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EA Sports UFC 2 Community Impressions

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Old 03-24-2016, 11:53 PM   #217
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Re: EA Sports UFC 2 Community Impressions

I love that if you play as Sakuraba, Buffer calls him by all of his nicknames. You can tell the devs are diehard MMA fans and that is awesome.
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Old 03-25-2016, 03:20 AM   #218
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Re: EA Sports UFC 2 Community Impressions

Played against Clay Guida. They nailed the AI version of him. Guida was wild and reckless like in real life. What I didn't like however was a couple of times Guida would take me down and then instantly stand back up. I thought that was weird.

I also noticed the AI did way more head movement to avoid strikes rather then parrying. Could have just been a Guida thing, who knows. However as always, the CPU eats way too many uppercuts. I once hit Guida with like 3 to 4 uppercuts in a row and I wasn't even in the clinch. He just refused to block it, instead the AI blindly just tried to haymaker strike their way through it. Needless to say that led to him being knocked down. One diving forearm smash later into his guard and he was TKO'ed.

Ground and pound is over powered simply because of 2 things:

1. G & P ratings are too high for too many fighters

2. AI does a bad job of blocking strikes when they are on the ground. First reaction after you been taken down or knocked down should be to protect your face. The AI only reaction is to immediately transition or to immediately try to block your transition.
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Old 03-25-2016, 07:47 AM   #219
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Re: EA Sports UFC 2 Community Impressions

I had great fight vs PappyKnuckles last night !!


Thats how fight should look.

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Old 03-25-2016, 09:01 AM   #220
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Re: EA Sports UFC 2 Community Impressions

Quote:
Originally Posted by Gotmadskillzson
Played against Clay Guida. They nailed the AI version of him. Guida was wild and reckless like in real life. What I didn't like however was a couple of times Guida would take me down and then instantly stand back up. I thought that was weird.

I also noticed the AI did way more head movement to avoid strikes rather then parrying. Could have just been a Guida thing, who knows. However as always, the CPU eats way too many uppercuts. I once hit Guida with like 3 to 4 uppercuts in a row and I wasn't even in the clinch. He just refused to block it, instead the AI blindly just tried to haymaker strike their way through it. Needless to say that led to him being knocked down. One diving forearm smash later into his guard and he was TKO'ed.

Ground and pound is over powered simply because of 2 things:

1. G & P ratings are too high for too many fighters

2. AI does a bad job of blocking strikes when they are on the ground. First reaction after you been taken down or knocked down should be to protect your face. The AI only reaction is to immediately transition or to immediately try to block your transition.
Fixed in the next patch.
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Old 03-25-2016, 03:33 PM   #221
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Re: EA Sports UFC 2 Community Impressions

Straight punches (power hand) NEED to start being counted as significant strikes, or at least weighted more heavily in the decision making process. I can't tell you how many times I've lost these types of fights 30-27 across the board.

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Old 03-25-2016, 05:13 PM   #222
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Re: EA Sports UFC 2 Community Impressions

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Originally Posted by NYG_Meth
Straight punches (power hand) NEED to start being counted as significant strikes, or at least weighted more heavily in the decision making process. I can't tell you how many times I've lost these types of fights 30-27 across the board.

Yes wtf is this, decision is broken.

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Random blocks doing pumpfakes.

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Old 03-25-2016, 05:46 PM   #223
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Re: EA Sports UFC 2 Community Impressions

I need spam(ming) and broken to be banned words around here.

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Old 03-25-2016, 06:14 PM   #224
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Re: EA Sports UFC 2 Community Impressions

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I need spam(ming) and broken to be banned words around here.

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Your avatar goes perfectly with your post lol.
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