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Madden NFL 17 Special Teams, Pass Defense, Catch Outcomes, Ball Physics & Much More

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Old 05-27-2016, 11:25 AM   #57
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Re: Madden NFL 17 Special Teams, Pass Defense, Catch Outcomes, Ball Physics & Much Mo

There's a free throw meter of sorts in both live and 2k this year.


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Old 05-27-2016, 11:36 AM   #58
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Re: Madden NFL 17 Special Teams, Pass Defense, Catch Outcomes, Ball Physics & Much Mo

I'm curious to see the ball physics, for sure. In particular, I'll have to see whether my timing for throws has been good or not. In M16, u could get away with throwing as u were hit. Sometimes, these would be incomplete passes. But, sometimes these would be ridiculous completions on perfect throws. Lol. So, I'm happy to hear the hitting a QB as he throws will affect the ball using 'physics' now and am curious to see just how much this affects my own personal throw timing window. And, while I would like to see ball physics all the time including during the flight of the throw, I am def glad they're implementing some form of it, and think this has the potential of adding more 'realism' to the game. Now, what I do NOT want to see is every pass tipped and intercepted. Lol. I have actually seen enough of that in M16!


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Old 05-27-2016, 11:44 AM   #59
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Re: Madden NFL 17 Special Teams, Pass Defense, Catch Outcomes, Ball Physics & Much Mo

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Originally Posted by OhMrHanky
I'm curious to see the ball physics, for sure. In particular, I'll have to see whether my timing for throws has been good or not. In M16, u could get away with throwing as u were hit. Sometimes, these would be incomplete passes. But, sometimes these would be ridiculous completions on perfect throws. Lol. So, I'm happy to hear the hitting a QB as he throws will affect the ball using 'physics' now and am curious to see just how much this affects my own personal throw timing window. And, while I would like to see ball physics all the time including during the flight of the throw, I am def glad they're implementing some form of it, and think this has the potential of adding more 'realism' to the game. Now, what I do NOT want to see is every pass tipped and intercepted. Lol. I have actually seen enough of that in M16!


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Hopefully the ball will no longer defy the laws of physics:

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Old 05-27-2016, 01:10 PM   #60
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Re: Madden NFL 17 Special Teams, Pass Defense, Catch Outcomes, Ball Physics & Much Mo

Big,

Obviously not related to kicking meters, a lot of folks talk about keeping a clean screen to help with immersion, turning off all icons, prompts, etc.

And I think what would really add difficulty is timing different approaches and leg swings, similar to timing different jump shot and free throw forms. Thumb stick swirl instead of buttons and you have a real challenge.

But I seem to be alone with alot of my wishes.



Mrprice33,

If there's a free throw meter in 2K, I must turn it off along with all other icons, prompts and flashing lights before I play a single game because I haven't seen it in years. They should give the same option in Madden. I want to watch the players I'm controlling, not a meter. It's distractin and unneccesary at best.
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Old 05-27-2016, 01:31 PM   #61
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Hopefully they fixed the insane amount of warping and sliding.
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Old 05-27-2016, 01:41 PM   #62
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Re: Madden NFL 17 Special Teams, Pass Defense, Catch Outcomes, Ball Physics & Much Mo

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Originally Posted by wordtobigbird
Good post. I never thought much of it but that's pretty awkward. Lighting goes a long way, whenever I play the division the lighting impresses me.
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Old 05-27-2016, 01:50 PM   #63
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Re: Madden NFL 17 Special Teams, Pass Defense, Catch Outcomes, Ball Physics & Much Mo

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Originally Posted by Gridiron
Hopefully the ball will no longer defy the laws of physics:





Lol. And, that EXACT ANIMATION is the one that gets me most often!! Except, the tip, lately, has ALWAYS been an INT. Lol.


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Old 05-27-2016, 03:58 PM   #64
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Re: Madden NFL 17 Special Teams, Pass Defense, Catch Outcomes, Ball Physics & Much Mo

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Originally Posted by Armor and Sword
I am super pumped. 16 was so damn good.....they are going to top it. Madden 17 is going to be legendary. Can't wait for the CFM blog to be the cherry on top.
Completely agree. It's going to be Legen.......wait for it...dary!

I've only been impressed and more excited for these blogs. I envision game changing things for CFM. If they even MENTION autosubs, being reworked, I'll be ecstatic.
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