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MLB The Show 16 Video - Franchise Mode

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Old 03-01-2016, 02:39 PM   #33
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Re: In-depth career stat have finally arrived

I hope team stats are sortable as well.

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Old 03-01-2016, 02:48 PM   #34
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Re: Franchise Dev Blog

I'm excited about scouting as long as it's completely fixed, and I'm hoping future scheduling is fixed as well!! Very excited for this game!
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Old 03-01-2016, 02:48 PM   #35
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Re: In-depth career stat have finally arrived

Yeah. It's official. My wife is going to leave me when this comes out. Haha.


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Old 03-01-2016, 02:51 PM   #36
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Re: Franchise Dev Blog

Nice step forward as always. Really like sortable stats! It already was a solid mode I am glad they keep refining it instead of blowing it up and starting again. I think that's the best approach.

Only thing I wonder is, from the video it sounds like trading will be pretty easy. You see the players interest and what changes his interest live as it happens. It seems like you will be able to sign pretty much any player if you want them bad enough. I wish we had a trade difficulty slider but it's not the end of the world, just takes some self discipline to not stack your team. Probably use some house rules. It would just be better imo if we could set difficulty very high so we didn't need them. Just a minor complaint.

Oh and that FA/trade notification thing that shows the players new uniform is SWEET! Still need to see how the CPU teams work the FA market and how sim stats are but this is all looking good! if sim stats are relatively on point (last year pitchers stats in particular were inflated. Complete games, shutouts, saves) I am gonna have a hard time not being absorbed in this mode.

Some things he didn't mention in the video like he mentioned they improved player progression for pitchers. A lot of people were saying how in the far future pitchers would dominate the league in one of the streams he mentioned they looked at that. Also I believe the weather is fixed now and changes accordingly to season. I think last year it was always defaulted on clear if I remember correctly. Yeah the only thing missing is a changing schedule year to year. Maybe have a template of 3 or 4 different schedules for each team and use a different one each year rather then doing it all dynamically.

As for player awards on player cards, they have shown the player stats and player morale player card tabs perhaps theres one for player awards too. I am hoping. I think the purpose of this video is to show off the big new features that make people buy the game. We care about those little nuances like player awards in their cards but most people don't really care. That's why I was hoping for a fact sheet because those always list every improvement. We will probably get that on Thursday's stream.

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Old 03-01-2016, 02:51 PM   #37
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Re: Franchise Dev Blog

Anyone have a non Facebook link?
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Old 03-01-2016, 02:54 PM   #38
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Re: Franchise Dev Blog

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Quote:
Originally Posted by Bullit
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Old 03-01-2016, 02:56 PM   #39
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Re: Franchise Dev Blog

Thank you very much
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Old 03-01-2016, 02:56 PM   #40
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Franchise Dev Blog

Quote:
Originally Posted by Mike Lowe
Looks good, as if SCEA is closing the gap some with NBA 2k. I'd still like confirmation on:

  • Franchise player demotion/promotion based on more than just injuries
  • Will transfer saves include previous season stats INCLUDING your unique season stats previously played?
  • Bullpen AI so that RPs are used more strategically, and not just pulled after giving up a run
  • More subtle defensive shifts by AI
  • Spring training not counting as player option
  • The new playoff roster rule from 2015 that anyone on the 40-man roster is eligible, regardless whether they've played during the season or not
Spring training Does count as an option if they are on your 40 man. That goes for real life as well. They have that right.

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