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EA Sports UFC 2 Patch 1.05 & Content Update Adds 2 Fighters, Plenty of Fixes

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Old 04-12-2016, 10:59 PM   #41
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Re: EA Sports UFC 2 Patch 1.05 & Content Update Adds 2 Fighters, Plenty of Fixes

I played an event and my AI complaints remain the same as before. Their stopping power and ability to block or avoid strikes has to get substantially better.

Those two problems really go hand and hand because they effect each other so much. I mean, you can easily 1-2 the AI to death because they don't block very well and you don't have to worry about them KO'ing you.

Other than that the AI is decent, but when you know that you can pretty much finish a fight at anytime by spamming combos then it really hurts the game.
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Last edited by jeremym480; 04-13-2016 at 09:48 AM. Reason: fixed spelling error
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Old 04-13-2016, 12:45 AM   #42
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Re: EA Sports UFC 2 Patch 1.05 & Content Update Adds 2 Fighters, Plenty of Fixes

Here are some quick impressions from my first night of fights with the patch:

-AI not using high block enough. Out of the 16 fights, I find that the AI will either not block at all, use head movement or parry. Using the high block should make it harder for me to be able to dominate the AI using basic strikes.

- AI stamina management is off. Too combo heavy (5-6 strikes) at times. Finding that the AI is gassing quick,

- No AI stopping power. I dont know if the solution is to artifically increase the aI's stats when on Hard or Pro but something needs to be done. Its ridiculous that KO's never happen to me and health events are rare. I dont parry. I dont use a ton of head movement. I use the block and movement. I'm very hittable but the AI cant seem to KO me.

- Hard is better than Pro. I have no idea why this is the case. I was able to win 4 pro fights by KO within 60 seconds. I wasnt spamming. I was using regular combos and not spamming modified strikes.

All and all, I'm disappointed. The game isnt a challenge right now even with house rules in place. At this point, I would take the parry heavy AI from UFC 1 over this because its was at least a challenge (even though it was cheesy).

Something has to be done about this.
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Old 04-13-2016, 03:37 AM   #43
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Re: EA Sports UFC 2 Patch 1.05 & Content Update Adds 2 Fighters, Plenty of Fixes

great patch only two noticable mistakes and fixes i have noticed so far FABIO MALDONADO is still announced by Buffer as a jiu jitsui fighter instead of a boxer please fix ea.
The leg catch to takedown by the cpu has not been fixed yet as far as i have seen so far,they still catch kick and let it go without taking you down,we can take the cpu down from leg catches so it should be fixed,i am surprised EA did not fix this with the patch.
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Old 04-13-2016, 03:57 AM   #44
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Re: EA Sports UFC 2 Patch 1.05 & Content Update Adds 2 Fighters, Plenty of Fixes

AI is still lacking. As aholbert32 says it's not scary playing against them, they lack power and blocking skills. I basically know I'm going to win before the bell is rung, usually by KO or TKO in round 1. Had more fun offline with UFC1.
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Old 04-13-2016, 09:43 AM   #45
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Re: EA Sports UFC 2 Patch 1.05 & Content Update Adds 2 Fighters, Plenty of Fixes

Play exclusively online since career mode blows and computer is terrible, even on hardest two levels. (big bummer as I did 5-6 careers in last game).

Hoping this isn't just my imagination, but jab and straight seem to have much more "stopping power" with the patch. Defended 16/18 takedowns this morning in online ranked match. Also noticed a big "hit" the guy took once I stuffed him. Were these both in the patch, or am I crazy? lol.
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Old 04-13-2016, 10:39 AM   #46
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Re: EA Sports UFC 2 Patch 1.05 & Content Update Adds 2 Fighters, Plenty of Fixes

I don't really bother with the cpu much, but that's unfortunate that the A.I. hasn't improved. I had a match in career where I didn't press a button the whole fight and it took the cpu 3 rounds to finish me. **** was pretty pathetic.

As far as online, I really like how you can interrupt your opponents offense. I haven't faced any super spinners yet to see how that goes, but I'm enjoying what I've experienced in the patch so far.
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Old 04-13-2016, 11:21 AM   #47
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Re: EA Sports UFC 2 Patch 1.05 & Content Update Adds 2 Fighters, Plenty of Fixes

Quote:
Originally Posted by Pappy Knuckles
I don't really bother with the cpu much, but that's unfortunate that the A.I. hasn't improved. I had a match in career where I didn't press a button the whole fight and it took the cpu 3 rounds to finish me. **** was pretty pathetic.
What makes it worse it that online is laggy for me for some reason. I'm on fibre and it still lags so I can't even really play online.

Looks like I'm back to Rocket League till the next patch.
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Old 04-13-2016, 12:00 PM   #48
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Re: EA Sports UFC 2 Patch 1.05 & Content Update Adds 2 Fighters, Plenty of Fixes

A few more notes:

- I went 7-2 in the card I ran with 6 of them occurring by KO. The two I lost were by decision (Makovsky v. Scoggins) and 1st round sub (Iaquinta v. Vick)

- Now one reason for my going 7-2 could be because I had the more powerful fighter in most fights and most of the fights were mismatches (Ex. Rockhold/D.Henderson, Arlovski/Oleynik, OSP/ Krylov (CAF)). I'm interested to see how the next card plays out

- High block needs more bleed through. I said it in a previous post but I'll say it again. I shouldnt be able to succeed easily by relying solely on high block as my only defensive technique.

- Some of the changes to the game that are online focused are affecting the offline game in a negative way. For example, one new addition was a huge stamina tax for combos over 4 strikes.

Now thats great for online because it discourages people from spamming combos. Its also great for offline players because it forces them to strike more realistically.

The problem is that the AI doesnt seem to know about the stamina tax. So it spams combos and then gasses quickly.

- On Pro and Hard, the AI needs to make me use all of the controls. I should be forced to feint because the AI is blocking and use movement so well that I struggle to hit them. I shouldnt be able to hold block and survive with no ramifications. I should be concerned about the AI going for submissions in more positions other than back sitting (RNC) or full mount (armbar) (I will give the AI credit in that Rosholt went for an Americana against me last night).

- I never thought that I would suggest this but maybe EA should take the All Madden approach when it comes to the pro difficulty. With Madden, when you play on All Madden difficulty, the AI attributes are pumped up a little. Its not hyper realistic (I play the next level down because I find it too difficult) but it would present a challenge and without sliders will be the only way this game will have some longevity.

- Here are the house rules I currently have to use to make this game somewhat competitive:

- No combos more than 4 strikes (and even 4 is rare)
- No parries.
- I have to strike at least once before advancing my position.
- Must lead with a basic strike before throwing a combo.

The game is 30 days old and I dont think I should have this many house rules at this point.
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