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Madden NFL 17 Screenshot Featuring Under Armour and Adidas

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Old 05-23-2016, 09:13 AM   #217
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Re: Madden NFL 17 Screenshot Featuring Under Armour and Adidas

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Originally Posted by TripleCrown9
You're right, I've never seen a more realistic Michael Vick.

I hope you're kidding, because that's way beside the point.

EDIT: Don't forget this though:



^^^ Madden always looked a generation behind its competitor graphically. Also note the Rams player (#35) wearing a... *GASP*... MOUTHPIECE!

P.S. You gotta admit, that still looks hot even to this day. What an amazing dev team the 2K Football Team was. They pulled off some things we'll probably never see again in our lifetime :-(

Last edited by Gridiron; 05-23-2016 at 09:51 AM.
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Old 05-23-2016, 09:32 AM   #218
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Re: Madden NFL 17 Screenshot Featuring Under Armour and Adidas

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Originally Posted by SolidSquid
I don't think it's that they can't/won't more that they have to prioritize what makes it in. We NEED mouthpieces in the game along with ankle and knee braces, forearm bands, real single arm sleeves, and I think the devs no that, it's just a matter of how much they can get in during a cycle
I was going by Clint's tweet. He said it doesn't work well with the head scanning tech. His words.

As for priority, if you can go 12 cycles without an essential equipment piece being made a priority, then your priorities need some retooling. After that many years, that's no longer a plausible excuse. It stopped being plausible 9 cycles ago at least.

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Originally Posted by SolidSquid
I mean look at the size of that football, the year they fixed it they didn't say "made the football smaller but now we can't have gloves"

I get that it's a bigger issue with messing up the face scan more than anything else but does that mean we'll never have mouth guards...
That's exactly the point. I like that they're at least telling us what the problem is, but hopefully they can understand why when we hear it we get frustrated because it illustrates how there are holes in how they approach things. I bet we can all think of tons of things nobody asked for that they put tons of work into over the years, but what if that time and resource had gone into mouthpieces or something else we've been asking for for 12 years? I think that's what's most frustrating.

That being said, the fact that they are finally working on equipment is a good thing so maybe it will continue. But to be honest it SHOULD continue; this is a football game and football things shouldn't be neglected in the first place.
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Old 05-23-2016, 09:39 AM   #219
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Re: Madden NFL 17 Screenshot Featuring Under Armour and Adidas

Chin pads and mouthpieces are two key pieces of equipment that can truly differentiate a player (really needed with generic rookies). Both unfortunately have no options, set at defaults. There is a huge difference in the chin pad Arron Rodgers wears and the one Joe a Flacco wears.
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Old 05-23-2016, 10:36 AM   #220
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Re: Madden NFL 17 Screenshot Featuring Under Armour and Adidas

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Originally Posted by Gridiron
I hope you're kidding, because that's way beside the point.

EDIT: Don't forget this though:



^^^ Madden always looked a generation behind its competitor graphically. Also note the Rams player (#35) wearing a... *GASP*... MOUTHPIECE!

P.S. You gotta admit, that still looks hot even to this day. What an amazing dev team the 2K Football Team was. They pulled off some things we'll probably never see again in our lifetime :-(
Yeesh, crazy we are STILL comparing a game in 2016 to one back in 2005. Tiered play calling, weekly game planning etc
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Old 05-23-2016, 10:45 AM   #221
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Re: Madden NFL 17 Screenshot Featuring Under Armour and Adidas

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Originally Posted by SolidSquid
Yeesh, crazy we are STILL comparing a game in 2016 to one back in 2005. Tiered play calling, weekly game planning etc


I was thinking the same thing, its like we have no room to have innovative minds because we are still asking for things that were in the game a decade ago, I thought by now we would see things like jersey distortion like jerseys getting stuck under shoulder pads, weather where its not raining or snowing the entire game, field degradation just to name a few, but here we are talking about things like equipment finally being correct in the game.
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Old 05-23-2016, 11:01 AM   #222
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Re: Madden NFL 17 Screenshot Featuring Under Armour and Adidas

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Originally Posted by cthurt
I was thinking the same thing, its like we have no room to have innovative minds because we are still asking for things that were in the game a decade ago, I thought by now we would see things like jersey distortion like jerseys getting stuck under shoulder pads, weather where its not raining or snowing the entire game, field degradation just to name a few, but here we are talking about things like equipment finally being correct in the game.
This is what can happen when there is no competition. We all know none of this would be happening if there had been competition all this time, since when we had competition we had most of these things. Can you imagine complaining about mouthpieces and weather options back then? Would've been unheard of because we just got those things without having to ask for it.

What a shame.
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Old 05-23-2016, 11:22 AM   #223
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Re: Madden NFL 17 Screenshot Featuring Under Armour and Adidas

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Originally Posted by Gridiron
As for priority, if you can go 12 cycles without an essential equipment piece being made a priority, then your priorities need some retooling. After that many years, that's no longer a plausible excuse. It stopped being plausible 9 cycles ago at least.
Hyperbole much? It's a mouthpiece. It is in no way essential to the game and you are kidding yourself if you suggest otherwise. Rather it's a cosmetic option, not unlike a hat in Team Fortress.

Also the "no competition" / tired comparisons line of posting stops now. Thanks.
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Old 05-23-2016, 11:25 AM   #224
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Re: Madden NFL 17 Screenshot Featuring Under Armour and Adidas

It seems like a small thing, but think about how complicated a problem it must be to create a mouth guard that essentially is governed by physics, moving and shifting with the player's mouths. It'd have to be able to fall out and hang, be put back in, etc, otherwise it would look weirdly pasted on.

So, in addition to everything else the game is rendering, there's this essentially live physics piece that has to be able to exist in 22 independent iterations in order to ensure that it will work in the extreme case where every player on the field has one.

Oh, and it's something ~5% of the playerbase will notice or appreciate.

So yeah, I wouldn't hold your breath.
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