Home

EA Sports UFC 2 Game Update 1.07 & Content Update #4 Available Now - Details Here

This is a discussion on EA Sports UFC 2 Game Update 1.07 & Content Update #4 Available Now - Details Here within the EA Sports UFC forums.

Go Back   Operation Sports Forums > Combat Sports > EA Sports UFC
New OS Forums Are Coming on May 1
The Best Sports Gaming Year of All-Time
Arcade Sports Games Need a Revival
Reply
 
Thread Tools
Old 06-02-2016, 06:27 PM   #105
Banned
 
OVR: 0
Join Date: Apr 2016
Re: EA Sports UFC 2 Game Update 1.07 & Content Update #4 Available Now - Details Here

Thiago Tavares really ea???? and still no Lombard at MW or Cerrone at WW gotta do better ea
Wildbillcutolo is offline  
Reply With Quote
Advertisements - Register to remove
Old 06-02-2016, 06:43 PM   #106
MVP
 
SUGATA's Arena
 
OVR: 0
Join Date: Apr 2016
Posts: 1,377
Re: EA Sports UFC 2 Game Update 1.07 & Content Update #4 Available Now - Details Here

Quote:
Originally Posted by Boiler569
maybe I've just played so much I've seen it happen a lot --- or it's the pre-empt --- I think it should be a 0 frame denial window

but you know what, if there was another rule where no pre-denials if your stamina is under 20% that would be awesome

If someone legit stops my TD in 6 frames (with no predenial!) even if they have no stam and I have full...I'd be fine w/ that I guess haha they got me, they got me good

but 6 frames PLUS pre-denial (not sure how many frames a pre-denial can possibly last) seems a bit overboard when it's 90+ stam vs < 10% (or even <25%), gives them a bit too easy of an escape for massively mismanaging their stamina IMO and that can make a huge difference in close fight

Pre-denial in Standup may last ALL the time W/O any penalties and stamina drain.
I think there must to be at least Stamina drain for holding Grapple block.


But again in 3rd time i want to repeat, Guys why it does not draw yr attention??

Do you think that we can not perform pre-emptive deny by Grapple block IN CLINCH, but can perform pre-emptive Reversal w/o any penalties and stamina loss (which is much more dangerous than simple GB) IN CLINCH - is a right thing with good balance?

Again, pay yr attention to it: In Clinch you can pre-eptively holding, w/o stamina drain, w/o any penalties just by HOLDING L2+RS to have activated all the time a Reversal vs opponent's TD/Throw (by Submission, by TD, by adv Transition)!
Why only i am alone still thinking that this is not right?.....

Spoiler


How to fix:
1) always where we have Grapple HUD (Clinch and Ground, ecxept only Stand up) change input for reversals to L2+R2+RS and all other penalties of standard Grapple block (blank GB, Wrong GB - penatlies).
I.e. ALWAYS Reversals must to have the same penalties and features as Grapple block(GB). GB is different ONLY between Stand up and Clinch/Ground. So reversals input must to be different ONLY between Standup and Clinch/Ground! This must to be the rule of balance.
2) In Stand up the only we need to change is to make a Stamina drain for activated GB. No Blank GB or Wrong GB pentalties are required.

Last edited by SUGATA; 06-02-2016 at 06:48 PM.
SUGATA is offline  
Reply With Quote
Old 06-02-2016, 06:52 PM   #107
MVP
 
SUGATA's Arena
 
OVR: 0
Join Date: Apr 2016
Posts: 1,377
Re: EA Sports UFC 2 Game Update 1.07 & Content Update #4 Available Now - Details Here

Quote:
Originally Posted by Webbington
Anyone????
Red text in red please )
Quote:
Originally Posted by SUGATA
GRAPPLING MOVE REVERSAL (GM Reversal):
- some fighters have GM Reversal (Transition, TD/Throw, Submission) for countering some opponent’s GM (usually TD/Throw attempts); I CAN REVEAL what Reversals has my fighter by holding L2/L1/R2 and possible Reversals will be displayed on my Grapple HUD:
Example: in Practice Stand up on distance perform GM (for ex TD) by opponent and Grapple HUD appear, by mine fighter hold R2/L2/L1 to see available counter moves; do the same in Clinch; do the same on Ground.
- may be listed in Move list in Submission > “Reversal” word (for SR) OR may not be listed at all
- Reversal window is different for Stand up/Clinch/Ground
- (may holding Reversal input pre-emptively)
- is instant (don’t need to fill TM), so is undeniable.


1. TAKEDOWN REVERSAL (TR) vs Takedown:
- vs Takedown from any position (Stand up, Clinch)
- counter opponent’s TD attempt by Takedown/Throw
- Reversal window = 50% opponent’s filled TM
- in Practice: on distance perform this TD by opponent and Grapple HUD appear, by mine fighter hold R2/L2/L1 to see available counter moves
(may holding)L2 + (may holding)RS Left/Right - perform Takedown reversal as a TD counter. POSSIBLE pre-emptive input, but then I will start my TD attempt; no Stamina drain.

2. SUBMISSION REVERSAL (SR) vs Takedown:
- vs Takedown from any position (Stand up, Clinch)
- counter opponent’s TD attempt by Submission
- Reversal window = 50% opponent’s filled TM
- in Practice: on distance perform this TD by opponent and Grapple HUD appear, by mine fighter hold R2/L2/L1 to see available counter moves
(may holding)L2 + (may holding)RS Down - perform Submission reversal as a TD counter. POSSIBLE pre-emptive input; no Stamina drain.
For fighter with SR only for one type of TD (for ex only for Single leg TD) against opponent with both type of TDs (single leg and double leg): (holding) RSê + [as TD begins](click)L2 against TD available to SR or R2 against TD not available to SR.

3. SUBMISSION REVERSAL (SR) vs Transition:
- vs opponent’s Transition from sub Sprawl to Clinch (Over under); (Guillotine).
- vs opponent’s Transition from sub Half guard to dom Back sitting; (Knee bar).
- counter opponent’s Transition attempt by Submission
- Reversal window = 50% opponent’s filled TM
- in Practice:
[BEFORE Submission reversal moment] (may holding)R2+L2, and (click) RS in indicated direction [at Submission reversal moment, i.e. as opponent’s Grapple Move execution starts] - perform Submission reversal as a Transition counter. NO pre-emptive input (all the same as GB, will be Blank GB and Wrong GB).



4. TRANSITION REVERSAL (TR) vs Takedown:
- vs Takedown from any position (Stand up, Clinch). Example: vs Single/Double leg TD by Transition to Over Under clinch
- counter opponent’s TD attempt by Transition
- Reversal window = 90% opponent’s filled TM in Stand up; and 10 frames in mid of filled TM in Clinch (in Clinch window is very small window so better [just his TD animation begins] (holding) L1+RS)
- in Practice: on distance perform this TD by opponent and Grapple HUD appear, by mine fighter hold R2/L2/L1 to see available counter moves OR may not appear but available
(may holding)L1 + (may holding)RS Left/Right - perform Transition as a TD counter.

Last edited by SUGATA; 06-02-2016 at 07:01 PM.
SUGATA is offline  
Reply With Quote
Old 06-02-2016, 07:00 PM   #108
Pro
 
Donnie_Brasco_FR's Arena
 
OVR: 0
Join Date: Apr 2016
Re: EA Sports UFC 2 Game Update 1.07 & Content Update #4 Available Now - Details Here

Quote:
Originally Posted by manliest_Man
This is my latest game on this patch and this just happened:
https://youtu.be/zErnlIaSKus

Diaz overall Stamina pretty much the same as mine.
I block his clinch attempt,so i got counter strike advantage,i hit him with jab straight,then his hook cancels my next strike somehow and my stamina gets punished,making me want to lean,where diaz unloads 1000 hooks to my body,with 0 stamina and knocking me out through the block,i eventually let got L2 and start holding block,but to no effect..

12 spammed hook strikes,unblockable and uninteruptable by nate diaz with 60% health
It's entirely your fault, you played bad on this extract.
You should just guard your body instead of throw sway, it's pity because your opponent looked like very bad.
Diaz has Body Snatcher (Level 2) so dont mess with him!

Last edited by Donnie_Brasco_FR; 06-02-2016 at 07:03 PM.
Donnie_Brasco_FR is offline  
Reply With Quote
Old 06-02-2016, 07:23 PM   #109
Pro
 
OVR: 0
Join Date: Apr 2016
Re: EA Sports UFC 2 Game Update 1.07 & Content Update #4 Available Now - Details Here

Please add Hector Lombard to Middleweight, Donald Cerrone to Welterweight, and Renan Barao to Featherweight. These are high profile fighters that should have priority. Heck, McGregor was added to Welterweight in a very short amount of time. I'm baffled these guys haven't been added to the mentioned weight classes. It's a major bummer we're also missing out on these particular Live Events. Can this become a priority for the next content update/patch? It would be much appreciated, thanks!
SMOKEZERO is offline  
Reply With Quote
Old 06-02-2016, 07:23 PM   #110
Handling it
 
fishingtime's Arena
 
OVR: 0
Join Date: Aug 2013
Posts: 1,742
Blog Entries: 1
Re: EA Sports UFC 2 Game Update 1.07 & Content Update #4 Available Now - Details Here

Quote:
Originally Posted by GameplayDevUFC
Sorry, I know it's not what you want to hear, but we've done some preliminary testing and the only way we can get the symptons you see is by holding down RT all the time.

The controller vibrating was the nail in the coffin.

That's not to say there isn't a bug, but with the frequency you're seeing it, and the inability for us to see it, and the fact that no one else has seen it, I think it's very likely a problem on your end.

Again, I could be wrong and I'll be asking the game changers to keep an eye out for this as well.

But there's not enough evidence to the contrary at the moment.

And besides that, if we can't reproduce it there's literally nothing we can do anyway.

Sorry.
It is a new controller, and I looked and it doesn't pop all the way out.
__________________
@bikingforjesus on Instagram
fishingtime is offline  
Reply With Quote
Old 06-02-2016, 07:24 PM   #111
Banned
 
OVR: 0
Join Date: Apr 2016
Location: Cali
Re: EA Sports UFC 2 Game Update 1.07 & Content Update #4 Available Now - Details Here

Quote:
Originally Posted by norml
I just don't understand the reasoning for being able to pre-emptively deny standing takedowns when you can't deny early on the ground or in the clinch where at least it would be at worst a 50/50 guess. TD's are denied the same every time, no guessing. Which means I can throw a spin kick then immediately hold R2+RS down and block any well timed TD. Now that it's common knowledge the TD situation is quickly going to get worse.
This.... take away the preemptive td deny.
neyney00 is offline  
Reply With Quote
Advertisements - Register to remove
Old 06-02-2016, 07:25 PM   #112
Former EA Sports UFC Gameplay Developer
 
GameplayDevUFC's Arena
 
OVR: 0
Join Date: Jun 2014
Location: Vancouver, BC
Posts: 2,840
Re: EA Sports UFC 2 Game Update 1.07 & Content Update #4 Available Now - Details Here

Quote:
Originally Posted by fishingtime
It is a new controller, and I looked and it doesn't pop all the way out.
Bingo!

Good to hear.
GameplayDevUFC is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Combat Sports > EA Sports UFC »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 01:58 AM.
Top -