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MLB The Show 16 Twitch Stream - Franchise Mode & Gameplay (Archive Available)

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Old 03-06-2016, 05:14 PM   #457
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Re: MLB The Show 16 Twitch Stream - Franchise Mode & Gameplay (Archive Available)

Quote:
Originally Posted by kehlis
Don't know if there is data but I think you are confusing playing a full season with completing multiple seasons.

Quite a few people (at least on this site) go through multiple seasons but don't play every game.
Again, I think it would be interesting to see actual data on this, but my sense is that many many more people are constantly restarting with new teams/rosters and dabbling in other modes compared to those that are dedicated to progressing through 1+ seasons in the same franchise (whether playing all the games or not playing all of the games). With no data, it's really a futile exercise to debate.
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Old 03-06-2016, 05:36 PM   #458
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Re: MLB The Show 16 Twitch Stream - Franchise Mode & Gameplay (Archive Available)

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Originally Posted by WaitTilNextYear
I think this is the key. There is no incentive for the devs to give us a toggle to turn ratings on/off. The amount of people that would actually want this added in would not warrant their investment of time. I mean if 50k people is not enough to force online franchise changes, then 4-5 guys on a message board who want something that most people don't necessarily care about shouldn't even register. Besides, these people are buying the game already.
I think this type of argument is useless to make as users in a public forum; it's is ultimately the developers who decide in which direction would be the best way for the game to move forward.

Users can simply provide any feedback (so long as it's done in a respectful manner), if they find some parts of the game unappealing/unsatisfying. Ultimately I think that's why someone like Ramone has built the bridge between the developers and users (and hasn't burned it... yet).

For example, Ramone in the past mentioned a coupe times that the manage-only mode literally gets used by just a couple dozen people. By your argument, there is absolutely no reason for the developers to put any resource on that mode. They certainly are not keeping MoM just as a courtesy for what Knight has done for The Show community overall...

Sometimes, the developers do things like that.

It's just amazing how some people in this forum are quick to dismiss what they do not like to hear themselves...
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Old 03-06-2016, 05:39 PM   #459
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Re: MLB The Show 16 Twitch Stream - Franchise Mode & Gameplay (Archive Available)

Quote:
Originally Posted by WaitTilNextYear
Again, I think it would be interesting to see actual data on this, but my sense is that many many more people are constantly restarting with new teams/rosters and dabbling in other modes compared to those that are dedicated to progressing through 1+ seasons in the same franchise (whether playing all the games or not playing all of the games). With no data, it's really a futile exercise to debate.
I for one have played since 07 and have never completed even one season . Exactly as you're saying, constantly restarting and dabbling...but hoping to rectify that this year.
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Old 03-06-2016, 05:45 PM   #460
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Re: MLB The Show 16 Twitch Stream - Franchise Mode & Gameplay (Archive Available)

Does anyone know if the commentators will track our awards for a carry over save that's ready to start spring training or do we have to play an entire season?
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Old 03-06-2016, 05:46 PM   #461
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Re: MLB The Show 16 Twitch Stream - Franchise Mode & Gameplay (Archive Available)

Quote:
Originally Posted by nomo17k
For example, Ramone in the past mentioned a coupe times that the manage-only mode literally gets used by just a couple dozen people. By your argument, there is absolutely no reason for the developers to put any resource on that mode. They certainly are not keeping MoM just as a courtesy for what Knight has done for The Show community overall...
I don't use MoM but I would be VERY sad to see it go. I have a major sports injury in my right shoulder that caused nerve damage. While unlikely, it is possible that I could lose the functionality of my right arm if the injury were to happen again. As it stands now I have a minor reduction of motor functions in my right hand.

If things do get worse, at least I know I can still play MoM and continue my team. It's what I did after my surgery and my arm was in a sling for 3 months. I'm not upset or anything, just vocalizing my support of MoM.
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Old 03-06-2016, 06:57 PM   #462
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Re: MLB The Show 16 Twitch Stream - Franchise Mode & Gameplay (Archive Available)

Quote:
Originally Posted by nomo17k
I think this type of argument is useless to make as users in a public forum; it's is ultimately the developers who decide in which direction would be the best way for the game to move forward.

...

For example, Ramone in the past mentioned a coupe times that the manage-only mode literally gets used by just a couple dozen people. By your argument, there is absolutely no reason for the developers to put any resource on that mode. They certainly are not keeping MoM just as a courtesy for what Knight has done for The Show community overall...

...
Well, if you were watching some of these streams, there is the fact that Ramone himself gave us the argument for why offline franchise got more attention than online franchise this cycle. Not surprisingly it was based on the volume of users in one mode vs the other. Ramone, who you cited as among those making the decisions, is where this info is coming from in the first place. So your issue lies with that; don't shoot the messenger. It's painfully obvious that usage volume/sales will drive their development decisions.
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Old 03-06-2016, 07:28 PM   #463
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Re: MLB The Show 16 Twitch Stream - Franchise Mode & Gameplay (Archive Available)

Quote:
Originally Posted by WaitTilNextYear
Well, if you were watching some of these streams, there is the fact that Ramone himself gave us the argument for why offline franchise got more attention than online franchise this cycle. Not surprisingly it was based on the volume of users in one mode vs the other. Ramone, who you cited as among those making the decisions, is where this info is coming from in the first place. So your issue lies with that; don't shoot the messenger. It's painfully obvious that usage volume/sales will drive their development decisions.
I mean, what really is your point?

Are you saying those gamers who are in minority or have some ideas that might not appeal to the widest (paying) audience should not voice their opinions at all, because their opinions will likely be unheard anyways?

My only point is that we as users really don't have control over prioritization/business decisions that the developers need to make, so it is pointless for us to filter in/our our opinions/feedback ourselves based on what we *think* the developers would do; at the end of the day, we don't know what the developers end up doing anyways, just as in the case of MoM which really seems very insignificant (and perhaps even a liability) from a business standpoint.

A gamer can of course provide his feedback as to what sort of game he likes to play in future. What else is the reason for the developers to spend time in those forums looking for user feedback? They will make their own decisions based on their constraints; we don't have to do it for them.

As a gamer, the best use of a public forum like OS where some devs hang around is to provide "potentially" useful feedback, so that the game gets better/stays relevant for their target user base.

Whether someone like myself remains a target user for The Show... that's not a decision I make, but it totally okay for me to discuss about what I think, as one wee user, makes the most authentic baseball simulation game.

That's my opinion, anyways.
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Old 03-06-2016, 07:56 PM   #464
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Re: MLB The Show 16 Twitch Stream - Franchise Mode & Gameplay (Archive Available)

Quote:
Originally Posted by nomo17k
I mean, what really is your point?
My original point was (and is) that having ratings or not having ratings displayed in the game is basically the same thing, despite all arguments made to the contrary. And my secondary point is that I don't think the devs should use resources to install/test a new feature that is half a dozen of something we already have 6 of. Now, if it's easy to add and wouldn't hinder their 75-person team's effort, then great! Adding options like these are fine as long as the opportunity cost is small. Just my opinion...just as adding a ratings toggle = great idea, in some other opinions.

Quote:
Originally Posted by nomo17k
Are you saying those gamers who are in minority or have some ideas that might not appeal to the widest (paying) audience should not voice their opinions at all, because their opinions will likely be unheard anyways?
I'm actually saying that I'm glad devs prioritize things based on usage and also on how critically the issue impacts the game. Imagine if they tried to put in everyone's idea! The game would be an abomination. I am glad, after reading many posts, that they only take our advice some of the time.

Quote:
Originally Posted by nomo17k
My only point is that we as users really don't have control over prioritization/business decisions that the developers need to make, so it is pointless for us to filter in/our our opinions/feedback ourselves based on what we *think* the developers would do; at the end of the day, we don't know what the developers end up doing anyways, just as in the case of MoM which really seems very insignificant (and perhaps even a liability) from a business standpoint.
I also think it's pointless for users to tell other users it's pointless to modulate our feedback based on the harsh realities of game development ....you get the idea. At the core, we all have opinions and see things from different perspectives. Part of my perspective is that I try to see my own feedback through the lens of "is this worth their time?" before getting super stoked about an idea. And if I see other feedback I disagree with--most of the time I just bite my tongue to avoid long drawn-out, elaborate, and off-topic debates like this one--sometimes I respond with reasons why I disagree.

Quote:
Originally Posted by nomo17k
A gamer can of course provide his feedback as to what sort of game he likes to play in future. What else is the reason for the developers to spend time in those forums looking for user feedback? They will make their own decisions based on their constraints; we don't have to do it for them.
Actually, we already play a role in testing, coming up with new ideas (we even work for free!) and then amplifying them to an actionable level. If 400 users on OS suddenly are all gung ho about something like a ratings toggle, then they are going to listen a bit more. As a community, our influence is in the positive/negative feedback we make of the games themselves and our feedback toward other members' feedback. Remember the reason that SOTS is back in is largely due to this type of amplification phenomenon and the net additive effects of many different members.
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