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Madden NFL 17 Defensive Gaps, Alignment, Assignment, Technique, Blocking & Much More

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Old 05-21-2016, 09:13 AM   #145
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Re: Madden NFL 17 Defensive Gaps, Alignment, Assignment, Technique, Blocking & Much M

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Originally Posted by Big FN Deal
True and that goes hand in hand, imo, with the lack of animation differential to actually represent each ratings grouping. Actually the animation issue is the more needed of the two because even with the small ratings differential, if a 68 and a 70 had access to different animations, that would be a solid start. That said, they seem to at least be claiming to adopt that philosophy for ball carriers, so hopefully that's a sign of more to come across the board.



( I noticed Gotmadskillzson has posted ITT and I always think about that in-depth thread/post he made awhile back on that very topic. Hopefully that thing is bookmarked or hanging up at Tiburon somewhere. http://www.operationsports.com/forum...hand-hand.html)


This doesn't directly tie into this, but had to share a madden memory. Lol. Because this article talks of how all players are basically the same due to animations. I remember playing a franchise in an old madden, maybe 6. And, I'm playing against the Eagles. After a couple of defensive plays, it becomes apparent to me that have a midget playing LT. So, I take a closer look at things. Turns out they had MASSIVE injuries to Oline, overall, so they turned to using their PK as LT!!! Lol. Sh*t u not, man. Funniest thing I've ever seen in madden. David Akers lined up against my DE. So, of course, I'm thinking, 'alright. I should get about 30 sacks this game.' Lol. NOPE. Again, this doesn't have to do with the animations so much as the overall 'ratings don't matter' much. I would watch replay of every play and just watch little Akers OWN my DE!! Lol. Oh, silly madden, those were the days.
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Old 05-21-2016, 10:14 AM   #146
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Re: Madden NFL 17 Defensive Gaps, Alignment, Assignment, Technique, Blocking & Much M

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Originally Posted by sebennayx
Were saying the same thing. I'm not saying it's not "doable". I'm saying the amount of time and resources involved was likely too much to get out in this iteration...sounds like you're agreeing with me.

I'd dig a "LB flip" adjustment, if it correctly swapped the LB gap responsibilities too, which unless I misunderstood Clint/Rex, was not possible for this iteration.
Not at all...you are agreeing with ME.

The LB flip should be possible. Clint and Rex said that assignments do not update dynamically, e.g. if you shift the line it does not change the original assignments. That is different from telling two guys to swap assignments/positions.
Still don't expect to see it make it in the game though.
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Old 05-21-2016, 05:17 PM   #147
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Re: Madden NFL 17 Defensive Gaps, Alignment, Assignment, Technique, Blocking & Much M

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Originally Posted by SolidSquid
SAMs and WILLs didn't make it in, Rex said it would be too much to program, but I know a certain game that had it 12 years ago. Hopefully they plan on adding it next year bc it's a big deal to me (I run a 4-3 defense) since SAMs and wills have different responsibilities that require different skill sets.
Based on their reasoning for not doing it, a good solution would be to have a "flip position" type of option pre play. Select it on an OLB and he switches with the other OLB, select it on a safety and the free safety and strong safety swap, or let us customize who gets flipped so that with one selection you can flip OLBs, safeties, and whichever other positions you choose to flip
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Old 05-22-2016, 03:48 AM   #148
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Re: Madden NFL 17 Defensive Gaps, Alignment, Assignment, Technique, Blocking & Much M

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Originally Posted by MajorSupreme
Darn! It seemed like the perfect complement to the in-depth defensive upgrades. Quite a letdown, really.

I mean, you always want your best player covering the opponent's best player. Seems rough. And this does not make hopeful for formation subs in CFM...
Actually the Pats often do the exact opposite: They take their best cover guy and put him on the #2, alone, so they can throw two lesser players at the #1 on every play.
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Old 05-22-2016, 11:38 AM   #149
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Re: Madden NFL 17 Defensive Gaps, Alignment, Assignment, Technique, Blocking & Much M

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Originally Posted by IlluminatusUIUC
Actually the Pats often do the exact opposite: They take their best cover guy and put him on the #2, alone, so they can throw two lesser players at the #1 on every play.
I personally like this scheme better, than #1 on number #1, but obviously the option to do both should be in the game eventually.
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Old 05-25-2016, 05:15 AM   #150
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Re: Madden NFL 17 Defensive Gaps, Alignment, Assignment, Technique, Blocking & Much M

Every team has an exotic package of sorts. My Jags run a 4-3 Under and Nickel(sometimes custom) primarily so Sam and Will are BIG. We have alot of other creative packages that Formation Subs and correct player ratings tied to positions would fix. I buy Madden every year because i just do, but i hate how bland the Defensive Structure is.

Just give us F.Subs and Custom Packages while tweaking Defensive Assignments and adding team/coach scheme specific Traits/ratings for all positions and I'm in HEAVEN.
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Old 05-25-2016, 10:48 AM   #151
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Re: Madden NFL 17 Defensive Gaps, Alignment, Assignment, Technique, Blocking & Much M

The defensive blog for Madden 17 made me reflect on just how many different concepts are tied to each and every single defensive play, without me ever noticing them due to sheer ignorance.

So, the intent of introducing many new defensive concepts in the game is surely commendable by itself (and their presentation seems functional enough to me).
Anyway, as far as their effectiveness (and player engagement) is concerned, I'm afraid it will be the animations to "make or break it".

I also think that at this level of complexity it would be mostly useful to have a dedicated audio channel for a defensive coordinator to provide feedback to the player, pointing out defensive roles/mismatches/concepts... (I remember Madden 11 having a coordinator introducing each snap with a brief analysis of the situation, but it felt quite scripted and not so in-depth as it would be needed to be now).

So far what I fear the most is an interface overload: judging by these first blogs on Madden 17, it seems like the player will have quite a few things to spot on the screen at any moment, both on offense and defense (indicators/cones/icons/hints/feedback)... I just hope it won't be too much.
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Old 07-20-2016, 10:10 PM   #152
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Anyone know anything melt defensive assignments? As far as putting your star receiver in the slot and being able to match up your number one corner against them?
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