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NHL 17 Adds World Cup of Hockey, Team Relocation, Many Customization Options & More

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Old 04-30-2016, 10:32 AM   #73
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Re: NHL 17 Adds World Cup of Hockey, Team Relocation, Many Customization Options & Mo

Quote:
Originally Posted by jake19ny
I would say that the comment they made about improving the gameplay in all three zones is gameplay related in fact the neutral zone play is by far the worst of the three zone play in this game so that alone IF done right would be enormous for gameplay. Net battles, again if done right will be big also.

As far as atmosphere goes. I think EA took a big step last year with authentic arenas and what not so there's reason to believe they will continue to work on that. I think adding more and better stay overlays and fixing the goal totals not showing up is a must

As I said,

Yes all seems so wonderful

The big day comes,,,,
You get so excited,,,,,
When you open the presents, it's underwear and socks.
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Old 04-30-2016, 11:01 AM   #74
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Re: NHL 17 Adds World Cup of Hockey, Team Relocation, Many Customization Options & Mo

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Originally Posted by jack72
As I said,

Yes all seems so wonderful

The big day comes,,,,
You get so excited,,,,,
When you open the presents, it's underwear and socks.
We get it.

How about we give them a chance at least. This was the first info released about the game and it actually had substance behind it - a big step up from the past.
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Old 04-30-2016, 01:15 PM   #75
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Re: NHL 17 Adds World Cup of Hockey, Team Relocation, Many Customization Options & Mo

Hoping that if these sweaters don't make it into the game again (which would be terribly disappointing considering both were worn at different points during the 2015/2016 season), the customization options in the game are similar enough to NBA 2K16's uniform creation/logo uploading tools so it'll be possible to recreate them.
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Old 05-01-2016, 07:41 PM   #76
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Re: NHL 17 Adds World Cup of Hockey, Team Relocation, Many Customization Options & Mo

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Originally Posted by Simple Mathematics
We get it.

How about we give them a chance at least. This was the first info released about the game and it actually had substance behind it - a big step up from the past.

You're right. Lets all forget the EA pre-release promise of improvements and hype followed by the disappointment and bugs that was in the final product in 1995, 1996, 1997, 1998, 1999, 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011, 2012, 2013, 2014, 2015, 2016.


I'm sure this year will be different.
Perhaps I can interest you in a time-share beach front condo in Arizona.
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Old 05-01-2016, 08:14 PM   #77
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Re: NHL 17 Adds World Cup of Hockey, Team Relocation, Many Customization Options & Mo

Yes! My precious hartford eagles shall return! This makes me happy, which is saying a lot for this franchise of late.
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Old 05-01-2016, 11:08 PM   #78
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Re: NHL 17 Adds World Cup of Hockey, Team Relocation, Many Customization Options & Mo

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Originally Posted by jack72
You're right. Lets all forget the EA pre-release promise of improvements and hype followed by the disappointment and bugs that was in the final product in 1995, 1996, 1997, 1998, 1999, 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011, 2012, 2013, 2014, 2015, 2016.


I'm sure this year will be different.
Perhaps I can interest you in a time-share beach front condo in Arizona.
Can't you be constructive at all? Instead of saying that the game has sucked since 1995, can't you give suggestions or ideas instead? If you haven't liked the product since 1995, maybe it's time to give up.
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Old 05-02-2016, 12:05 AM   #79
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Re: NHL 17 Adds World Cup of Hockey, Team Relocation, Many Customization Options & Mo

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Originally Posted by LAfan1624

Who the heck wants to relocate their favorite team out of the city that they play in? Come on EA, give us something we actually care about
It'll be the first thing I'll be doing when the game comes out
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Old 05-02-2016, 01:20 PM   #80
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Re: NHL 17 Adds World Cup of Hockey, Team Relocation, Many Customization Options & Mo

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Originally Posted by Money99
You bring up an interesting topic.
Will tie-ups work the same as the board pinning? I don't want suction, and I sure as heck want size and attributes to play a role.
It would really help to distinguish the large power forwards in the league.
It would be great if it worked the way it does in real life. Guys get angled towards the boards, and then the opposing player has to be able to stop their momentum and push them to the boards. They don't just skate in next to them and magically suction cup them to the boards.

Similarly, you'll see forwards chip the puck ahead, and then try to skate by defenders, who them skate over to try to slow them down, without hitting them so they don't get called for interference.

There are so many little things that could make boardplay not only fun, but useful. As it stands now, you take yourself out of the play more than you hurt the AI's ability to create a scoring chance, because they have laser precision with the skate passing. What's frustrating is that when you're pinned to the boards, no one really knows what to do.

It would be nice to see an organic type of boardplay, where players can come and join in the fray and everyone starts digging for it. Or, when you are in the 1-on-1 situations, as a defender you can do something like hold RB and use the right-stick to try and dig at the puck, while holding the left-stick in the direction of the player, and maybe double-tapping it to kind of shove them. Too much use of the right-stick, or abusing the double-tapping of the left stick can lead to a penalty. But, if you're a smaller player (like a Shattenkirk) pinning a bigger player (Thornton) and you just kind of skate over, try to hold him, but don't apply any pressure, he'll be more able to kick the puck to his skate, shove you aside, and make a straight skate to the open slot, where your defender is now forced to cover the pass and the oncoming shooter.
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