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Madden NFL 17 Features Focus on Franchise Mode & More - Bundle Info & 2 Screenshots

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Old 05-12-2016, 12:01 PM   #65
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Quote:
Originally Posted by roadman
They look like sound guys to me with their equipment pointed towards the crowd noise?

Not sure.
That's what I see too. Madden 16 had improved sideline/endzone interactions so I would hope that they wouldn't regress.
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I'm excited to hear more about the improved A.I. and more franchise information. M16 was the first Madden that I've boughten since 2011 and I was pleased with the game. I am optimistic about what's to come.
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Old 05-12-2016, 12:06 PM   #66
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Re: Madden NFL 17 Features Focus on Franchise Mode & More - Bundle Info & 2 Screensho

Quote:
Originally Posted by aholbert32
I hope the reference to Franchise mode means CFM is gone and things like formation subs and total editing control of a franchise returns.
Hoping for the addition of that stuff to the existing modes, rather than time having to be spent rebuilding stuff we already had. Really like the structure of CFM at the moment, just needs to be built out further.
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Old 05-12-2016, 12:09 PM   #67
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Re: Madden NFL 17 Features Focus on Franchise Mode & More - Bundle Info & 2 Screensho

Anyone who loved Madden 16 must be pumped for Madden 17.

Simple as that.

As long as visual cues can be turned off (like they always are) I am good to go. Clean screen for me only. Defensive camera to play defense, improved franchise mode, better AI.

Give me Madden 16 with better AI and a fully functional franchise mode and I am good to go.

Not much to ask.
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Old 05-12-2016, 12:10 PM   #68
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Re: Madden NFL 17 Features Focus on Franchise Mode & More - Bundle Info & 2 Screensho

Aren't we supposed to get a gameplay trailer today?
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Old 05-12-2016, 12:10 PM   #69
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Re: Madden NFL 17 Features Focus on Franchise Mode & More - Bundle Info & 2 Screensho

I actually really like Cfm, we just need full editing capability, and more features and control. Dont start over, just give us more options that allow the user to tailor it to their liking.
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Old 05-12-2016, 12:11 PM   #70
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Re: Madden NFL 17 Features Focus on Franchise Mode & More - Bundle Info & 2 Screensho

Quote:
Originally Posted by Cowboy008
Aren't we supposed to get a gameplay trailer today?
SportsCenter- 5PM CDT
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Old 05-12-2016, 12:13 PM   #71
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Re: Madden NFL 17 Features Focus on Franchise Mode & More - Bundle Info & 2 Screensho

Quote:
Originally Posted by Cowboy008
Aren't we supposed to get a gameplay trailer today?
My guess it will be more of a hype trailer...with short replays of people cutting (new run addition) and defensive hits. Similar to last year not actual people playing..
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Old 05-12-2016, 12:19 PM   #72
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Re: Madden NFL 17 Features Focus on Franchise Mode & More - Bundle Info & 2 Screensho

Quote:
Originally Posted by OhMrHanky
Lol. I been waiting for the stiff arm to work in madden for TWENTY YEARS!!! Lol. Or, whenever they first implemented it. Of course, it shouldn't work every time, but legit, if I like stiff arming fools and I spend my xp on stiff arm, my 95 stiff arm RB should absolutely lay out a 5'10 190 lb CB. U know? Lol. U ever play NFL game day back in the day? Now, THAT was a stiff arm! I remember the sound effect, 'jeBOW!!' Lol. That was a little arcadey, of course, and I don't want that, either, but it was so rewarding to set your RB up at the right angle on an incoming defender and 'jeBOW!!' In madden, it has ALWAYS felt like the stiff arm starts to trigger the animation, and then u still get tackled. U rarely actually break the tackle. So, I'm def curious as to how well this is implemented, as I used to be a big fan of running the ball, but when jukes and stiff arms and trucks never work, it just feels so empty.
My issue with stiff arm is, even with a 99 stiff arm power back, most of the time i try it, my guy fumbles. So i just quite even trying to use it.
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