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MLB The Show 16 Bullpen Tuning Details in Patch 1.04

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Old 05-05-2016, 02:24 PM   #41
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Re: MLB The Show 16 Bullpen Tuning Details in Patch 1.04

I was wondering about this. My last game I saw the CPU bring in their closer while they were down by 2 runs late in the game. I don't think I've ever seen this happen in the past.
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Old 05-05-2016, 02:58 PM   #42
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Re: MLB The Show 16 Bullpen Tuning Details in Patch 1.04

On another note, Has anyone seen the CPU start relief pitchers in the starting rotation? I don't mean long relief pitchers but mid to late inning guys? This has been an issue for a few years now.
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Old 05-05-2016, 03:01 PM   #43
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Re: MLB The Show 16 Bullpen Tuning Details in Patch 1.04

Quote:
Originally Posted by JayD
On another note, Has anyone seen the CPU start relief pitchers in the starting rotation? I don't mean long relief pitchers but mid to late inning guys? This has been an issue for a few years now.
Knight did a test franchise after the latest patch and didn't see it occur. Teams called up minor league starters to take the place.

I'm going to go through stats tonight and see if its happening in my franchise.
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Old 05-05-2016, 03:11 PM   #44
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Re: MLB The Show 16 Bullpen Tuning Details in Patch 1.04

Quote:
Originally Posted by JayD
On another note, Has anyone seen the CPU start relief pitchers in the starting rotation? I don't mean long relief pitchers but mid to late inning guys? This has been an issue for a few years now.
This was one of my franchise sims from last night:



One guy in the league had 8. The rest had none. And Phelps is indeed a long reliever.
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Old 05-05-2016, 03:19 PM   #45
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Re: MLB The Show 16 Bullpen Tuning Details in Patch 1.04

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Originally Posted by bcruise
This was one of my franchise sims from last night:



One guy in the league had 8. The rest had none. And Phelps is indeed a long reliever.
This is great. As you said, Phelps could spot start on occasion.

Man I love this game.

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Old 05-05-2016, 03:32 PM   #46
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Re: MLB The Show 16 Bullpen Tuning Details in Patch 1.04

I may have missed this in the notes in the OP, but since the bullpen AI has been thoroughly touched on...

...have you (Brian or other Sony programmers) seen an example of where a sudden swing in the lead or save-ability of the game causes the CPU to burn through the non-closers who are already warming in the bullpen before warming up and bringing in the closer later in a save situation? It's almost as though once a RP is warming up, there's no option for the AI to sit him back down, rather, the manager will use him anyway even if the game situation has drastically changed.

Any thoughts on a fix for this? Pardon if this is already a part of the 1.04 patch.
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Old 05-05-2016, 03:47 PM   #47
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Re: MLB The Show 16 Bullpen Tuning Details in Patch 1.04

Quote:
Originally Posted by WaitTilNextYear
I may have missed this in the notes in the OP, but since the bullpen AI has been thoroughly touched on...

...have you (Brian or other Sony programmers) seen an example of where a sudden swing in the lead or save-ability of the game causes the CPU to burn through the non-closers who are already warming in the bullpen before warming up and bringing in the closer later in a save situation? It's almost as though once a RP is warming up, there's no option for the AI to sit him back down, rather, the manager will use him anyway even if the game situation has drastically changed.

Any thoughts on a fix for this? Pardon if this is already a part of the 1.04 patch.
I hate it when AI uses 3 pitchers for 3 outs when trying to close out the game sometimes.

I've only seen it happen twice or thrice in my franchise 27 games deep, but it bugs me when it does happen.

But thanks to Brian and the rest of the team for the job that they're doing.
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Old 05-05-2016, 03:50 PM   #48
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Re: MLB The Show 16 Bullpen Tuning Details in Patch 1.04

Quote:
Originally Posted by bcruise
This was one of my franchise sims from last night:



One guy in the league had 8. The rest had none. And Phelps is indeed a long reliever.
I'm completely okay with this being that he has a high stamina rating and is used for long relief. I just hated seeing pitchers with a stamina rating of 23 used in the rotation when there were guys in AAA that could be called up for a spot start. This game is really starting to come together! I am going to go through my franchise and see if teams carry at least one long relief pitcher with a high stamina rating. There were many times where teams would put guys with a low stamina rating as their long relief.

Last edited by JayD; 05-05-2016 at 03:53 PM.
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