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They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mode

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Old 06-16-2016, 11:33 AM   #249
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Re: They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mo

Looking ahead...How do you guys plan on actually editing the players to create the 2017 rookies post-draft? Just making a big board of position ratings (i.e. Fournette is the highest-rated RB, McCaffrey is the 2nd highest-rated RB, etc) and then editing the first RB taken in the draft and making him the first on your "board"?

I guess it's better than nothing, but I wish this could be done before the draft
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Old 06-16-2016, 11:46 AM   #250
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Re: They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mo

Quote:
Originally Posted by sccavs64
Looking ahead...How do you guys plan on actually editing the players to create the 2017 rookies post-draft? Just making a big board of position ratings (i.e. Fournette is the highest-rated RB, McCaffrey is the 2nd highest-rated RB, etc) and then editing the first RB taken in the draft and making him the first on your "board"?

I guess it's better than nothing, but I wish this could be done before the draft
Yeah, probably write it on paper. I'll probably only do like 10-12 actual prospects for each position and the rest can be what the game gives me. Definitely all of the bigger names though.
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Old 06-16-2016, 12:28 PM   #251
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Re: They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mo

Quote:
Originally Posted by Brightline
Unrelated Q: can we choose opponent uniforms?
I certainly hope so!

Failing that:

I wish they would simply assign ALTs / Throwbacks / etc. to the CPU team in the "National Broadcast" / MNF / SNF games...
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Old 06-16-2016, 12:49 PM   #252
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Re: They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mo

I'd imagine people will earmark a few highly ranked players before the draft to be re-rated after the draft. This way it will ensure competitive balance with the CPU, who will still draft those players high.

I think I'll actually probably end up re-rating the first player in every position group that's a first rounder, so there are some ****ing freaks that can be somewhat evenly distributed around the league.

Another thing you could do...if, for instance, the top RB speed is still 91 this year...earmark all the "speed" backs and stagger their speed ratings.
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Old 06-16-2016, 03:11 PM   #253
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Re: They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mo

Quote:
Originally Posted by Brightline
This is the kind of thing that is "Maddening."



Unrelated Q: can we choose opponent uniforms?

I saw in another thread that we CANNOT choose opponent unis inside CFM
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Old 06-16-2016, 03:22 PM   #254
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Re: They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mo

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Originally Posted by eastcoast49ers
I saw in another thread that we CANNOT choose opponent unis inside CFM


This is correct, Price confirmed that we can't change opponents uniforms.

As for the preseason teams, I'm disappointed. Not scream-from-the-hills disappointed, but still. It wouldn't be so bad if one of my opponents wasn't a division rival...every year after season 1 I (as SF) get Rams, Broncos, Patriots, Chargers. In that order.

I guess I'll hope for at least a new set of 4, but I know it'll be the same set...
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Old 06-16-2016, 03:22 PM   #255
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Re: They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mo

Excited for all the improvements/additions but it really sucks that we can't change the opposition's uniforms. Playing several years in CFM and never (or rarely) getting to see our rivals' alternate unis blows. NCAA Football always had that, weird that Madden can't add it.
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Old 06-16-2016, 04:21 PM   #256
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Quote:
Originally Posted by bfett81
I'd imagine people will earmark a few highly ranked players before the draft to be re-rated after the draft. This way it will ensure competitive balance with the CPU, who will still draft those players high.

I think I'll actually probably end up re-rating the first player in every position group that's a first rounder, so there are some ****ing freaks that can be somewhat evenly distributed around the league.

Another thing you could do...if, for instance, the top RB speed is still 91 this year...earmark all the "speed" backs and stagger their speed ratings.
I will do something similar but I will also pick about 8 guys in the first round to turn into busts. Need to come up with a way to ensure it's random so even some of my picks will be included.
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