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Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

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Old 05-19-2016, 10:08 AM   #105
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Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

All this talk about the Tackle Battle button prompt breaking immersion...wanna know what breaks immersion for me? Having my drafted RB, a love-child of Marshawn Lynch & Jerome Bettis, fall over every single time someone sneezes on him in a 1 on 1 open field tackle. That takes me out of the game everytime to see my bruiser RB struggle with 1 defender.

If "Tackle Battles" finally gives my guy a fair shot at going "Beast Mode" occasionally, then sign me right up. As long as it's tuned correctly and you can't break every tackle all game long, then I'm good to go. I'm a simhead, but that relates to how I play & how the AI plays. I'm already holding a controller, what's one more button?
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Old 05-19-2016, 10:10 AM   #106
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Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

Not surprised the tackle battle is coming under scrutiny but what I'm kind of weary of is this:

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To accompany the new special moves, the fakeout system has been overhauled to deliver a new experience to the ground game. When timing the special moves correctly, users can see and feel the power of new multi-player fakeout animations, with nearly a thousand possible outcomes.

What is a multi-player fakeout? It’s a dynamic animation that includes multiple players all at once based on their location. These can be 2 player interactions up to 6- player interactions, all depending on the type of move used, the ball carries skill level and the user’s own stick skills.
Maybe somebody can clarify this but is the new fakeout system a (weighted) roll of the dice of 2+ man animations that will take control away from the users on defense? Will the defender I'm controlling just randomly fall over with his ankles broken because someone jukes me rather than spastic moving of the analog stick from side to side with a player that doesn't have the agility to change directions that quickly?

I can't help but be reminded of how 2k's of the past emphasized contact in the paint which translated to canned two man animations when a player would go up for a layup or dunk, stripping all control away from the user.
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Old 05-19-2016, 10:11 AM   #107
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Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

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Originally Posted by mrprice33
Ratings determine the window for the tackle battle. More forgiving of defense when ratings higher and vice versa.

The whole mechanic takes less than a second, if that. It's barely noticeable


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How does the tackle battle work when you're playing against the AI?

Also, could you go into more depth about things like what happens if you do things like press the wrong button during a tackle battle?
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Old 05-19-2016, 10:14 AM   #108
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Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

Quote:
Originally Posted by Hassan Darkside
Not surprised the tackle battle is coming under scrutiny but what I'm kind of weary of is this:



Maybe somebody can clarify this but is the new fakeout system a (weighted) roll of the dice of 2+ man animations that will take control away from the users on defense? Will the defender I'm controlling just randomly fall over with his ankles broken because someone jukes me rather than spastic moving of the analog stick from side to side with a player that doesn't have the agility to change directions that quickly?

I can't help but be reminded of how 2k's of the past emphasized contact in the paint which translated to canned two man animations when a player would go up for a layup or dunk, stripping all control away from the user.
You lose some control depending on the situation. So let's say you're running at an offensive player who is running free along the sideline, and as you arrive the player initiates a juke, you might get an animation for your player where you go sliding by, trying to reach back for the tackle.

It's pretty context heavy, which is why they have the juke window aids in there for training purposes.
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Old 05-19-2016, 10:16 AM   #109
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Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

I don't like on screen aids, BUT as long as the tackle battle has multiple animations rather then just two of either getting tackled or breaking the tackle then I will be ok with it, but if its just a cut scene of the same animation every time there is a battle then I find it pointless and will get old quick.


Outside of that everything sounds promising, will be curious to see how the new running game will effect my style of play with me using the broadcast cam instead of the standard behind the QB camera.
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Old 05-19-2016, 10:17 AM   #110
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Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

Quote:
Originally Posted by jeremym480
How does the tackle battle work when you're playing against the AI?

Also, could you go into more depth about things like what happens if you do things like press the wrong button during a tackle battle?
When against the AI, there's an amount of time that the prompt will be up before you lose the battle automatically. It's pretty quick for all players but the window will be reduced/might not come up at all for players in certain situations based on ratings.

If you press the wrong button you lose the battle and it's an instant tackle. So tapping the button prior to the battle starting is a non-starter.
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Old 05-19-2016, 10:18 AM   #111
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Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

Quote:
Originally Posted by cthurt
I don't like on screen aids, BUT as long as the tackle battle has multiple animations rather then just two of either getting tackled or breaking the tackle then I will be ok with it, but if its just a cut scene of the same animation every time there is a battle then I find it pointless and will get old quick.


Outside of that everything sounds promising, will be curious to see how the new running game will effect my style of play with me using the broadcast cam instead of the standard behind the QB camera.
It's definitely not a cut scene. Think about the tackle battle as replacing the dice roll in these situations. So if you lose, the tackle animation that would have played in that scenario plays out. If you win, the broken tackle animation that would have played in that scenario plays out.
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Old 05-19-2016, 10:20 AM   #112
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Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

Quote:
Originally Posted by jpdavis82
For anyone concerned about Tackle Battle turning into button mashing this is from someone who has played the game


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It's not the fact that it's a button press or mash, it's the fact that I want the ratings to determine who breaks tackles and who makes tackles, not a button that pops up on screen and breaks immersion. Say marshawn lynch gets in a tackle battle with a corner....why? Why should I have to hit a button to break that tackle when you already know he should break it.

I appreciate that they wanna make you feel involved once the animations start but idk.
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