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Madden NFL 17 Special Teams, Pass Defense, Catch Outcomes, Ball Physics & Much More

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Old 05-26-2016, 10:47 PM   #33
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Re: Madden NFL 17 Special Teams, Pass Defense, Catch Outcomes, Ball Physics & Much Mo

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Originally Posted by charter04
Man oh man. I'm not usually really exited about a new Madden. I look forward to them but, not excited. I'm legitimately excited this year. They have added so much real football stuff. From strategy to gameplay. Just a lot of real football. This is the first Madden that I feel knowing real football will be a huge advantage over the cheeser. I hope I'm right about all.
I feel the same way. This year I wasn't excited about Madden and wasn't really looking forward to it but after every blog that gets released I get more excited.
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Old 05-26-2016, 11:12 PM   #34
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Re: Madden NFL 17 Special Teams, Pass Defense, Catch Outcomes, Ball Physics & Much Mo

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Originally Posted by TheBleedingRed21
Only thing I didn't like was "dropped interceptions are rarer occurrences"

Interceptions are way too common. Hopefully this doesn't mean we'll have more interceptions.
I had an opposite impression with Madden 16, seemed like all DBs had brick hands when bad balls were thrown right at them.
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Old 05-26-2016, 11:16 PM   #35
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Re: Madden NFL 17 Special Teams, Pass Defense, Catch Outcomes, Ball Physics & Much Mo

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Originally Posted by Bigg Cee
Yup this is my fear, I hope i don't see FG blocks every game. That would just kill it for me, but we all know someone will find some exploit online and be a block FG master which then gets posted to YouTube and everyone is blocking them.
This is a major concern and legit one .Mainly because we all know people in past have spent alot of time to find glitches to block fgs at will. Now given some kind "feature" to do it, i can smell a youtube video coming. Hope to be wrong, but its a very legitimate concern.Only time will tell
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Old 05-26-2016, 11:32 PM   #36
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Re: Madden NFL 17 Special Teams, Pass Defense, Catch Outcomes, Ball Physics & Much Mo

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Originally Posted by howboutdat
This is a major concern and legit one .Mainly because we all know people in past have spent alot of time to find glitches to block fgs at will. Now given some kind "feature" to do it, i can smell a youtube video coming. Hope to be wrong, but its a very legitimate concern.Only time will tell
There's youtube vids on how to do everything in every game.. I think you guys are being overly negative without seeing anything. They even put this in there:

"Rest assured there are cap systems in place to ensure users do not exploit this new implementation of kick blocks."

I doubt people are blocking a kicks regularly. That would just be dumb and I think the devs know that. You could use the "what if it's OP or broken" for every announcement for every feature for every game BEFORE anyone plays it.
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Old 05-26-2016, 11:33 PM   #37
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Re: Madden NFL 17 Special Teams, Pass Defense, Catch Outcomes, Ball Physics & Much Mo

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Originally Posted by mrprice33
Injury tuning was done on a whole lot more than AGG catching
Can't wait to hear about this.
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Old 05-27-2016, 12:36 AM   #38
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Re: Madden NFL 17 Special Teams, Pass Defense, Catch Outcomes, Ball Physics & Much Mo

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Originally Posted by WISports
Agreed. The lighting in that one pic looks great. The other pics the lighting looks more of the same as years past tho.
The lighting has a REAL problem in this game and it needs to be addressed. Look at the disparity between the following two pics in Madden 16:





Now, if you looked at that top pic and said "Man, that looks like a 4pm+ game", you'd be off by 3+ hours. BOTH pics are 1pm games under clear sunny skies, one is outdoors and one is indoors, and somehow the top pic looks like a completely different time of day, more like 4pm or a little later.

===============================

But now it's time to get crazy, and this is the part that shows how messed up the lighting is in this game:



^^^ Guess what the time of day is for that pic? 4pm. But hold on, why does this pic at 4pm look BRIGHTER than the first pic in this post at 1pm? Makes no sense, right? Of course it doesn't. This is just bad.

They need to fix that. This has been a problem for WAY too long.
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Old 05-27-2016, 12:37 AM   #39
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Re: Madden NFL 17 Special Teams, Pass Defense, Catch Outcomes, Ball Physics & Much Mo

Everything sounds good so far but I'm waiting to see if they fixed pass blocking and pass rushing before I get too excited. To me that area of the game is the weakest and most unrealistic. If it isn't drastically improved then my hype member will sink way down.
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Old 05-27-2016, 12:54 AM   #40
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Re: Madden NFL 17 Special Teams, Pass Defense, Catch Outcomes, Ball Physics & Much Mo

I was really hoping to hear/read something about user control over fumble recovery attempts - like catch/defend pass but for fumbles...

...one button for scoop and run and a secondary button, most appropriate would be dive I think, for just getting down on the ball.
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