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EA Sports UFC 2 Patch 1.07 Coming Soon, Here Are Some Details

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Old 05-31-2016, 07:50 AM   #153
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Re: #patchspoilers 1.07

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Originally Posted by SUGATA
1) some fixes are easy because similar fixes were made before by patch. It is not my thoughts, this is just facts. So why Devs can not to make it now?
2) in UFC1 Devs asked us for ideas, created special threads for this for ex about grappling. I don't see how Devs asked us about Striking ideas when Striking is the MAIN LARGEST issue of the game. Even more when we are going to post the ideas Devs are not responding at al like they don't want to hear that b/s "it is 100% physics based and not debaters"
This is the DIFFERENCE and this force me to complain.
Devs don't ask us about striking ideas, they think that all is right or they think they know what to do already but keep this in secret - such things was not before on old forum.
3) btw I am not Against CM b/c this allow us to anticipate opponent's next move w CM mechanics knowledge.

LOL. You didnt answer any of my questions.

Just because a fix was made before doesnt mean its easy. Priorities change. Manpower changes. What they were able to do in UFC 1 doesnt mean that they have the time or manpower to do it for UFC 2.

GPD has responded to your threads and posts before. Just because you dont like or agree with his answers doesnt mean he hasnt responded.

As for devs creating threads to generate ideas, I see a big thread at the top of this forum where GPD asked for suggestions on grappling positions. Also, he's confirmed that striking isnt likely to be touched for UFC 2. So why would he create a thread asking suggestions when its not being changed for UFC 2 and its too early for discussion about UFC 3?
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Old 05-31-2016, 07:51 AM   #154
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Re: #patchspoilers 1.07

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Originally Posted by aholbert32
Hmmm....this is an interesting perspective. From a corporate perspective, why do your dollars matter more?

Casual fans and hardcore fans both spent $60 on this game. I'm sure just as many casual fans spend money on things like UT just like hardcore fans (if not more).

The point is to grow the game. So if hardcore fans are more likely to adjust and tolerate a MMA game because they love MMA, why would I target my game strictly to them. If I want to grow the playing base, I will focus on finding a middle ground that will appeal to casual fans but not totally alienate the hardcore set. That middle ground is hard to find and I've only played 1 MMA game that did that well (UD 3) and it took THQ 3 attempts to get there.

As for the "speculation" that hardcore fans arent posting, I dont agree. Have you read this board? 70-80% of the content here is people complaining about an aspect of the game. Whether its striking, ratings, movesets or a missing feature, people here consistently complain about the game. And thats fine as long as its constructive.

Now there are probably 100 people who come to this board regularly and post. Are we to assume they represent the majority of people who own the game? Are we to assume that there are hundreds of people who love the game and visit the board but never post?
Casual fans are important initially to get the game off the ground. The game should not tuned to cater to them though after they've already left the game clearly and are not even playing any more.

No amount of tuning is going to bring them back they have moved on to other titles to have a catch-and-release mentality when it comes to playing games that's why they are called casual gamers.

This game needs to be tuned to the hardcore player casual players will know no difference as they will play the game if they're going to play the game if they're not going to play the game they'll simply play something else that's what casuals do. It's not rocket science.


I wouldn't be shocked if the number crunchers are knocking on the door asking "why are the numbers dropping off?" The answer... the unnecessary tuning - just my assessment.
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Old 05-31-2016, 08:19 AM   #155
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Re: #patchspoilers 1.07

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Originally Posted by Find_the_Door
Casual fans are important initially to get the game off the ground. The game should not tuned to cater to them though after they've already left the game clearly and are not even playing any more.

No amount of tuning is going to bring them back they have moved on to other titles to have a catch-and-release mentality when it comes to playing games that's why they are called casual gamers.

This game needs to be tuned to the hardcore player casual players will know no difference as they will play the game if they're going to play the game if they're not going to play the game they'll simply play something else that's what casuals do. It's not rocket science.


I wouldn't be shocked if the number crunchers are knocking on the door asking "why are the numbers dropping off?" The answer... the unnecessary tuning - just my assessment.
Why would the number crunchers care though? I see complaint after complaint here about the online numbers dropping but no one can explain why that matters.

If online was pay to play and EA generated revenue from that, the online numbers would matter. Sure EA wants every owner to be happy with the game and continue to play it but that doesnt effect their bottom line. There is no correlation between the number of people who play the game months after release and the number of people who buy the next game.

This is a cold corporate way to look at it but EA already has your $60 bucks. They still want to sell the game to casuals even if its a a reduced price months from now. Making big hardcore changes to the game through patches doesnt help do that.
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Old 05-31-2016, 08:22 AM   #156
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Re: #patchspoilers 1.07

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Originally Posted by aholbert32
Why would the number crunchers care though? I see complaint after complaint here about the online numbers dropping but no one can explain why that matters.

If online was pay to play and EA generated revenue from that, the online numbers would matter. Sure EA wants every owner to be happy with the game and continue to play it but that doesnt effect their bottom line. There is no correlation between the number of people who play the game months after release and the number of people who buy the next game.

This is a cold corporate way to look at it but EA already has your $60 bucks. They still want to sell the game to casuals even if its a a reduced price months from now. Making big hardcore changes to the game through patches doesnt help do that.
I don't think you quite grasp what Ultimate Team and $10,000 tournaments are intended to do.

1) Get people to pay

2) Get people to play

Both significant in the grand scheme as it builds brand loyalty, and future purchases are more likely of proceeding titles.
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Old 05-31-2016, 08:58 AM   #157
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Re: EA Sports UFC 2 Patch 1.07 Coming Soon, Here Are Some Details

But if they already have your money....?

I'd imagine the people involved with that stuff already have the game and are already playing. I don't think anyone is running out and buying the game just to enter the tournament.

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Old 05-31-2016, 09:08 AM   #158
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Re: EA Sports UFC 2 Patch 1.07 Coming Soon, Here Are Some Details

Already thought they were going to have punches no longer stop transitions in SC in the last patch lol so not a big deal

I like being able to punish missed clinches more; hope they don't mess with the denial window, though, it's already good where it's at (or possibly a LITTLE too big of a window)

Not very impressive changes at this point but hopefully they're holding back a lot of info; or at least, they'll add trading/auction house to UT
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Old 05-31-2016, 09:34 AM   #159
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Re: EA Sports UFC 2 Patch 1.07 Coming Soon, Here Are Some Details

Any idea when this patch is dropping? Since I hit division 5 I pretty much put the game down since the cheese was getting pretty hard to stop online. I say cheese because people were taking advantage of quirks in the game mechanics.

I think this is the biggest problem I have with the strike multiplier, it creates spam.
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Old 05-31-2016, 09:53 AM   #160
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Re: EA Sports UFC 2 Patch 1.07 Coming Soon, Here Are Some Details

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Originally Posted by Phobia
Any idea when this patch is dropping? Since I hit division 5 I pretty much put the game down since the cheese was getting pretty hard to stop online. I say cheese because people were taking advantage of quirks in the game mechanics.

I think this is the biggest problem I have with the strike multiplier, it creates spam.
I really don't wanna be a Debbie Downer...but there will always be cheese/exploits/etc. in a video game ;(

hell, that happens in real life too if you think about it lol (PEDs)
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