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They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mode

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Old 06-13-2016, 01:03 PM   #193
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Re: They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mo

Player editing means pre order time for me. Very excited to hear this.
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Old 06-13-2016, 01:07 PM   #194
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Re: They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mo

Quote:
Originally Posted by Chin2112
People complaining about roster dumps and being able to revert them, you can just add the players back and give them a contract. Will it be perfect, no.
Ok, here is my thing on this.Sure you can "undo " it to an extent, but you not going to know what all 30 guys someone drops was making exactly, between contract and bonuses even how many years they were still under. So if someone nukes a team, your gonna spend a hella lota time trying to make it look half way right putting them all back on team and giving them "fair" contracts for their attributes and making it look half way decent.

Theres alot to that , not a simple thing to do manually like that. Id rather just put them back on team and clear cap hits, let next owner or cpu resign them.
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Old 06-13-2016, 01:07 PM   #195
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Re: They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mo

Quote:
Originally Posted by howboutdat
Ok here it is -


Looks like players over 30 going to be losing -2 points in numerous areas now ..... including speed. Not sure how improved that is from this year to be honest.
I think this is significantly better. It would be nice if they had a slightly more formulaic setup, but guys should lose a little physically as they age
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Old 06-13-2016, 01:09 PM   #196
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Re: They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mo

Quote:
Originally Posted by NateDogPack12
Point of moderation - you need to be very careful about throwing shade at people. Don't assume a sinister motive from others. Just because people disagree with you doesn't mean they have an agenda. Generally, the people ALWAYS doing one thing are folks like you who are negative 98% of the time.

I'm all about replicating what I loved about Maddens of old. Guiding my players through team meetings and coaches that significantly impacted regression were never part of that. The coordinators mattered because they afforded you bonuses in attributes.

I really get where you guys are coming from but until you present a thorough, serious, and precise mechanism for player progression that can supplant what we have, I think your criticism rings hollow. I read almost every post on this forum as is my job as a mod, and I haven't seen a proposal that doesn't have major deficiency.
I'm very confused about this post, on one hand you warn me about labeling others with some motive, then you seem to do the exact same thing to me in the same post. You saying I'm "98% negative" isn't some statistical fact, that's your opinion, just like what I stated was mine except I didn't even direct it at anyone's posts in particular, like you did towards not only my posts but directly at me. If I were to say "generally the people always doing one thing are folks like you trying to find a reason to give Madden a pass for its' issues 98% of the time", I'm sure that wouldn't have gone over well, so I don't get how is ok because it being stated about posts or a poster you see as negative.

To be clear I don't think that's case with you or your posts and even if I did, so what, it's just video games, so what difference does anyone else's opinion on it make. I think "98% negative" is a skewed POV, I try to be 100% honest and fair, which isn't too difficult because, again, it's just video games, I find no need or desire to front about something so innocuous, even though I'm very passionate about it. I feel like anyone that interprets overwhelming negativity in my posts might have way more to do with how they actually feel about Madden vs the content of my posts.

It's one thing if I were to be posting "it seems we will never have a good football game again", "we should give up on ever getting realistic line play", etc but things like "man those are some nice features, I just would like a way to not have XP/Goals affiliated" or "it's disappointing after all this time there are still no off ball injuries", aren't negative, that's just me being honest. Also it seems to me, people attaching a negative label to things like that, could actually agree with the content but don't want to be reminded of it or maybe they don't agree and just don't want to hear it but either way that isn't my problem, this a supposed to be a discussion board, not a everyone agree to agree board.

In reference to "throwing shade", which I suppose means like being passive aggressive or indirectly going at someone in particular, that's not what I was doing, I was directly going at a notion. That being, whatever design decision can be considered adequate, solely based on Madden being a video game. I didn't make that up, that discussion has played out here many times and different people do use that as a basis to form a point or argument. I disagree with it and whenever I think it's being used, I rebut it.

Lastly to bring this all on topic, my point of older video games, even past Maddens, encompasses player development and less than ideal design choices. Even though I try to figure out ways or suggestions to make do with whatever Madden currently is, I don't understand why that seems to be such a theme around this game the past decade. At some point, which I think we are well past, it should be reasonable to request core changes to things that aren't ideal for football representation in team management vs only offering suggestion how they can improve what's already there. I think the fact they are making such a concerted effort to do that with regard to game play makes the desire to finally see that in Franchise mode all the more strong and frustrating when it doesn't happen.
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Old 06-13-2016, 01:20 PM   #197
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Re: They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mo

Wow, I have to say that I'm very pleased with this news.

I didn't think they'd allow full player editing. This is huge. I can see this having a decisive impact on the long-term playability of franchise mode.

I'm also really happy about the inclusion of a non-binary injury system and a practice squad.

Full player editing is where it's really at this year. Once we figure out what the thresholds are for tiered animations and how certain QB traits effect QB AI, we can balance the league ourselves.
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Old 06-13-2016, 01:31 PM   #198
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Re: They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mo

Quote:
Originally Posted by Tatupu_64
I think this is significantly better. It would be nice if they had a slightly more formulaic setup, but guys should lose a little physically as they age
I do not like that it seems to be a flat -2 across the board.
An aging player should lose some of his athleticism, but not his technique.

Booo
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Old 06-13-2016, 01:56 PM   #199
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Re: They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mo

Quote:
Originally Posted by Trojan Man
Wow, I have to say that I'm very pleased with this news.

I didn't think they'd allow full player editing. This is huge. I can see this having a decisive impact on the long-term playability of franchise mode.

I'm also really happy about the inclusion of a non-binary injury system and a practice squad.

Full player editing is where it's really at this year. Once we figure out what the thresholds are for tiered animations and how certain QB traits effect QB AI, we can balance the league ourselves.
The bold is interesting and I wonder how that will play out in multiplayer online leagues. The Commish now has a lot more customization control, so I wonder how they can utilize that in a way to enhance the experience. Can they share this control with other Users by making them Co-Commish, so that more than one User can assist in making changes and what will be some of the creative changes the community comes up with to enhance the game?

Things like that will be interesting for me to watch out for the months following release. I suppose there will be a thread or threads on how to mimic what other Commishes and leagues have been able to do.
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Old 06-13-2016, 02:08 PM   #200
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Re: They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mo

Quote:
Originally Posted by Big FN Deal
The bold is interesting and I wonder how that will play out in multiplayer online leagues. The Commish now has a lot more customization control, so I wonder how they can utilize that in a way to enhance the experience. Can they share this control with other Users by making them Co-Commish, so that more than one User can assist in making changes and what will be some of the creative changes the community comes up with to enhance the game?

Things like that will be interesting for me to watch out for the months following release. I suppose there will be a thread or threads on how to mimic what other Commishes and leagues have been able to do.
I haven't played online franchise since 2010 and I don't plan on ever playing that mode again. I'm strictly an offline franchise mode guy, so this feature is extra important to me. If the QBs are given the wrong traits or we figure out that X trait makes QB play more realistic, then offline users can edit so the league plays as they want it to.

In online leagues, the human element plays a more prominent role, so it's perhaps less important to be able to edit things like player traits and ratings.

I'm just happy they opened this area of the game up. I didn't think they would because I assumed it would just break a bunch of things and create chaos. I'm elated to have been wrong about that.
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