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Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

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Old 05-18-2016, 07:37 PM   #49
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Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

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Originally Posted by Steve_OS
Just received word that Tackle Battle is on all difficulty levels and can NOT be turned off.

But don't knock it, til you try it. Looking forward to seeing it in action.
I'M KNOCKING IT!!!!!!!!!!!



I can live with it because of all the other stuff. If this was a headliner feature I'd be way more disappointed.
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Old 05-18-2016, 07:38 PM   #50
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Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much M

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Originally Posted by SolidSquid
I'm sure some done actually need to see it in action. I simply don't want a button popping up breaking immersion for me especially when I can turn every other indicator off. Also coach mode players are going to lose every "tackle battle"

Or how will it work if youre playing vs the CPU. Is it a timed event. Like you have to click the icon before it disappears?
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Old 05-18-2016, 07:39 PM   #51
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Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much M

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Originally Posted by jmurphy31
Or how will it work if youre playing vs the CPU. Is it a timed event. Like you have to click the icon before it disappears?
I'm sure based on the difficulty you play the cpu will always hit the correct button in X seconds. You prob just have to hit it before they do.
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Old 05-18-2016, 07:43 PM   #52
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Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much M

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Originally Posted by SolidSquid
I'm sure based on the difficulty you play the cpu will always hit the correct button in X seconds. You prob just have to hit it before they do.
If its x amount of seconds on different levels and you know where/when to look for it, will it be something that becomes too easy and you always break or make the tackle vs the cpu.
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Old 05-18-2016, 07:46 PM   #53
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Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much M

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Originally Posted by jmurphy31
If its x amount of seconds on different levels and you know where/when to look for it, will it be something that becomes too easy and you always break or make the tackle vs the cpu.
I think it will be one of those things where it will vary for the CPU. Sometimes they'll hit it absurdly quick and you won't stand a chance and then others they'll hit it a little late and so on. And the higher level you're on, the more consistent the CPU will probably be with they're timing of it.
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Old 05-18-2016, 07:46 PM   #54
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Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much M

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Originally Posted by jmurphy31
If its x amount of seconds on different levels and you know where/when to look for it, will it be something that becomes too easy and you always break or make the tackle vs the cpu.
I'm not a programmer so idk but if on all pro you get one second to hit it and the cpu already knows the button and you have the choice of 4 buttons it might not be too bad. But again I'm just assuming
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Old 05-18-2016, 07:48 PM   #55
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Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

One question I have is are plays limited to one "Tackle Battle" per play? Lol, such an odd feeling question. But what I'm asking is if a player wins one tackle battle, is there an equally likely chance of the tackle battle activating again with the next defender?
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Old 05-18-2016, 07:53 PM   #56
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Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

I like the tackle break feature. There should be an element of human control to breaking a tackle. We can juke, stiff arm, spin, and truck. Why should we not be in control of what happens when we collide with a defender? I always found it frustrating with Lynch that I would get hit in the open field and I could fight the guy off


The only thing I wish they had done differently is tier-ing. I would have liked to see 95-99 as elite, 90-94 as great, and then gone 80-89, >80
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