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Madden NFL 17 Features Several Key Presentation Improvements

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Old 06-08-2016, 05:41 PM   #81
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Re: Madden NFL 17 Features Several Key Presentation Improvements

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Originally Posted by avwhitechic
By the way Ian Cummings told us the same thing with the frame rate issues...that was 09'


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Soooo....then why is it so hard to comprehend?

Its not that difficult


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Old 06-08-2016, 05:44 PM   #82
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Re: Madden NFL 17 Features Several Key Presentation Improvements

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Originally Posted by K_GUN
Soooo....then why is it so hard to comprehend?

Its not that difficult


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BECAUSE ALL PROGRESS IS LINEAR!

Anyway, there's a lot of cool stuff in regular play-now presentation, but the really cool stuff is still to come.
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Old 06-08-2016, 05:45 PM   #83
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Re: Madden NFL 17 Features Several Key Presentation Improvements

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Originally Posted by mrprice33
Because if you have a completely customizable camera it can placed in a position where the engine could be adversely affected. And if that's not a risk they're willing to take, then it's a risk they're not willing to take.

And really? You don't think game development is triage? Have you ever had to develop on a deadline? Have you ever had to do anything creative on a deadline? I've had to write reviews on deadline and I always wish I can go back and fix something after it's done. It's always about doing the best you can to meet your design philosophy and goals for that cycle. So yes, you have to make concessions, you have to let some things go for next time. It's hard to believe you have done software development in any serious way and not feel like that, as basically every software dev I've ever spoken to has described design as triage to me. Maybe you're just especially good at it.
@mrprice:
Sometimes it is better to stop, take a breath and maybe jump back into the threads a bit later I say this as I see your responses are getting a bit hostile, and while it's not cool to be "attacked" unfairly, it is also not necessary to respond in passive aggressive way.

Just my two cents of friendly advice

I do reckon one point you had earlier is very valid, and will probably always apply to Madden and any other game... Once something is fixed/added, the customer goes straight into "taken for granted" mode and moves on to the next critique... I believe this must be a very hard way of thinking and living if that's how peeps approach a video game, nothing will ever be enough.

Unfortunately it is pretty easy to see plenty of folks that fit this prerogative in here

I do hope to see more meat to the presentation additions shortly
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Old 06-08-2016, 05:48 PM   #84
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Re: Madden NFL 17 Features Several Key Presentation Improvements

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Originally Posted by msdm27
@mrprice:
Sometimes it is better to stop, take a breath and maybe jump back into the threads a bit later I say this as I see your responses are getting a bit hostile, and while it's not cool to be "attacked" unfairly, it is also not necessary to respond in passive aggressive way.

Just my two cents of friendly advice

I do reckon one point you had earlier is very valid, and will probably always apply to Madden and any other game... Once something is fixed/added, the customer goes straight into "taken for granted" mode and moves on to the next critique... I believe this must be a very hard way of thinking and living if that's how peeps approach a video game, nothing will ever be enough.

Unfortunately it is pretty easy to see plenty of folks that fit this prerogative in here

I do hope to see more meat to the presentation additions shortly
I need to remember that the ignore list is there for a reason. You're right though.
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Old 06-08-2016, 05:54 PM   #85
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Re: Madden NFL 17 Features Several Key Presentation Improvements

Unless I glossed it over, did they mention anything about reworking the playcalling screen so the graphics don't cover up the replays or whatever is going on on the field after the play is over?

Madden 16 playcalling screen


Something along the line of this so I can still see the action on the field, especially during replays, or just about anytime there is something on the field. Just a quick mock-up that I did a few years ago. Just the idea of not covering up the action with playcalling screen would be great.


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Old 06-08-2016, 05:57 PM   #86
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Re: Madden NFL 17 Features Several Key Presentation Improvements

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Originally Posted by strawberryshortcake
Unless I glossed it over, did they mention anything about reworking the playcalling screen so the graphics don't cover up the replays or whatever is going on on the field after the play is over?

Madden 16 playcalling screen


Something along the line of this so I can still see the action on the field, especially during replays, or just about anytime there is something on the field. Just a quick mock-up that I did a few years ago. Just the idea of not covering up the action with playcalling screen would be great.


Unfortunately the play-calling screen hasn't changed. There are more stoppages for replays, though, which might help?
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Old 06-08-2016, 05:57 PM   #87
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Re: Madden NFL 17 Features Several Key Presentation Improvements

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Originally Posted by mrprice33
Because if you have a completely customizable camera it can placed in a position where the engine could be adversely affected. And if that's not a risk they're willing to take, then it's a risk they're not willing to take.
That's dependent on the placement of the camera. And that could very well be a risk they don't want to take because some might not understand this and complain. But technically, as far as I can tell, a custom camera would work and not cause frame-rate problems dependent on it's placement.

Quote:
Originally Posted by mrprice33
Have you ever had to develop on a deadline?
Are you serious? Of course I have. Some pretty stringent deadlines.

Quote:
Originally Posted by mrprice33
Have you ever had to do anything creative on a deadline?
Off course.

Quote:
Originally Posted by mrprice33
I've had to write reviews on deadline
You've written reviews? I've written software. Since the 80's.

Quote:
Originally Posted by mrprice33
So yes, you have to make concessions, you have to let some things go for next time.
Man, of course I had to make concessions and put things off as a future enhancement. We've had to push off known bugs.

Quote:
Originally Posted by mrprice33
It's hard to believe you have done software development in any serious way and not feel like that, as basically every software dev I've ever spoken to has described design as triage to me. Maybe you're just especially good at it.
I've done compilers, linker's and simulators for hardware that hadn't even been developed yet, just designed and in the process of being developed. Simulations of hardware at the actual clock level. We took the hardware schematic's from the hardware designers and wrote simulations at that level. I'd say that's pretty serious.

Why you so salty about this? I think it's great you've spent all this time trying to help the community. I have not attacked you. Just asked what was probably a legit question about custom camera's and gave my very educated opinion on software development.

And yes, I was pretty good at it, and still am pretty good at it.

Dude, chill, get back to answering questions and THANKS for your time!!!!!!!!!! Seriously THANKS!!!!!!!!
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Old 06-08-2016, 06:01 PM   #88
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Re: Madden NFL 17 Features Several Key Presentation Improvements

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Originally Posted by mrprice33
Unfortunately the play-calling screen hasn't changed. There are more stoppages for replays, though, which might help?
Thanks. Is there at least some type of "delay" (millisecond) to the button mash when the replay kicks in? "Button Delay" is never a good thing in a video game, but sometimes in the heat of the moment, you want to smash that "X" button, and you're like oops, I actually wanted to see that replay.

And can there be replays after each and every single play if the user wanted?
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