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Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

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Old 05-18-2016, 07:05 PM   #33
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Re: Madden NFL 17 - Ball Carrier Special Moves, Fakeout Interaction System & Much Mor

Quote:
Originally Posted by avwhitechic
It's the same feature from before, just re-worded


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Is it tho?
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Old 05-18-2016, 07:07 PM   #34
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Re: Madden NFL 17 - Ball Carrier Special Moves, Fakeout Interaction System & Much Mor

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Originally Posted by OhMrHanky
Lol. I LOVED that animation. That game was made during Michael Turner's heyday, and he, legit broke those type of tackles a few times. So, for me, it felt realistic when it happened because I expected Turner to do that from time to time. Not, every time, of course, and not every game, which he didn't for me, but, man, I was impressed they actually added an animation like that to play out with that many defenders.
Haha the reason why I hated it was because it seemed like it happened at like a 10:1 ratio against me rather than for me. I'd come up see four or five of my guys latch on and just knew what was about to happen and then watch them fall off one by one as the ball carrier comes high stepping out of it and you knew he was going to the house leaving half my defense in his wake lol.
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Old 05-18-2016, 07:10 PM   #35
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Re: Madden NFL 17 - Ball Carrier Special Moves, Fakeout Interaction System & Much Mor

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Originally Posted by mrprice33
Is it tho?


I'm really hoping not, but this sounds like the pro-tak Madden re wrapped. I'm probably tripping tho, Madden does that to me Hoping for a great solid game this year
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Old 05-18-2016, 07:11 PM   #36
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Re: Madden NFL 17 - Ball Carrier Special Moves, Fakeout Interaction System & Much Mor

Clint is giving us a blog to break down Tackle Battle in detail


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Old 05-18-2016, 07:11 PM   #37
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Re: Madden NFL 17 - Ball Carrier Special Moves, Fakeout Interaction System & Much Mor

Quote:
Originally Posted by avwhitechic
I'm really hoping not, but this sounds like the pro-tak Madden re wrapped. I'm probably tripping tho, Madden does that to me Hoping for a great solid game this year
Having played it, I can assure you it's not Pro-Tak.
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Old 05-18-2016, 07:13 PM   #38
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Re: Madden NFL 17 - Ball Carrier Special Moves, Fakeout Interaction System & Much Mor

I like everything I read, I will probably use the ball carrier setting on Assist without visual feedback because I feel the user should not be responsible for all the moves a ball carrier does. Things like trucking or even the stiff arm should be done automatically.

And contrary to what seemly most people think here I like the Tackle Battles, I rather have this than an canned pre-determined animation in which I have no control over the outcome.

Now one question, jukes are cool but which of these move sets will simply allow a back to make one cut, plant their foot and hit the hole with explosiveness like Ezekiel Elliot.

Last edited by SportsGamer94; 05-18-2016 at 07:22 PM.
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Old 05-18-2016, 07:22 PM   #39
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Re: Madden NFL 17 - Ball Carrier Special Moves, Fakeout Interaction System & Much Mor

Quote:
Originally Posted by SportsGamer94
I like everything I read, I will probably use the ball carrier setting on Assist without visual feedback because I feel the user should not be responsible for all the moves a ball carrier does. Things like trucking or even the stiff arm should be done automatically.

And contrary to what seemly most people think here I like the Tackle Battles, I rather have this than an canned pre-determined animation in which I have no control over the outcome.

Now one question, jukes are cool but which of these move sets will simply allow a back to plant their foot and hit the hole with explosiveness like Ezekiel Elliot.
It will still be a canned animation the only difference is user input(who ever presses the button first) will determine what animation plays out.
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Old 05-18-2016, 07:26 PM   #40
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Re: Madden NFL 17 - Ball Carrier Special Moves, Fakeout Interaction System & Much Mor

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Originally Posted by SolidSquid
It will still be a canned animation the only difference is user input(who ever presses the button first) will determine what animation plays out.
Yes which is still better than loosing complete control when a tackle animations starts.
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