviews, like:
  • Unpredictable + Playful
  • Laid Back + Professional
  • Serious + Professional
  • Fired Up + Playful
  • Or Serious + International Appeal

These combinations will provide responses that are more ‘customizable’ toward an individual gamer’s very own personality.

FOR EXAMPLE:

Someone who is Serious & Professional… would probably give responses that tend to put Teammates first…. and/or talk about executing the Coach’s Game Plan…. And they wouldn’t give a very ‘egotistical’ response like: “My teammates should just give me the ball & get out of my way”.

But someone who is Unpredictable & Playful might give you some hilarious gems, or make whimsical jokes about their competition, or even their own teammates. (But nothing too malicious.) Or they might randomly ‘photobomb’ other teammates during their own interviews.



NEXT, MAKE OUR MYPLAYER A PART OF THE POST-GAME DISCUSSION BETWEEN EJ, KENNY & SHAQ.

Once 2K has implemented 'disposition' attributes… they should allow our MyPlayer to be a part of the post-game analysis / discussion.

i/e Give our MyPlayer a headset… put us on Satellite Camera in the studio… and let us just add a few 'color-comments' while EJ, Shaq & Kenny are watching / discussing highlight footage of the game & giving their feedback.

Based on our ‘disposition’ our MyPlayer could even chime in with comments like…
  • “I got really hot in the 1st quarter and shots just started to fall”….
  • or “I knew I would have a big game tonight”….
  • or “I struggled early, so I really wanted to execute the Game Plan to get back on track”...
  • or “I was looking to make something happen for my teammates in the 2nd half with all those assists”….
  • or “I was focusing on rebounding, so we could extend the lead”….
  • or “Hey Shaq, do you like how my sneakers looked on that dunk? lol”….
  • or “I had a block party tonight. And everyone was invited. lol”...
  • or “I played badly tonight. I’ll have to do better next game”

All of this would add to the 'immersion factor'.

Just my opinion.
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Old 06-22-2016, 06:02 AM   #48
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Re: NBA 2K17: Some Ideas To Make MyPlayer Better...

I've been a My Career NUT since NBA 2K11. I love the mode! I've used too many hours creating players, developing them into NBA superstars and trying to copy the attributes and styles of my favourite players. I love to take on the reporters, trying to do so in a manner which best fits the guy I am trying to visualise in my head. All the options, opportunities, customisations and visualising this mode allows is absolutely incredible, if you still hold on to that childish dream of being like Mike, like Lebron, like Kobe, like Shaq or like Steph. You can be the basketball player you always dreamt of being. Nothing makes me feel like a child - embarrassingly so - like playing 2K's My Career mode.

2K16's My Career didn't though.

The My Career mode in 2K16 was waaaayy below it's usual high standards - and I sensed it coming in 2K15 already. I blame two things for ruining the mode for me this year: The forced storyline and the online features affecting the offline part of My Career.

1: The corny story from Spike Lee.
It literally offered no options. Your path to stardom was scripted from the beginning. You're a black kid from Harlem, you're one of the top prospects in the country, you have a cheesy nickname, and oh yeah - completely contradicting the premises laid out - you have a starting overall resembling that of the biggest draft bust in NBA history at a 55. WTF. I kind of get what 2K was aiming for here. It was something completely to sports gaming, blending real cinematics into the game, but it was a failure, Spike Lee didn't deliver like he did in "He's Got Game", so don't make the same mistake again 2K. Please. Just make it fun and enjoyable to play. Make me able to chose my own path. That's why you call it "My Career". Because it's mine. The trailer even advertised - in the voice of Spike Lee: "You can even be yourself". Well, no. I couldn't. I'm a boring *** white dude. I didn't grow up in Harlem, I'm not black and I certainly wouldn't ever allow anyone to call me "Frequency Vibrations". I'd never do that celebration dance either smh. 2K14 was really on track story-wise. But I'd even take the less-story-focused more-decision-focused earlier versions ahead of the 2K16 version any day.

2: The online features (My Park etc.) hugely affecting my offline experience.
When first announced it sounded awesome being able to take your My Player online and compete against others in the parks. It still is, but there's got to be some way for me to still enjoy my offline career, while also enjoying the online modes like My Park. When I play My Career, it's because I want to simulate the feeling of being the next Jordan, the next Lebron etc. The attribute caps this year was ridiculous. Lebron is a 6'8 freak of nature, handles the ball like a point guard, passes like Magic, dunks like MJ, runs the floor like no other and can even shoot to an extent. Why can't I be Lebron when playing offline against none other than myself? The same with Steph and Kyrie: around 6'3, insane handles, knockdown shooters and with the ability to finish crazy circus layups around the rims. I can't even do that. I have to choose on or the other, unless I want to just be mediocre all round with the balanced style. Please 2K, I beg you: bring my enthusiasm for this mode back by making our online- and offline players separate, so that I can once again become the new Lebron, MJ, Kyrie, Steph etc. Go easy on the attribute caps and allow us to get creative with the style of player we want. Let me choose to be - as a starting "build" - an athletic Point Forward with lockdown D potential. If it's a VC issue for you, all right, then make us pay VC for adding extra starting "descriptions" on our players. Just allow us to make these players again. It was so much more fun.

I buy NBA 2K for two things only: the My League mode and the My Career mode. I was so disappointed this year. I'm the freak who buys VC to create my guy and make him into "The Next Phenom". I don't enjoy the grind of the My Career mode (which btw has always been on fo my problems with the mode); I enjoy the narratives you create for yourself. I really hope someone will read this and just consider the frustrations I had, because this year I will not pre-order (first time ever). I won't buy the game before I get a picture of what the My Career will be like this year, and if it's anything like 2K16 I'll save my money instead. Lat year it just wasn't very enjoyable.
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