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NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched

This is a discussion on NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched within the NBA 2K Basketball forums.

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Old 02-28-2016, 03:35 PM   #121
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Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched

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Originally Posted by A6_Foul_Out
New Development in Off-Ball Charges: If you are precise enough with the timing, you can draw them on computer players.







Bonus Clip: Double Charge
Now with this meant to be mostly a user vs user environment, don't you think this is kind of exploiting the (severely dumbed down through a patch) CPU and taking the game out of your opponents' hands?

But hey, whatever, do y'all.

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Old 02-28-2016, 03:42 PM   #122
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Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched

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Now with this meant to be mostly a user vs user environment, don't you think this is kind of exploiting the (severely dumbed down through a patch) CPU and taking the game out of your opponents' hands?

But hey, whatever, do y'all.
It's absolutely ridiculous that pro-am can be played with computers. As you said "a user v. user environment" Every game should be 5v5, without fault.

You can either force 5v5, or give us an option to only matchmake with 5v5.

Computers are the worst aspect of my 2k existence. You deserve whatever you get for bringing out the Deion Sanders, Calvin Johnson of CPU's.
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Old 02-28-2016, 04:00 PM   #123
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Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched

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It's absolutely ridiculous that pro-am can be played with computers. As you said "a user v. user environment" Every game should be 5v5, without fault.

You can either force 5v5, or give us an option to only matchmake with 5v5.

Computers are the worst aspect of my 2k existence. You deserve whatever you get for bringing out the Deion Sanders, Calvin Johnson of CPU's.
I've said from the beginning that Pro-Am should've been forced to be 5v5, but nothing can be done if someone gets lagged out.

And as far as the CPU goes, everyone knows they were dumbed down severely early in the year. The only good thing they're good for is jumping pass lanes, but they have absolutely zero situational awareness. But hey, like I said, do y'all. Just don't get mad if other teams begin to do that to you, is all.
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Old 02-28-2016, 08:09 PM   #124
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Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched

Somebody loves lead passing into the paint off turbo cut. Smh as a sim play i have no problem at all with a cpu out there. They tend to go under screens so we get alot of easy jumpers off of them.
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Old 02-28-2016, 08:33 PM   #125
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Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched

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Lol.....keep thinking that....stats say differently...7'3 vs a 6'10/6'11, my money is on the shorter guy every time. The shorter you are the higher your verticle leap is. That is all..
I have a 6'11 guy with maxed rebounding and athleticism . Don't bet on me vs no 7'3 guy lol .
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Old 02-28-2016, 08:36 PM   #126
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Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched

I can out reb 7'3 c's with my 6'7 pf as long as i can dedcate my self to boxing out (not haveing to make alot of defense rotations)
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Old 02-29-2016, 12:33 AM   #127
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Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched

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I can out reb 7'3 c's with my 6'7 pf as long as i can dedcate my self to boxing out (not haveing to make alot of defense rotations)
Can you out rebound against "yourself" as a 7'3 center with your 6'7 pf?
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Old 02-29-2016, 12:38 AM   #128
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Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched

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I can out reb 7'3 c's with my 6'7 pf as long as i can dedcate my self to boxing out (not haveing to make alot of defense rotations)
Man, you must be going against some crap Cs.
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