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Madden NFL 16: A Noob's Perspective

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Old 02-26-2016, 03:54 PM   #9
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Re: Madden NFL 16: A Noob's Perspective

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Connected Franchise Is Awesome...In An Overwhelming Sort Of Way
This is what's scary to me.

I don't see them spending time implementing some sort of season mode to make things any less overwhelming. Instead I think they'll continue to try and simplify things, similar to scouting last year, to make things less underwhelming to the "noob-ish", pick-up and play audience. I'm not saying they should try and alienate new players and keep them away from the mode but I've always been a believer that franchise isn't and won't ever be a mode for casuals.

And that's nothing against noobs or casuals because it should be that way IMO. It should be incredibly overwhelming coming from MUT or DC or being a new fan and having to deal with the intricacies of managing an NFL teams roster, coaching staff, finances, etc. But instead of making it that way, it seems like they want to make things overly simple so more new people will play CFM instead of making it a deep mode with the options for newer players to make it as easy or hard as they wanted.
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Old 02-26-2016, 11:41 PM   #10
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Re: Madden NFL 16: A Noob's Perspective

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Originally Posted by AaronS444
Features from 10 years ago aren't in the game.

That's their motto isn't it? If it's in the game, it's "in the game"..

Franchise mode has been broken to some extent since 2006.

Madden is great if you want to play online. It's absolutely great. I get why that crowd loves it and is behind EA. Meanwhile, they've basically waved the finger at a generation of dedicated fans who grew up with the game and want a different experience.

And this is a dead issue if not for the exclusive license.

I GUARANTEE 2k or the MS Studios would have hit EA where it hurts if they had the opportunity.

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Well, actually, I disagree with you again, strongly, about Madden being great to play online. It's is also great to play an online/offline CFM, game play wise. To each their own on that note.( ALL of us know that franchise mode needs to be enhanced)

If I can make a suggestion, it's been well noted that the team wants to enhance franchise mode and commentary for 17. Why don't you wait like the rest of us and see what the team delivers. A decade vs 4 months, I think WE can all wait that long, don't you agree?

Also, be careful of the way you have been portraying the exclusive license around here. Around here, if you keep bringing it up in multiple threads(as you have) it's considered beating a dead horse and agenda posting.

Duece- I don't agree with what you are saying because Rex said CFM was something they needed to improve greatly for Madden 17. There have been numerous surveys out there from various websites sent to EA on what needs to be improved.

I don't necessarily think that means they will take the simple route.

Last edited by roadman; 02-26-2016 at 11:45 PM.
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Old 02-27-2016, 01:16 AM   #11
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Re: Madden NFL 16: A Noob's Perspective

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Originally Posted by roadman
Duece- I don't agree with what you are saying because Rex said CFM was something they needed to improve greatly for Madden 17. There have been numerous surveys out there from various websites sent to EA on what needs to be improved.

I don't necessarily think that means they will take the simple route.
It certainly doesn't mean they'll take the simple route and I really hope they choose not to. I'm just going off what we got last year and recently in regards to CFM and the vibes I've gotten from interviews and such. The same things that need to be improved this year are the same things that needed to be improved last year, and the year before that for the most part.

I have no doubt they'll try to improve CFM again but it's what they choose to improve and how they choose to implement it that has me worried the most. This last year was a huge disappointment IMO especially considering how good the gameplay turned out being. The two big things for CFM were something that I think could be easily argued didn't even need to be touched in scouting and then Drive Goals which came with it's own set of issues. Nobody wants to see CFM become an outstanding experience more than I do but my expectations are at an all-time low but hopefully come June I'll be pleasantly surprised with what they've done and will happily eat crow.
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Old 02-27-2016, 08:28 AM   #12
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Nice article. Its cool to see the perspective of someone who hasn't been playing for 10+ years.
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Old 02-27-2016, 09:38 AM   #13
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Re: Madden NFL 16: A Noob's Perspective

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Originally Posted by DeuceDouglas
It certainly doesn't mean they'll take the simple route and I really hope they choose not to. I'm just going off what we got last year and recently in regards to CFM and the vibes I've gotten from interviews and such. The same things that need to be improved this year are the same things that needed to be improved last year, and the year before that for the most part.

I have no doubt they'll try to improve CFM again but it's what they choose to improve and how they choose to implement it that has me worried the most. This last year was a huge disappointment IMO especially considering how good the gameplay turned out being. The two big things for CFM were something that I think could be easily argued didn't even need to be touched in scouting and then Drive Goals which came with it's own set of issues. Nobody wants to see CFM become an outstanding experience more than I do but my expectations are at an all-time low but hopefully come June I'll be pleasantly surprised with what they've done and will happily eat crow.
It's all good, we just have different expectations. Judging from the past, CFM hasn't been touched much at all.

If Rex states that CFM and commentary need the most improvement for 17, then I'm expecting much improvement from CFM.

The difference being a developer has said CFM needs improvement this time around.
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Old 02-27-2016, 10:59 AM   #14
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Re: Madden NFL 16: A Noob's Perspective

This article is great, because because IMO, the OP is the exactly Madden player that EA frets about when it comes to implementing more advanced concepts to defense, and more Head Coach like aspects to CFM.

I'm probably between DD's and roadman's perspective on CFM, though leaning towards DD's perspective. I do think that they will make a fair amount of improvements to the mode as has been touted by Rex. Will they abandon their attempts(misguided, IMO) to draw casuals into long term use of the mode though, I doubt it. This mentality will always be an albatross around the neck of the mode. It's been mentioned, but drive goals are exhibit A If they aren't gone, or at least made completely optional, then anything else they add will still be weighted down by their continued utilization.

I know that Rex and Kolbe have strong ideas, but they still have to answer to bosses, who have their own ideas that most likely are incompatible with much of what we here want.
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Old 02-27-2016, 11:15 AM   #15
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Re: Madden NFL 16: A Noob's Perspective

I agree with your assement jfsolo.

I did listen to a bit of the Mutcast this week and one of the things Rex mentioned was that ever since Andrew Wilson came on board as President, he has told EA employees #1, it's all about the players/customers for their games.

So, we shall see what develops for 17.

I just wish they would implement a casual and sim option.
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Old 02-27-2016, 12:07 PM   #16
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The problem with Madden isn't the dev's or any other issue besides that they use a bunch of low end technology mashed together to create the game. This engine has lived its lifespan. Until a new engine which more then likely will come out with Madden 18 (#Frostbite which is already old but better then what they have now) drops the dev's hands will continue to be tied. You can only squeeze so much juice out of a lemon.
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