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Jack Nicklaus Perfect Golf Available Now on Steam, Soon For Consoles

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Old 05-13-2016, 02:28 PM   #65
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Re: Jack Nicklaus Perfect Golf Available Now on Steam, Soon For Consoles

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Originally Posted by OnlookerDelay
New mo-caps and a more up to date UI will help a lot. The game does have a solid foundation on which to build. Tonight I had what I would describe as my first unsatisfactory performance in online multiplayer. I was in a 4-player skins match that someone else was hosting. My ping was showing as 110 to 130ms. I was using RTSC, as I always do. We were playing the back 9 of Augusta National and between its inherently slower frame rates and the network lag, it was like the interface was skipping some of my input frames, and all of my shots were carrying 70 to 90% of their normal distance.

My drive on 14 carried 197 yards with my normal stroke that produces 260 to 275 yards of carry with the Caliber ball. I then hit one that carried 204 yards off the 17th tee. Two of the others were playing 3-click and one was playing MS. I could tell they were getting annoyed with my farting around with shots that looked like they'd been skulled.

I guess my point is that I know the development team realizes that guests in an online match, especially with 4 players, are subject to suffer lag performance issues, and those who are using RTS interfaces are the most likely to suffer the ill effects thereof. I just want to reiterate that this continues to be a problem, but I'm sure it was worse because of the slower frame rates that are already part of the package with the current build of AN.
Onlooker - sorry to hear the experience was less then satisfactory. Trust me when I say we are always looking to community feedback, and trying to find ways to enhance that experience. Although there has been great strides taken in providing a smooth online experience, we are still looking at ways to make it even better. I will take this info back and place it on the table(even though its actually already on there)

Thanks
Bob K.
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Old 05-13-2016, 02:50 PM   #66
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Re: Jack Nicklaus Perfect Golf Available Now on Steam, Soon For Consoles

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Originally Posted by bluengold34_OS
Onlooker - sorry to hear the experience was less then satisfactory. Trust me when I say we are always looking to community feedback, and trying to find ways to enhance that experience. Although there has been great strides taken in providing a smooth online experience, we are still looking at ways to make it even better. I will take this info back and place it on the table(even though its actually already on there)

Thanks
Bob K.

Yeah, I decided I'd better post it in the Beta test section with a few more details.
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Old 05-15-2016, 12:20 AM   #67
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Re: Jack Nicklaus Perfect Golf Available Now on Steam, Soon For Consoles

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Old 05-15-2016, 06:33 AM   #68
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Re: Jack Nicklaus Perfect Golf Available Now on Steam, Soon For Consoles

I gotta give a shout out to the folks at OnlineGolfTour.net. The tours and tournaments that they are hosting there are so deeply integrated into Jack Nicklaus Perfect Golf that the experience winds up feeling like it's part of the program. I call up the OGT leaderboard for the tournament in which I'm playing before I start my round, set it to "Auto Refresh", and I get a hole-by-hole scoring update for everyone playing in the tournament. It's usually 40 seconds to a minute behind the action in the game. It's a ton of fun when you tee it up right behind someone you're chasing on the leaderboard and feel the "live" ebb and flow of it all!

It doesn't end with the almost live scoring, they've also got the deepest array of stats I've ever seen in online tournament golf. There's so much to parse when you're done playing and it opens another dimension to the game. I'm playing in the OGT PGA event at Sawgrass this week, which is set at "Pro" difficulty. That's a bit over my skill level currently with RTS-C, but I'm extremely satisfied with my +7 total through 3 rounds. They've also got the actual scores of the Pros playing the tournament tied into the leaderboard to spice it up. I'm very impressed with the way tournaments come to life through this API that OGT has obtained.
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Old 05-15-2016, 12:44 PM   #69
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Re: Jack Nicklaus Perfect Golf Available Now on Steam, Soon For Consoles

Quote:
Originally Posted by OnlookerDelay
I gotta give a shout out to the folks at OnlineGolfTour.net. The tours and tournaments that they are hosting there are deeply integrated into Jack Nicklaus Perfect Golf that the experience winds up feeling like it's part of the program. I call up the OGT leaderboard for the tournament in which I'm playing before I start my round, set it to "Auto Refresh", and I get a hole-by-hole scoring update for everyone playing in the tournament. It's usually 40 seconds to a minute behind the action in the game. It's a ton of fun when you tee it up right behind someone you're chasing on the leaderboard and feel the "live" ebb and flow of it all!



It doesn't end with the almost live scoring, they've also got the deepest array of stats I've ever seen in online tournament golf. There's so much to parse when you're done playing and it opens another dimension to the game. I'm playing in the OGT PGA event at Sawgrass this week, which is set at "Pro" difficulty. That's a bit over my skill level currently with RTS-C, but I'm extremely satisfied with my +7 total through 3 rounds. They've also got the actual scores of the Pros playing the tournament tied into the leaderboard to spice it up. I'm very impressed with the way tournaments come to life through this API that OGT has obtained.

There is no denying the quality and effort of OGT. We work hand in hand with them, and the relationship is open and transparent. You hit the nail on the head with how much they add to the game, and the feeling of it almost being integrated into the game itself.
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Old 05-15-2016, 12:59 PM   #70
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Re: Jack Nicklaus Perfect Golf Available Now on Steam, Soon For Consoles

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Originally Posted by bluengold34_OS
There is no denying the quality and effort of OGT. We work hand in hand with them, and the relationship is open and transparent. You hit the nail on the head with how much they add to the game, and the feeling of it almost being integrated into the game itself.
Agreed 100%!
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Old 05-15-2016, 03:00 PM   #71
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Re: Jack Nicklaus Perfect Golf Available Now on Steam, Soon For Consoles

Quote:
Originally Posted by OnlookerDelay
I gotta give a shout out to the folks at OnlineGolfTour.net. The tours and tournaments that they are hosting there are deeply integrated into Jack Nicklaus Perfect Golf that the experience winds up feeling like it's part of the program. I call up the OGT leaderboard for the tournament in which I'm playing before I start my round, set it to "Auto Refresh", and I get a hole-by-hole scoring update for everyone playing in the tournament. It's usually 40 seconds to a minute behind the action in the game. It's a ton of fun when you tee it up right behind someone you're chasing on the leaderboard and feel the "live" ebb and flow of it all!

It doesn't end with the almost live scoring, they've also got the deepest array of stats I've ever seen in online tournament golf. There's so much to parse when you're done playing and it opens another dimension to the game. I'm playing in the OGT PGA event at Sawgrass this week, which is set at "Pro" difficulty. That's a bit over my skill level currently with RTS-C, but I'm extremely satisfied with my +7 total through 3 rounds. They've also got the actual scores of the Pros playing the tournament tied into the leaderboard to spice it up. I'm very impressed with the way tournaments come to life through this API that OGT has obtained.

Do you think this will extend to console versions or will it remain PC only?
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Old 05-15-2016, 04:52 PM   #72
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Re: Jack Nicklaus Perfect Golf Available Now on Steam, Soon For Consoles

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Do you think this will extend to console versions or will it remain PC only?
Good question! I don't have enough of an idea about how this API works to even take a stab at the answer.
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