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EA Sports UFC 2 Community Impressions

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Old 04-06-2016, 02:42 PM   #289
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Re: EA Sports UFC 2 Community Impressions

Weird thing I noticed in Ultimate Team: After going into the appearances part of "My Fighter", your fighter's reach changes randomly. At first I thought I was seeing things, but I tried it a few more times and the reach stat changed every time.

Now I wonder if that reach number is just pointless, or is real reach based on the body type you choose, etc.
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Old 04-06-2016, 02:50 PM   #290
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Re: EA Sports UFC 2 Community Impressions

Quote:
Originally Posted by Alibaba
Weird thing I noticed in Ultimate Team: After going into the appearances part of "My Fighter", your fighter's reach changes randomly. At first I thought I was seeing things, but I tried it a few more times and the reach stat changed every time.

Now I wonder if that reach number is just pointless, or is real reach based on the body type you choose, etc.
Its the body type not the number that matters.
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Old 04-06-2016, 04:17 PM   #291
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Re: EA Sports UFC 2 Community Impressions

Finally got the chance to spend some time with this game last night (moved recently), and overall, I'm very happy with the game. Played a few Diaz-McGregor matches. First one I got KO'd in 48 seconds, lol. Second one I won by KO in the 3rd and the last fight I lost by submission in the 2nd round (I was McGregor all 3 times).

Movement seems more fluid than the last game. I like the revised ground controls, even though I'm still not very good at that aspect of the game, including submissions.

Striking feels crisp and for the most part, the reactions of the opponent when they get hit are realistic (you'll see some wonky animations from time to time, but that's to be expected).

The signature celebrations/animations are a nice touch. The pre-fight introductions are great.

Looking forward to playing some more, but so far, UFC 2 feels like a significant upgrade from UFC, and that makes me very happy. I'm not surprised, though, as this development team has done a great job with the series.
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Old 04-06-2016, 05:24 PM   #292
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Re: EA Sports UFC 2 Community Impressions

Saw a bunch of leg kick finishes in the beta, but none in retail. Played a guy who wasn't blocking low much, so I chased it.

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Old 04-06-2016, 11:28 PM   #293
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Re: EA Sports UFC 2 Community Impressions

I don't like how fast Maia was moving though with wounded legs. Don't like how he was able to throw a powerful punch with a wounded leg either. IMO your punch power and movement speed ability should take a significant hit when your leg is red like that.

Still waiting to see a leg kick TKO against the CPU though. CPU checks leg kicks and switch stances a lot.
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Old 04-06-2016, 11:31 PM   #294
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Re: EA Sports UFC 2 Community Impressions

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Originally Posted by Gotmadskillzson
I don't like how fast Maia was moving though with wounded legs. Don't like how he was able to throw a powerful punch with a wounded leg either. IMO your punch power and movement speed ability should take a significant hit when your leg is red like that.

Still waiting to see a leg kick TKO against the CPU though. CPU checks leg kicks and switch stances a lot.
It actually wasnt a powerful punch. It was a hook that landed when Alves was attempting a spin and it caught him when he was off balance. The stumble came from being off balance not the power of the punch.
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Old 04-07-2016, 09:43 AM   #295
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Re: EA Sports UFC 2 Community Impressions



Trash fight. This guy basically tried to clinch me to death and baby shot me on the ground. I tried to deny several of the clinch attempts, but that **** is a lost cause lol. Luckily the judges saw it the right way. I was the only one actually trying to fight.

I'm in division 5 now. It's helpful if you have a guy with ground skills there. This guy had a good record with a ton of victories via sub. I'm sure he frustrates a lot of people with these tactics and then they gas themselves out when they're on the ground.
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Old 04-07-2016, 01:49 PM   #296
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Re: EA Sports UFC 2 Community Impressions

Offline, playing with the HUD off is great and adds a nice layer of strategy to the game. Thanks to all that suggested that.
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