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EA Sports UFC 2 Game Update 1.07 & Content Update #4 Available Now - Details Here

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Old 06-03-2016, 06:58 AM   #177
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Re: EA Sports UFC 2 Game Update 1.07 & Content Update #4 Available Now - Details Here

THANK U EA and devs for listening to community and making good changes.
it s always nice and good to see that u re still working on game.

can u please tune standup (combos, combo multiplier, body shots, side kicks) in next patch?
it looks like from div 4/5 everybody turns into robot spamming same combinations, same combos with same kicks, same sidekicks.
I would say add more counters to every punch/kick or add auto lunge for punches, because they re way too many kicks thrown in 3/5 rounds
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Old 06-03-2016, 07:22 AM   #178
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Re: EA Sports UFC 2 Game Update 1.07 & Content Update #4 Available Now - Details Here

Always disappointed to see those patch notes and still noticing that nothing has been done to debuff the almost impenetrable block. A debuff on it's ridonkulous combo multiplier, and mostly when it comes to chaining jabs and straight together to the body should have been done a while ago too.

Havn't been much on these forums at all since the forum change has been done, and whenever I do, it's pretty disappointing to be frank. Not the forum mind you, but it's patches and what the priority of them entails.

I'm sure I havn't been the only one noticing, but since when does setting up spinning strikes at the end of a jab - lead left hook for exemple, should cost you more stamina in the long run than someone who would constantly throw multiple of them in a round? I'm not talking as if they are spamming them constantly back to back, but someone who throws ten of them in a single round, even if they manage to pot shot them one at a time, should be reflected into their perm stamina either way.

And I'm not saying that messing/tuning with the perm stamina is a easy thing, but as time goes on, you would think something alongside those lines would have been patched by now. It's a major thing that I'm sure would go a long way for the striking to be more appreciated. And like Morgan has said in the first few pages, feeling that the changes for striking could potentially only been seen in the next game is very, very ****ing disheartening.
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Old 06-03-2016, 09:17 AM   #179
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Re: EA Sports UFC 2 Game Update 1.07 & Content Update #4 Available Now - Details Here

Quote:
Originally Posted by chapmandachamp
just got update and the free packs were loaded with sweet LW perks/moves/and atrib . now im wondering if this is like a sorry for all those 1500 prem lw packs ?? cuz apology accepted!
haha I didn't think about that....more than likely! I also accept their apology lol


Quote:
Originally Posted by norml
I just don't understand the reasoning for being able to pre-emptively deny standing takedowns when you can't deny early on the ground or in the clinch where at least it would be at worst a 50/50 guess. TD's are denied the same every time, no guessing. Which means I can throw a spin kick then immediately hold R2+RS down and block any well timed TD. Now that it's common knowledge the TD situation is quickly going to get worse.
Good point -- you can't pre-deny in clinch and ground, and in reality, those are HARDER denials to make (in terms of a human's reaction skill) so ---

no pre-denial available for very quick transitions (ground and clinch are fast)

vs.

pre-denial available for an animation (standing takedown attempt) that generally takes much longer to play out.


So, it's making the easier-to-deny scenario EASIER; and the harder scenario HARDER

This in of itself ... when fighters both have 100% stamina ... is a debate topic for sure.

But if Fighter A has 80%+ and Fighter B has < 20% ---- it doesn't seem very realistic or balanced given takedowns are some of the most taxing moves you can make in the octagon.

Quote:
Originally Posted by Bigg Cee
all they have to do is just use knees to block your transition. Pretty much clinch is the same way before patch if you don't wanna deny and just want to stop a transition. This time around all they did was just make punches not stop it.
Just block the knees then Now people can only stop transitions two ways: Knees, or denials. Most people are horrible at denials; so they'll be using knees a lot. So, block a knee, return a strike, transition.

After about 30 fights last night, I'm liking the new changes to clinch --- I just wish punches/elbows did a tad more damage in single collar, to make up for their nerf
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Old 06-03-2016, 09:26 AM   #180
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Re: EA Sports UFC 2 Game Update 1.07 & Content Update #4 Available Now - Details Here

Quote:
Originally Posted by aholbert32
I guess I'm showing my age because I'm from the generation where you bought a game and there were no patches.....you just had the game. Now with patches, I'm thankful if a game company improves the game after release. With that said, I know not everyone feels that way.
lol for real right? Kids these days, so spoiled

That said, there are a few very easy tweaks they could make, that could make a huge difference (for the better) with very little effort/investment/$/time

* Slight boost/stopping power to powerful one-shot strikes --- in particular I've found that push kicks are almost worthless even if you catch them FLUSH as they are running at you

* Slight boost to standing takedown ability; in particular, make it mor stamina dependent (see previous posts)

* Approx. 20% DECREASE in the power of standing block/health of your arms. --- and/or more bleedthru; so if your arms are 'sorta pink', you are going to absorb some damage!! Y ou don't only start absorbing a (decent) amount of damage when arm health is totally dead. Note: Ground is fine; but standing is too powerful. This will help get rid of the 'invisible shield' syndrome without having to rework blocking/etc.

I'm certainly not a dev but those three themselves seem to be very quick fixes; just tweak some numbers in the code ever so slightly and you're good to go.

But oh well, I'm liking this patch so far, especially the Item Scouting that's legit
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Last edited by Boiler569; 06-03-2016 at 09:34 AM.
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Old 06-03-2016, 09:49 AM   #181
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Re: EA Sports UFC 2 Game Update 1.07 & Content Update #4 Available Now - Details Here

Quote:
Originally Posted by aholbert32
That is not true.

AI doesnt make the mode. It makes the mode more enjoyable. If Madden had A+ AI but no franchise mode and all you could play is quick games....no one would buy Madden.

I'm not saying that the AI doesnt need improving because it does.

I'm saying that I dont believe that AI isnt a complete substitute for empty game modes.
I would say AI does make the mode. It pretty much broke career mode for everyone in UFC 2.

Look at fifa, after all these years they got the AI pretty good. Pretty much a setting for everyone. I'm primilary an online player but I really hope they concentrate a lot on offline stuff for the next game.

That being said I went back and finally finished my career mode, and it was actually pretty fun. The AI is much better.

Remember to turn off stamina and the hud. You don't look at your opponent's stamina in real life.
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Old 06-03-2016, 10:13 AM   #182
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Re: EA Sports UFC 2 Game Update 1.07 & Content Update #4 Available Now - Details Here

ea ufc 1 AI was better but i hope they improve more
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Old 06-03-2016, 10:22 AM   #183
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Re: EA Sports UFC 2 Game Update 1.07 & Content Update #4 Available Now - Details Here

Quote:
Originally Posted by DaveDQ
I guess the hopes of EA seriously addressing stamina are gone. They just refuse to tax a guy for being overly aggressive. It's so frustrating.
My same complaint Dave!
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Old 06-03-2016, 10:48 AM   #184
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Re: EA Sports UFC 2 Game Update 1.07 & Content Update #4 Available Now - Details Here

Too bad there is still no random generation for a create a fighter offline. I don't play that ultimate team stuff.

Still no random select for fight now either.

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