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Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

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Old 05-19-2016, 10:24 AM   #113
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Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

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Originally Posted by SolidSquid
It's not the fact that it's a button press or mash, it's the fact that I want the ratings to determine who breaks tackles and who makes tackles, not a button that pops up on screen and breaks immersion. Say marshawn lynch gets in a tackle battle with a corner....why? Why should I have to hit a button to break that tackle when you already know he should break it.

I appreciate that they wanna make you feel involved once the animations start but idk.
That's the thing: he doesn't. Ratings determine the frequency of tackle battles. So if Marshawn goes against a run stopping LB with an equal tackle rating to his truck rating (or some variation of that), you'll get the battle. Against a small DB, he'll just run him over.
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Old 05-19-2016, 10:37 AM   #114
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Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

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Originally Posted by mrprice33
That's the thing: he doesn't. Ratings determine the frequency of tackle battles. So if Marshawn goes against a run stopping LB with an equal tackle rating to his truck rating (or some variation of that), you'll get the battle. Against a small DB, he'll just run him over.
Exactly - I am seeing this TAckle BAttle as the user being able to break a "tie" between similar players, instead of having a random coin flip under the hood.
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Old 05-19-2016, 10:37 AM   #115
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Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

You guys make it seem like every would be tackle will be a tackle battle.

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Old 05-19-2016, 10:41 AM   #116
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Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

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Originally Posted by Scott
You guys make it seem like every would be tackle will be a tackle battle.

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I mean technically every tackle is a battle(coin flip) they kid give some user input on some.
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Old 05-19-2016, 10:57 AM   #117
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Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

Clint is going to break down the feature in a blog soon but I do know he mentioned or someone as well as Mr Price about how a back like Lynch wouldn't be battling a CB.


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Old 05-19-2016, 10:59 AM   #118
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Re: Madden NFL 17 Gameplay Deep Dive - Ball Carrier Special Moves

Quote:
Originally Posted by SolidSquid
Really reminds me of the fight for the fumble mechanic
It does, and it doesn't to me.


Wasn't it APF by 2K, or was it even the last nfl2k game that allowed you to pound away on the A button to assist in breaking tackles. It's similar to that to me, but it's also giving the defense (in 2 player games) the chance to still make the hit and have some control over the situation too.


If it's simply whoever presses the right button first wins all the time... then I have a major problem with it. Just because you press the right button first, doesn't mean you should always win the battle, ratings should still prevail.


We've all seen it on Sundays where a LB wraps up the RB, surely looks like he's going down, but the RB somehow powers through. This gives an opportunity for that to actually happen, and not be completely decided by ratings and triggered animations. Gives the user some control. If it only happens in logical situations, where ratings are similar between the LB and RB, I'm ok with it.


For me, it all depends on how it's executed.
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Old 05-19-2016, 11:03 AM   #119
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Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

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Originally Posted by jpdavis82
Clint is going to break down the feature in a blog soon but I do know he mentioned or someone as well as Mr Price about how a back like Lynch wouldn't be battling a CB.


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I hear ya it don't sound bad at all , infact when you use a back and a line backer run at you before you Ingage you both are hit buttons right ? One spinning and or juking and the tackler diving or going for hit stick . Sound like it's just more user control to me to determines who wins based on ratings . The who game is hitting buttons .
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Old 05-19-2016, 11:03 AM   #120
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Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

As for the ball carrier moves etc...

I like it. I'm a bit concerned with how complex the control settings are getting though. That's a lot of button pushing, it is fairly straight forward though, so it shouldn't be too back.

The ability to have it full auto, "partial", and completely manual is just what we need for stuff like this though, so kudos to EA for that. Well done. There's a nice balance for all players offline.

I suspect I will play my first few games with some of the visual elements on, but in full manual mode just as a "tutorial" so to speak, but like most here, I don't want all those visual cues on the field. Just want them long enough to assist with understanding, and the timing.

Sounds like a really solid set of improvements though.
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