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Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

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Old 05-18-2016, 07:54 PM   #57
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Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much M

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Originally Posted by DeuceDouglas
I think it will be one of those things where it will vary for the CPU. Sometimes they'll hit it absurdly quick and you won't stand a chance and then others they'll hit it a little late and so on. And the higher level you're on, the more consistent the CPU will probably be with they're timing of it.
If only there was a thread in which you could ask these types of questions
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Old 05-18-2016, 07:59 PM   #58
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Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

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Originally Posted by DeuceDouglas


For the equipment guys, it looks like they've thickened the facemasks as well as changed the proportions on the Revo Speed shell to be more accurate. I could be wrong but it looks to be the case.
Im pretty sure that's the case, they look good.

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Old 05-18-2016, 08:42 PM   #59
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I like the sound of these new ball carrying moves as it's one step closer to signature animation packages which Madden desperately needs. Once EA starts to differentiate how players animate especially RB's, it'll take Madden to the next level.

I hope RB's use push offs when running up the back of a lineman or lead blockers & not just spin. Push offs were in Madden 16 but not nearly used enough when the situation called for it. Im ok with push offs happening contextually but they need to trigger way more often.
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Old 05-18-2016, 08:43 PM   #60
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Interesting... wonder what it'll look and feel like...???
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Old 05-18-2016, 08:43 PM   #61
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I like the sound of these new ball carrying moves as it's one step closer to signature animation packages which Madden desperately needs. Once EA starts to differentiate how players animate especially RB's, it'll take Madden to the next level.

I hope RB's use push offs when running up the back of a lineman or lead blockers & not just spin. Push offs were in Madden 16 but not nearly used enough when the situation called for it. Im ok with push offs happening contextually but they need to trigger way more often.
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Old 05-18-2016, 08:52 PM   #62
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Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

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Originally Posted by NDAlum
I'M KNOCKING IT!!!!!!!!!!!



I can live with it because of all the other stuff. If this was a headliner feature I'd be way more disappointed.
I was turned off myself but let's hope lower body weight and rating factors in this like they say . If so then I can see bell,Ivory and Peterson being effective and other big backs and let's hope with that lower body weight fast small backs almost never get out ! If ratings and weight have more to do with it like 2k free throw shooting yes it's up to the user but Shaq's meter moves fast ! Haha making the best of it I guess the power backs are back lol
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Old 05-18-2016, 08:55 PM   #63
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Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

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Originally Posted by Tatupu_64
I like the tackle break feature. There should be an element of human control to breaking a tackle. We can juke, stiff arm, spin, and truck. Why should we not be in control of what happens when we collide with a defender? I always found it frustrating with Lynch that I would get hit in the open field and I could fight the guy off


The only thing I wish they had done differently is tier-ing. I would have liked to see 95-99 as elite, 90-94 as great, and then gone 80-89, >80
Yes elite your right 95 plus
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Old 05-18-2016, 08:57 PM   #64
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Originally Posted by Cowboy008
That is disappointing. It will completely take you out of the immersion seeing a button icon pop up over the players head.
We've been doing this for 3 years now. WR icons last year, tackle and off the line mechanics the year before that.
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