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Madden NFL 17 Has Ball Physics, New Ways to Eliminate Money Plays & Much More

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Old 05-19-2016, 01:23 PM   #97
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Re: Madden NFL 17 Has Ball Physics, New Ways to Eliminate Money Plays & Much More

I believe some of the issues with the running game, and why a spin or stiff arm, etc may not trigger, is because the balll carrier is already stuck in another action due to a defender that may already be suctioned into the ball carrier, who the user is not even trying to focus a stiff arm or truck, etc onto..

I still see runners getting stuck on the back of their own blockers.

When timing issues are worked out in the run game, maybe the passing game can get more user timing skills added..
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Old 05-19-2016, 01:24 PM   #98
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Re: Madden NFL 17 Has Ball Physics, New Ways to Eliminate Money Plays & Much More

How do you set the kick type you want, while punting?
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Old 05-19-2016, 01:26 PM   #99
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Re: Madden NFL 17 Has Ball Physics, New Ways to Eliminate Money Plays & Much More

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Originally Posted by Godgers12
How do you set the kick type you want, while punting?
There's a set of button prompts in the wind indicator. You hit one and it gets highlighted. You can choose to switch back or change it as you see fit. The kicking arc (if turned on) updates as you select the kicks to show you your new trajectory.

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Old 05-19-2016, 01:28 PM   #100
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Re: Madden NFL 17 Has Ball Physics, New Ways to Eliminate Money Plays & Much More

Quote:
Originally Posted by 4thQtrStre5S
I believe some of the issues with the running game, and why a spin or stiff arm, etc may not trigger, is because the balll carrier is already stuck in another action due to a defender that may already be suctioned into the ball carrier, who the user is not even trying to focus a stiff arm or truck, etc onto..

I still see runners getting stuck on the back of their own blockers.

When timing issues are worked out in the run game, maybe the passing game can get more user timing skills added..
The last time EA tried full control of a game with a controller the result was NBA Elite lol. I think the tech and control fidelity has to improve by leaps and bounds before we can get certain things in the game.
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Old 05-19-2016, 01:31 PM   #101
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Re: Madden NFL 17 Has Ball Physics, New Ways to Eliminate Money Plays & Much More

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Originally Posted by mrprice33
There's a set of button prompts in the wind indicator. You hit one and it gets highlighted. You can choose to switch back or change it as you see fit.
Ok thanks. Speaking of wind did the add gail force weather with 40 mph winds, that would legit cause you to change your gameplan? Or is that a pipe dream? If I move my team to Alaska I want legit Alaska weather lol.
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Old 05-19-2016, 01:32 PM   #102
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Re: Madden NFL 17 Has Ball Physics, New Ways to Eliminate Money Plays & Much More

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Originally Posted by Godgers12
Ok thanks. Speaking of wind did the add gail force weather with 40 mph winds, that would legit cause you to change your gameplan? Or is that a pipe dream? If I move my team to Alaska I want legit Alaska weather lol.
Nothing that crazy, I don't think
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Old 05-19-2016, 01:32 PM   #103
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Re: Madden NFL 17 Has Ball Physics, New Ways to Eliminate Money Plays & Much More

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Originally Posted by mrprice33
The last time EA tried full control of a game with a controller the result was NBA Elite lol. I think the tech and control fidelity has to improve by leaps and bounds before we can get certain things in the game.
AGREED 100%...............
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Old 05-19-2016, 01:40 PM   #104
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Re: Madden NFL 17 Has Ball Physics, New Ways to Eliminate Money Plays & Much More

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Originally Posted by 4thQtrStre5S
Running game and passing game are two different things, and as it is, the stiff arm is not effective nor is trucking, and it goes much deeper than timing; the animation doesn't even trigger many times..And still, for many, getting the timing correct is very difficult; suction between players is a major issue here..

Take that to the passing game where you are trying to target a moving object, being the football, and it's destination, along with moving players, who can block your view as a user and we really start seeing a mess, IMO. and the only time a user wold most likely be able to use the timing system you are suggesting is in deep balls, and/or jump pass plays..Most all other passes are too fast in development and you are watching, as the QB, the defensive line, receiver routes and pass defenders, etc before choosing a pass style and target..


The timing system as you suggest would essentially take ratings out and bring in arcade stick skills into play, and make those with more time to spend on the game, just better players, and alienate the casual players...Users, such as myself do not have all day to learn how to time everything out in any game..

In the running game you are more up close to the situation at hand, thus allowing for more focus on a single goal; even then, timing is innacurate, and most runs gain yards due to blocking and other things carried out by the AI system which is run by ratings.
If you go back to my original post about this I believe I did say an option for all-pro and turned off for All-Madden. I will even concede an option for all levels, but timing out this stuff isn't that difficult. You can time an out pass, right? then you can time out a swat attempt.

Your timing on the out pass can be perfect and the QB can still miss the target based on his ratings, so timing out an aggressive swat with a DB with low AWR/cth/jmp should be no different.

And I don't see how you only get yards based on blocking, because frankly the blocking system currently stinks, blockers react to the RB - even though they can't see what he is doing, rather than carrying out there assignments - this is drastically evident in the return game...

What I hear you saying is you want to watch an NFL game and make move suggestions.

Makes no sense to me. I wonder, just curious, if the same people are proponents of mishandled snaps, high snaps and the like? Just some random ratings check against what - the pressure of the situation, the player's LS rating, are we going to get to suggest an accurate snap there as well?

Perhaps we should reduce the passing game even further - let us have no icons, zero directional control, no QB rollout control, we just get 3 buttons -
lob pass, moderate arc, and bullet pass and the cpu can determine what receiver to throw to- heck let's just make it all -auto pass. Then we can just snap the ball and sit back and watch the action play out.

Based on what some of you are saying, you don't want to play a game of Madden, you want to coach a game of Madden - they had that once. It didn't sell, I think it was called Head Coach....
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