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MLB The Show 16 Twitch Stream - Franchise Mode & Gameplay (Archive Available)

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Old 03-05-2016, 10:13 PM   #425
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Re: MLB The Show 16 Twitch Stream - Franchise Mode & Gameplay (Archive Available)

Wow this thread escalated quickly.
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Old 03-05-2016, 10:24 PM   #426
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Re: MLB The Show 16 Twitch Stream - Franchise Mode & Gameplay (Archive Available)

Quote:
Originally Posted by MetsFan16
What I get from the stat based progression is this.

If a player has a 80 contact vs Rhp the game/team/organization/player expects that player to have a certain batting avg. lets say .290 against Rhp.

If the player hits that certain avg or close to it .280-.300, his rating remains the same. If he exceeds it and hits .310, it increases but not as much because the game expects him to hit Rhp well.

If the player hits below that certain avg based on his 80 contact vs Rhp and hits .260, the game is like "well you shouldn't be expected to hit like an 80, you should be lowered to a 75 contact vs Rhp.

Similarly if a player is rated 40 contact vs Rhp he is expected to hit around .220. If the player hits around .220 his rating is accurate and doesn't need to be altered. If he hits below .220 the game says your supposed to be bad, but not that bad, lower you 3-5 points.

If that player who is rated 40 contact vs Rhp hits well over his expected avg of .220 and hits let's say .250 the game is like well shoot we got your rating wrong, you obviously can hit Rhp so we'll raise your rating to a 50 and expect you to hit that avg now. But if you start sucking against Rhp again it'll go back to 40.

I don't see the problem here. It's not like if he's rated 40 and hits like a 40 should it'll drop even lower. As well as rated high and hits high. The real progression/regression aspect is when a player doesn't perform as expected, then expectations need to be changed, thus ratings change.

The only potential problem with this is....the game FIRST looks at ratings to
derive stats....so the chance to see a player that hits .330 then .280 then .330 is less likely(impossible with a heavy stat driven progression....but I don't see that and the Show uses a good dose of "chance" or "randomness" under the hood IMO)....
In your case....it would go.... .280.... .300 ....then .330.
Players hitting 20 HR's....then 45...then 30 would also be nearly impossible in the game with stat based progression.

Look at David Ortiz as an example....and tell me how you would justify stat based progression/regression in him from 2003 to 2012.
(without other factors such as random chance....etc)

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Old 03-05-2016, 10:26 PM   #427
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Re: MLB The Show 16 Twitch Stream - Franchise Mode & Gameplay (Archive Available)

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Originally Posted by nomo17k
Again, people who like the idea of in-game attributes being obscured in some way are saying so largely because those attributes are telling us the exact ability, the DNA of the player so to speak, from which we can find out the expected level of performance *without any uncertainty.*

We can exactly know who are true .260 players in this game, just by looking at their attributes.

What real-life coaches are doing is still *estimation,* which is subject to uncertainty due to individual coach's ability to evaluate players. Real-life scouts/coaches/managers/GMs over/underestimate player values all the time. All kinds of weird managerial decisions and transactions happen, because people, even with proper expertise, just see things differently.

There is a crucial difference between coaches *evaluating* players and their attributes in real life vs. the game handing out their true, exact attributes. In The Show, we can (and should) always rely on attributes (instead of stats) if you are strictly abiding by the rule of chance.

To me, that is not realistic and removes a crucial element -- realistic player evaluation -- from what makes a franchise-like mode engaging.
It isn't feasable for the show developers to replicate "realistic player evaluation" the way it is done in professional baseball IRL. You would need thousands of more animations and body types and then watch the players do hours of drills in fielding, base running and hitting every day. That's just position players. For pitchers you would have to work their pickoff move, time to the plate, tipping pitches, arm slot etc.

If they put a switch to turn it on and off- and the switch works which it didn't last year in GM mode and carry over saves - then that would be a good solution for those who want a more random game experience.

Last edited by tessl; 03-05-2016 at 10:32 PM.
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Old 03-05-2016, 10:36 PM   #428
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Re: MLB The Show 16 Twitch Stream - Franchise Mode & Gameplay (Archive Available)

There are so many people coming up with strawman arguments against the idea I had it's redic. Of course you are never going to have ultra realistic scouting or player eval, but you can have more realistic then is in the game presently.

A simple change of hiding the ratings and showing statistics on those screens would work just fine for evaluating players in terms of who to pinch hit/pinch run/trade away or trade for/set your lineups and rotation. You can do all of that simply from statistics provided in the game.

Of course it wouldn't be forced on people, the developers are not stupid it would kill sales of the game if people were forced to not be able to see ratings. It's an option you must toggle on to use that only a very small but passionate branch of franchise players would use. These points make no sense.
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Old 03-06-2016, 02:04 AM   #429
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Re: MLB The Show 16 Twitch Stream - Franchise Mode & Gameplay (Archive Available)

Quote:
Originally Posted by tnixen
MLB The Show 16 is looking like a fantastic update to the series. But the top 3 things Sony should have on their white board and work on for MLB The Show 17 is the following!

Presentation and Commentary
Player Models
Franchise Mode

Who's with me
I'm convinced that nothing they do with the commentary will ever satisfy all those who complain about it now. They have such a huge library of dialogue from the current team, that has taken them many years to get recorded, that doing anything more than adding new commentary lines on top of it would be a massively huge undertaking.

New Player models would be nice

Franchise mode, to a lesser degree than commentary is another area where I feel like, no matter what they do to improve it, it won't be enough.

Last edited by Dolenz; 03-06-2016 at 01:39 PM.
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Old 03-06-2016, 02:08 AM   #430
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Re: MLB The Show 16 Twitch Stream - Franchise Mode & Gameplay (Archive Available)

I haven't been able to find it, so forgive me please if it's been answered, but has the year-to-year schedule as far as interleague and whatnot been fixed or addressed at all? That's about the only thing I've got left on my "gripe" list. Everything else looks phenomenal!
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Old 03-06-2016, 02:30 AM   #431
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Re: MLB The Show 16 Twitch Stream - Franchise Mode & Gameplay (Archive Available)

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Originally Posted by Goose26
I haven't been able to find it, so forgive me please if it's been answered, but has the year-to-year schedule as far as interleague and whatnot been fixed or addressed at all? That's about the only thing I've got left on my "gripe" list. Everything else looks phenomenal!
nope, yet again same interleague schdule into year 20 of your franchise....not that anyone makes it past year one so dont get all the complaints?
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Old 03-06-2016, 04:37 AM   #432
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Re: MLB The Show 16 Twitch Stream - Franchise Mode & Gameplay (Archive Available)

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Originally Posted by HustlinOwl
nope, yet again same interleague schdule into year 20 of your franchise....not that anyone makes it past year one so dont get all the complaints?
Lol, I actually did make it past year one, played all 162, no sim! That's why I ask, because that took a ton of time and effort, and then it was a let down to play the same schedule again in year two...
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