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What's to Become of NBA Live?

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Old 05-25-2016, 11:50 PM   #41
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Re: What's to Become of NBA Live?

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Originally Posted by Crunky
For me personally a standalone Kobe career mode would sell well all by itself. With the player likenesses costly it won't matter since they wouldn't need alot of teams for the story mode and for the players that are costly just use fictional players in their place, let us create players to replace the fictional players. If there ever was an excuse to skip 2yrs of the current nba product and release a game in 2018 this would be the perfect opportunity to do it with Kobe just now retiring. Just because 2k has Kobe on their special edition cover doesn't mean NBA live can't use Kobe, even better there'll have him on their main cover, the casual gamer would barely even know Kobe is on 2k cover unless they researched it. With the thought that this idea would alienate non kobe/lakers fans so what NBA live is in the business of making money not friends.
That's cool and all but there is virtually no replay value here. Sure, the first play through would be awesome. I enjoyed the Jordan Challenge and Replaying legendary games. That on steroids would be even better. But then what? And how does it grow the brand or Live? Live doesn't need to reinvent the wheel here. Just put out a compelling and deep NBA sim. That's all 2k is doing. They are different dev teams so the games will be different enough. But if it's quality people will buy; certainly more than what they have now. Lives problem isn't just 2K; it's Live too. The quality just hasn't been there since 10. And there clearly aren't enough people around willing to overlook the issues with the game and keep "waiting til next year".
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Old 05-26-2016, 01:07 AM   #42
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Re: What's to Become of NBA Live?

Sometimes you need to take a backseat by picking quality over quantity. Yes the Kobe career mode lacks replay value but what it lacks in replay value it makes up for it in detail, graphics and animation quality due to all the focus, time, resources NBA live devs will put in this mode. They don't have to worry about an NBA fully featured current product, so you can just imagine the level of detail this one mode would have it would surpass 2k in anything they have done. Basically to put it in simpler terms this is what I call getting down to basics building a foundation, than you could eventually work on fully featured NBA game with the current product.

Let me answer your questions Junior Moe as fair and balanced as I possibly can, for building the NBA live brand this method would show what NBA live is capable of, when devs are spending their time on one mode just think of the level of detail. They can sell it based on the expierence alone if it does a good job of blurring the line between reality and just a game. For the replay value there's a reason why I recommend this method only for one year while they work on the side the current NBA product and release that in 2018. If this Kobe career mode pans out it will regain the lack of trust between the community and NBA live rebuilding up the brand for the following years. To answer to you Ermolli if me and you set up a poll and gamers had to pick between a Kobe career mode and a pro am mode they would laugh at your pro am.

Its like those tech demos that make you go WOW is that real or fake. With NBA live devs focusing solely on one mode this is the effect their capable of to gamers. Current Gen gamers want to feel immersed in their sport games needing the product to blur the lines between video game and reality. With a whole development team working on one mode it would be possible. NBA live past sins will be forgiven by gamers because they will produce an expierence like no other. Pushing these current gen consoles to their limit that should be ultimate goal.

Last edited by Crunky; 05-26-2016 at 02:49 AM.
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Old 05-26-2016, 01:42 AM   #43
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What's To Become of NBA Live...

What's to become of black licorice? A rare preference of taste, shared by few, who don't support it enough to regularily see it on store shelves.

LIVE will never see store shelves again. LIVE die-hards need to brace themselves for a digital only port of the mobile game around All Star break at the earliest.

History is the best predictor of future outcomes...Oct 2010, Oct 2011, Oct 2012.
Delays, reboots, new directions are terrible terms when used in reference to this franchise.

NBA LIVE fans, it's time to buy some red licorice.
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Old 05-26-2016, 02:38 AM   #44
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Re: What's to Become of NBA Live?

Lol. Live is more Good & Plenty. Old school classic with a fresh candy coating to keep you coming back for more.
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Old 05-26-2016, 05:09 AM   #45
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Re: What's to Become of NBA Live?

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Originally Posted by Ermolli
Why do you guys think replicating a single game or person's career would help them? B
Quote:
Originally Posted by Ermolli
Why do you guys think replicating a single game or person's career would help them?
Because of this... https://www.youtube.com/watch?v=VpoDl-QzN7Y You have the opportunity to play a single match exactly how you watched the video. The same fluidity, the same graphics, the same movents, the same fans without no difference between the video and the match you played. If EA reproduced this, there's no 2K game that can be comparable to this. EA sold this single match via Steam at 10 dollars and i think everyone in the world, with the opportunity to play a match exactly reproduced the video, will buy it. It would be a revolution.
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Old 05-26-2016, 07:36 AM   #46
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Re: What's to Become of NBA Live?

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Originally Posted by Crunky
Sometimes you need to take a backseat by picking quality over quantity. Yes the Kobe career mode lacks replay value but what it lacks in replay value it makes up for it in detail, graphics and animation quality due to all the focus, time, resources NBA live devs will put in this mode. They don't have to worry about an NBA fully featured current product, so you can just imagine the level of detail this one mode would have it would surpass 2k in anything they have done. Basically to put it in simpler terms this is what I call getting down to basics building a foundation, than you could eventually work on fully featured NBA game with the current product.

Let me answer your questions Junior Moe as fair and balanced as I possibly can, for building the NBA live brand this method would show what NBA live is capable of, when devs are spending their time on one mode just think of the level of detail. They can sell it based on the expierence alone if it does a good job of blurring the line between reality and just a game. For the replay value there's a reason why I recommend this method only for one year while they work on the side the current NBA product and release that in 2018. If this Kobe career mode pans out it will regain the lack of trust between the community and NBA live rebuilding up the brand for the following years. To answer to you Ermolli if me and you set up a poll and gamers had to pick between a Kobe career mode and a pro am mode they would laugh at your pro am.

Its like those tech demos that make you go WOW is that real or fake. With NBA live devs focusing solely on one mode this is the effect their capable of to gamers. Current Gen gamers want to feel immersed in their sport games needing the product to blur the lines between video game and reality. With a whole development team working on one mode it would be possible. NBA live past sins will be forgiven by gamers because they will produce an expierence like no other. Pushing these current gen consoles to their limit that should be ultimate goal.
I'm not saying that its a bad idea. It sounds great! I just don't see how that helps Live long term. And if they could get even an old school game to look and play great then they could do it for the modern NBA. It's like Battlefield and COD for me. Both are good games. They're FPS so there's a lot of overlap, but, I like the vehicle combat in Battlefield and everything feels heavier. I love the sheer spectacle of COD campaign mode and blasting zombies ona boring Saturday. Both are an easy purchase for me. I'd easily do the same with Live if it gave me a reason to want it. Someone made the case before that we should support Live for the sake of competition. BS. You have to earn these dollars. I do! Quality matters. Reputation matters. Live 10 sold worse than Live 08 and it was a much better game overall. But by that point EA had lost people and 2K was stepping on the gas. It didn't happen overnight. Live could release the greatest, most sim basketball game in history next year and it wouldn't sell squat because their reputation is just that bad. Now over the course of a few years with excellent releases they could get back in it.
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Old 05-26-2016, 09:27 AM   #47
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Quote:
Originally Posted by Crunky
I maybe crazy and delusional but all NBA live has to do is get back to the basics gameplay and animation quality. Forget everything, forget Dynasty, forget customization, forget all of that. Just focus your time, energy, resources to gameplay and animation quality. With Kobe retiring just focus on his career, begin with fro Kobe, kobe/shaq, kobe/gasol, kobe/russel. This is your perfect excuse NBA live devs just forget about everything else the features, the modes, just focus on gameplay/animations. Mo-cap all of Kobe signature moves including his teammates throughout his career in finest detail possible. This game will sell like crazy based on Kobe alone don't even need the current NBA product included.
You cant introduce me to Franchise, which came in 1999 first, and then take it away. People want customization and some sort of a Franchise mode, along with what you mentioned. You can have all of those things. This isnt the 90s, they can build it now
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Old 05-26-2016, 09:31 AM   #48
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Re: What's to Become of NBA Live?

Classic NBA teams would be the ONLY way NBA LIVE could compete with NBA 2K. The is a huge market for the Classic teams.

No offense to anyone but the single mode option would sell worse than NBA Live 16. No replay value.

The problem it seems with NBA Live is the have some guys on team who WANT to make a game the way it should be made but don't have enough rank on the team to make it happen.
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